









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 23 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:01 / 60Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:20 Killed by Wrathroot at level 12 on the 27th Dusk 122nd year of Ascendancy at 07:12 Killed by luminous horror at level 13 on the 31st Dusk 122nd year of Ascendancy at 01:11 Killed by Weirdling Beast at level 13 on the 31st Dusk 122nd year of Ascendancy at 09:37 Killed by Weirdling Beast at level 13 on the 31st Dusk 122nd year of Ascendancy at 10:59 Killed by Weirdling Beast at level 13 on the 31st Dusk 122nd year of Ascendancy at 11:51 Killed by Weirdling Beast at level 13 on the 31st Dusk 122nd year of Ascendancy at 12:17 Killed by Weirdling Beast at level 13 on the 31st Dusk 122nd year of Ascendancy at 12:59 Killed by Weirdling Beast at level 13 on the 31st Dusk 122nd year of Ascendancy at 14:01 Killed by Lord Egg at level 16 on the 65th Dusk 122nd year of Ascendancy at 10:06 Killed by Lord Egg at level 16 on the 65th Dusk 122nd year of Ascendancy at 11:08 Killed by Bethytira the green jelly at level 16 on the 65th Dusk 122nd year of Ascendancy at 14:01 Killed by gigantic corrosive tunneler at level 16 on the 65th Dusk 122nd year of Ascendancy at 17:00 Killed by gigantic sandworm tunneler at level 16 on the 66th Dusk 122nd year of Ascendancy at 00:47 Killed by Eliel the shalore at level 17 on the 73rd Dusk 122nd year of Ascendancy at 12:36 Killed by ultimate gwelgoroth at level 17 on the 1st Haze 122nd year of Ascendancy at 22:59 Killed by ultimate gwelgoroth at level 17 on the 2nd Haze 122nd year of Ascendancy at 00:17 Killed by ultimate gwelgoroth at level 17 on the 2nd Haze 122nd year of Ascendancy at 01:22 Killed by Kemekic the dwarf at level 17 on the 9th Haze 122nd year of Ascendancy at 15:17 Killed by oozing horror at level 17 on the 10th Haze 122nd year of Ascendancy at 09:58 Killed by Silonn the bandit's temporal clone at level 17 on the 10th Haze 122nd year of Ascendancy at 21:52 Killed by Silyra the assassin at level 17 on the 10th Haze 122nd year of Ascendancy at 23:00 Killed by xaren at level 18 on the 11st Haze 122nd year of Ascendancy at 06:55 Killed by lesser vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 08:18 Killed by Harkor'Zun at level 18 on the 11st Haze 122nd year of Ascendancy at 18:42 Killed by Sidomur the Bringer of Doom at level 18 on the 12nd Haze 122nd year of Ascendancy at 09:11 Killed by snow giant thunderer at level 18 on the 12nd Haze 122nd year of Ascendancy at 14:04 Killed by Rantha the Worm at level 19 on the 13rd Haze 122nd year of Ascendancy at 07:31 Killed by Cultist at level 19 on the 13rd Haze 122nd year of Ascendancy at 09:51 Killed by Cultist at level 19 on the 13rd Haze 122nd year of Ascendancy at 13:00 Killed by snow giant thunderer at level 19 on the 13rd Haze 122nd year of Ascendancy at 14:43 Killed by Emelobrewe the snow giant at level 20 on the 13rd Haze 122nd year of Ascendancy at 20:58 Killed by Shasshhiy'Kaish at level 20 on the 14th Haze 122nd year of Ascendancy at 00:36 Killed by Shasshhiy'Kaish at level 20 on the 14th Haze 122nd year of Ascendancy at 02:06 Killed by Shasshhiy'Kaish at level 20 on the 14th Haze 122nd year of Ascendancy at 03:14 Killed by Rantha the Abomination at level 21 on the 14th Haze 122nd year of Ascendancy at 23:06 Killed by Chronolith Twin at level 21 on the 15th Haze 122nd year of Ascendancy at 08:09 Killed by Chronolith Clone at level 21 on the 15th Haze 122nd year of Ascendancy at 09:11 Killed by Chronolith Clone at level 21 on the 15th Haze 122nd year of Ascendancy at 10:10 Killed by Chronolith Twin at level 21 on the 15th Haze 122nd year of Ascendancy at 10:46 Killed by Saledanne the skeleton magus at level 21 on the 22nd Haze 122nd year of Ascendancy at 23:51 Killed by carrion worm mass at level 21 on the 23rd Haze 122nd year of Ascendancy at 00:53 Killed by carrion worm mass at level 21 on the 23rd Haze 122nd year of Ascendancy at 01:56 Killed by Saledanne the skeleton magus at level 21 on the 23rd Haze 122nd year of Ascendancy at 03:07 Killed by snow giant boulder thrower at level 21 on the 23rd Haze 122nd year of Ascendancy at 09:10 Killed by Glorenne the barrow wight at level 21 on the 23rd Haze 122nd year of Ascendancy at 11:26 Killed by Urkis, the High Tempest at level 22 on the 23rd Haze 122nd year of Ascendancy at 17:13 Killed by Urkis, the High Tempest at level 22 on the 23rd Haze 122nd year of Ascendancy at 18:19 Killed by Urkis, the High Tempest at level 22 on the 23rd Haze 122nd year of Ascendancy at 19:34 Killed by Urkis, the High Tempest at level 22 on the 23rd Haze 122nd year of Ascendancy at 20:40 Killed by greater gwelgoroth at level 22 on the 23rd Haze 122nd year of Ascendancy at 22:39 Killed by Burb the snow giant champion at level 22 on the 24th Haze 122nd year of Ascendancy at 02:56 Killed by Xidhelranor the ghast at level 23 on the 24th Haze 122nd year of Ascendancy at 09:34 Killed by Xidhelranor the ghast at level 23 on the 24th Haze 122nd year of Ascendancy at 10:54 Killed by Velosevea the large brown snake at level 23 on the 39th Haze 122nd year of Ascendancy at 02:57 Killed by Islanne the red jelly at level 23 on the 39th Haze 122nd year of Ascendancy at 22:38 Killed by Raoma the dwarf at level 23 on the 65th Haze 122nd year of Ascendancy at 09:22 Killed by poison gas trap at level 23 on the 65th Haze 122nd year of Ascendancy at 10:16 Killed by gwelgoroth at level 23 on the 65th Haze 122nd year of Ascendancy at 21:41 |
Primary Stats
| Strength | 20 (base 19) |
| Dexterity | 20 (base 19) |
| Constitution | 33 (base 32) |
| Magic | 43 (base 35) |
| Willpower | 35 (base 20) |
| Cunning | 39 (base 16) |
Resources
| Life | 226/459 |
| Mana | 329/329 |
| Healing Factor | 1.4489294477288 |
| Regeneration | 3.2600912573898 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40.000000000003% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 8 |
| See Invisible | 8 |
| ESP Range | 15 |
| ESP Kinds | elemental/air |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 14 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Lightning | +20% |
| Cold | +34% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Mind | +15% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 40 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 26%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 40%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 70% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 244 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 290.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| beneficial effect | Lightning damage increased by 20%. Born into Magic |
| beneficial effect | Detects creatures of type elemental/air in radius 15. Overseer of Nations |
| beneficial effect | The target's spellpower has been increased by 7. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by Poloriata the king cobra. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Lord Egg. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by black bear. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Lord Egg. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 23. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Equipment
| On feet | restorative pair of hardened leather boots of tirelessness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Life regen: +1.00 Stamina each turn: +0.30 Maximum stamina: +18.00 Healing mod.: +12% A pair of boots made of leather. |
| Light source | Eilineleyada the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +7 Cun Changes resistances penetration: +15% mind Maximum life: +59.00 Mental crit. chance: +5% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | clarifying linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +6 Cun / +4 Wil Mental save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | rogue's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Blindness immunity: +20% Infravision radius: +3 See stealth: +8 See invisible: +8 Rings make your fingers look great! |
| On fingers | GalebileInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 33% Changes stats: +1 Con Changes resistances penetration: +20% lightning Mental save: +6 (+3 eff.) Confusion immunity: +20% Infravision radius: +2 Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | yew magestaff 'Ulfudur' (24-29 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +12% cold Changes damage: +3% blight / +24% cold Talent granted: +1 Command Staff Mental save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +7 Maximum hate: +6.00 Spellpower: +17 (+5 eff.) Spell crit. chance: +3% Mental crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 23.31 to 27.97 cold damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | restful hardened leather gloves (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Life regen: +1.00 Stamina each turn: +1.00 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +4 Wil Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
copper amulet 'Obsidianwreath'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Damage when hit (Melee): 8 light / 4 darkness Changes stats: +4 Dex / +4 Cun / +4 Con Changes damage: +3% light Mental save: +9 (+4 eff.) Life regen: +2.00 Stamina each turn: +0.40 Mindpower: +15 (+7 eff.) Movement speed: +10% Amulets make your neck look great! |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 133.14 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
BeidogornInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +1% physical Critical mult.: +5.00% Maximum life: +34.00 Maximum psi: +10.00 A belt that goes around your waist. |
BeliraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +1 Defense: +21 (+10 eff.) Damage when hit (Melee): 6 acid Stealth bonus: +8 Stamina each turn: +3.00 Light radius: +2 A belt that goes around your waist. |
noble's rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +15% Summoned Reduced damage from: +20% Summoned Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
regal linen cloak of protection (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Spell save: +5 (+2 eff.) Mental save: +11 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashire the woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 6 fire Changes stats: +1 Cun Changes resistances: +22% nature / +9% all Changes resistances penetration: +25% blight Changes damage: +15% nature Spellpower: +10 (+3 eff.) Mindpower: +10 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Samineg' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +3% physical / +16% cold / +5% arcane / +7% all Changes damage: +11% cold Stun/Freeze immunity: +10% Life regen: +4.00 Maximum life: +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Urthobers the Darkfear (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +5% cold Changes resistances penetration: +5% mind Changes damage: +3% darkness Mental save: +12 (+6 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.04 Mindpower: +10 (+5 eff.) A pair of boots made of leather. |
wanderer's pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +3 Wil / +2 Cun / +2 Con Physical save: +12 (+7 eff.) Mental save: +12 (+6 eff.) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+5 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 51.30 fire and 51.30 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+7 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
stralite mail armour 'Samykath' (29 def, 9 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +10 (+7 eff.) Armour penetration: +2 Armour: +9 Defense: +29 (+12 eff.) Fatigue: +12% Damage when hit (Melee): 2 acid Changes stats: +6 Cun / +6 Wil Changes resistances: +9% acid / +7% cold / +8% mind Allows you to breathe in: water Mental save: +37 (+15 eff.) A suit of armour made of mail. |
enlightening hardened leather armour of Toknor (9 def, 6 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+3 eff.) Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Wil Critical mult.: +10.00% Mental save: +10 (+5 eff.) A suit of armour made of leather. |
rough leather armour of the deep (3 def, 4 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Lord Egg the Higher Archmage level 18
12nd Haze 122nd year of Ascendancy at 10:07 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Lord Egg the Higher Archmage level 18
11st Haze 122nd year of Ascendancy at 19:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lord Egg the Higher Archmage level 19
13rd Haze 122nd year of Ascendancy at 14:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lord Egg the Higher Archmage level 23
25th Haze 122nd year of Ascendancy at 04:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lord Egg the Higher Archmage level 14
31st Dusk 122nd year of Ascendancy at 21:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lord Egg the Higher Archmage level 10
6th Mirth 122nd year of Ascendancy at 17:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lord Egg the Higher Archmage level 20
13rd Haze 122nd year of Ascendancy at 16:29 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Lord Egg the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 07:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lord Egg the Higher Archmage level 20
14th Haze 122nd year of Ascendancy at 05:35 see stats
Log
Thunderstorm hits Gwelgoroth for 4 lightning damage.
Gwelgoroth casts Lightning.
Thunderstorm hits Gwelgoroth for 4 lightning damage.
Thunderstorm hits Gwelgoroth for 4 lightning damage.
Lord Egg's spell attains critical power!
Lord Egg is surging arcane power.
Thunderstorm hits Gwelgoroth for 7 lightning damage.
Gwelgoroth casts Lightning.
Gwelgoroth hits Lord Egg for 137 lightning damage.
Talent Born into Magic is ready to use.
There is a damp cave here (press '' or right click to use).
Gwelgoroth casts Lightning.
Gwelgoroth hits Lord Egg for 102 lightning damage.
There is a ladder back to Mark of the Spellblaze here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southeast (rogue sapper)).
There is a damp cave here (press '' or right click to use).
Saving game...
Saving done.
The furious lightning storm around Lord Egg calms down and disappears.























































































