












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 35 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 2 on the 17th Voratun 122nd year of Ascendancy at 13:37 / 192Killed by orc warrior at level 5 on the 19th Voratun 122nd year of Ascendancy at 23:32 Killed by brecklorn at level 5 on the 21st Voratun 122nd year of Ascendancy at 08:15 Killed by grannor'vin at level 5 on the 21st Voratun 122nd year of Ascendancy at 09:25 Killed by brecklorn at level 5 on the 21st Voratun 122nd year of Ascendancy at 10:49 Killed by grannor'vor at level 5 on the 21st Voratun 122nd year of Ascendancy at 11:47 Killed by brecklorn at level 5 on the 21st Voratun 122nd year of Ascendancy at 13:38 Killed by brecklorn at level 5 on the 21st Voratun 122nd year of Ascendancy at 15:38 Killed by brecklorn at level 5 on the 21st Voratun 122nd year of Ascendancy at 16:30 Killed by giant spider at level 5 on the 21st Voratun 122nd year of Ascendancy at 19:45 Killed by shadow at level 5 on the 21st Voratun 122nd year of Ascendancy at 21:36 Killed by drem at level 5 on the 22nd Voratun 122nd year of Ascendancy at 00:13 Killed by drem at level 5 on the 22nd Voratun 122nd year of Ascendancy at 01:43 Killed by brecklorn at level 5 on the 22nd Voratun 122nd year of Ascendancy at 06:51 Killed by brecklorn at level 5 on the 22nd Voratun 122nd year of Ascendancy at 07:42 Killed by drem at level 5 on the 22nd Voratun 122nd year of Ascendancy at 15:46 Killed by grannor'vor at level 5 on the 22nd Voratun 122nd year of Ascendancy at 16:51 Killed by drem at level 6 on the 22nd Voratun 122nd year of Ascendancy at 17:40 Killed by drem at level 6 on the 22nd Voratun 122nd year of Ascendancy at 18:02 Killed by drem at level 6 on the 22nd Voratun 122nd year of Ascendancy at 18:27 Killed by dremling at level 6 on the 22nd Voratun 122nd year of Ascendancy at 18:50 Killed by dremling at level 6 on the 22nd Voratun 122nd year of Ascendancy at 19:33 Killed by drem at level 6 on the 22nd Voratun 122nd year of Ascendancy at 20:10 Killed by grannor'vor at level 6 on the 22nd Voratun 122nd year of Ascendancy at 20:36 Killed by grannor'vor at level 6 on the 22nd Voratun 122nd year of Ascendancy at 21:06 Killed by brecklorn at level 6 on the 22nd Voratun 122nd year of Ascendancy at 21:40 Killed by brecklorn at level 6 on the 22nd Voratun 122nd year of Ascendancy at 22:49 Killed by Adurbod the thalore at level 7 on the 12nd Profit 122nd year of Ascendancy at 14:07 Killed by Gaslodin the shalore at level 7 on the 12nd Profit 122nd year of Ascendancy at 14:33 Killed by Adurbod the thalore at level 7 on the 12nd Profit 122nd year of Ascendancy at 14:59 Killed by Adurbod the thalore at level 7 on the 12nd Profit 122nd year of Ascendancy at 15:32 Killed by thief at level 10 on the 4th Dearth 122nd year of Ascendancy at 22:00 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 00:07 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 00:19 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 00:35 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 00:44 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 01:00 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 01:11 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 01:40 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 01:58 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 02:07 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 02:16 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 02:35 Killed by Horned Horror at level 10 on the 5th Dearth 122nd year of Ascendancy at 02:48 Killed by orc corruptor at level 11 on the 22nd Dearth 122nd year of Ascendancy at 19:48 Killed by Bethawen the war bear at level 15 on the 22nd Shortage 122nd year of Ascendancy at 14:26 Killed by gwelgoroth at level 15 on the 4th Iron 123rd year of Ascendancy at 01:59 Killed by dredgling at level 17 on the 8th Profit 123rd year of Ascendancy at 18:00 Killed by orc master assassin at level 17 on the 8th Profit 123rd year of Ascendancy at 18:22 Killed by dredgling at level 17 on the 8th Profit 123rd year of Ascendancy at 19:05 Killed by Poltergeist Nature's Vengeance at level 19 on the 12nd Profit 123rd year of Ascendancy at 21:23 Killed by Poltergeist Nature's Vengeance at level 19 on the 12nd Profit 123rd year of Ascendancy at 22:08 Killed by Borfast the Broken at level 21 on the 17th Profit 123rd year of Ascendancy at 00:20 Killed by Borfast the Broken at level 21 on the 17th Profit 123rd year of Ascendancy at 03:20 Killed by Borfast the Broken at level 21 on the 17th Profit 123rd year of Ascendancy at 12:25 Killed by Aletta Soultorn at level 21 on the 17th Profit 123rd year of Ascendancy at 14:50 Killed by Aletta Soultorn at level 21 on the 17th Profit 123rd year of Ascendancy at 17:09 Killed by Borfast the Broken at level 21 on the 17th Profit 123rd year of Ascendancy at 19:31 Killed by green jelly at level 21 on the 17th Profit 123rd year of Ascendancy at 22:47 Killed by Borfast the Broken at level 21 on the 18th Profit 123rd year of Ascendancy at 10:42 Killed by Borfast the Broken at level 21 on the 18th Profit 123rd year of Ascendancy at 23:31 Killed by Aletta Soultorn at level 21 on the 19th Profit 123rd year of Ascendancy at 19:22 Killed by Aletta Soultorn at level 21 on the 19th Profit 123rd year of Ascendancy at 20:55 Killed by Aletta Soultorn at level 21 on the 19th Profit 123rd year of Ascendancy at 22:09 Killed by Aletta Soultorn at level 21 on the 20th Profit 123rd year of Ascendancy at 03:16 Killed by Aletta Soultorn at level 21 on the 20th Profit 123rd year of Ascendancy at 13:18 Killed by Borfast the Broken at level 21 on the 20th Profit 123rd year of Ascendancy at 15:13 Killed by Borfast the Broken at level 21 on the 20th Profit 123rd year of Ascendancy at 20:05 Killed by Borfast the Broken at level 21 on the 20th Profit 123rd year of Ascendancy at 22:00 Killed by Aletta Soultorn at level 21 on the 21st Profit 123rd year of Ascendancy at 11:07 Killed by naga psyren at level 21 on the 20th Dearth 123rd year of Ascendancy at 21:53 Killed by Gusessra the dredge captain at level 23 on the 12nd Loss 123rd year of Ascendancy at 22:35 Killed by Mayira the dredge captain at level 23 on the 12nd Loss 123rd year of Ascendancy at 22:52 Killed by Urkis, the High Tempest at level 25 on the 16th Loss 123rd year of Ascendancy at 09:17 Killed by Urkis, the High Tempest at level 25 on the 16th Loss 123rd year of Ascendancy at 18:12 Killed by Urkis, the High Tempest at level 25 on the 16th Loss 123rd year of Ascendancy at 18:31 Killed by worm that walks at level 26 on the 1st Shortage 123rd year of Ascendancy at 22:38 Killed by Weirdling Beast at level 26 on the 2nd Shortage 123rd year of Ascendancy at 04:59 Killed by Voralerin the lesser vampire at level 27 on the 10th Iron 124th year of Ascendancy at 23:29 Killed by Celia at level 27 on the 11st Iron 124th year of Ascendancy at 04:43 Killed by armoured skeleton warrior at level 27 on the 11st Iron 124th year of Ascendancy at 04:55 Killed by Celia at level 27 on the 11st Iron 124th year of Ascendancy at 05:09 Killed by Celia at level 27 on the 11st Iron 124th year of Ascendancy at 05:38 Killed by armoured skeleton warrior at level 27 on the 11st Iron 124th year of Ascendancy at 05:53 Killed by armoured skeleton warrior at level 27 on the 11st Iron 124th year of Ascendancy at 06:19 Killed by skeleton mage at level 27 on the 11st Iron 124th year of Ascendancy at 06:35 Killed by Celia at level 27 on the 11st Iron 124th year of Ascendancy at 07:12 Killed by Celia at level 27 on the 11st Iron 124th year of Ascendancy at 07:52 Killed by armoured skeleton warrior at level 27 on the 11st Iron 124th year of Ascendancy at 08:05 Killed by Mindworm at level 29 on the 28th Iron 124th year of Ascendancy at 16:51 Killed by Mindworm at level 29 on the 28th Iron 124th year of Ascendancy at 17:29 Killed by The Master at level 30 on the 26th Steel 124th year of Ascendancy at 12:24 Killed by armoured skeleton warrior at level 30 on the 26th Steel 124th year of Ascendancy at 12:37 Killed by The Master at level 30 on the 26th Steel 124th year of Ascendancy at 12:51 Killed by armoured skeleton warrior at level 30 on the 26th Steel 124th year of Ascendancy at 13:14 Killed by skeleton magus at level 30 on the 26th Steel 124th year of Ascendancy at 13:24 Killed by The Master at level 30 on the 26th Steel 124th year of Ascendancy at 13:36 Killed by The Master at level 30 on the 26th Steel 124th year of Ascendancy at 13:48 Killed by armoured skeleton warrior at level 30 on the 26th Steel 124th year of Ascendancy at 14:10 Killed by Lord of Skulls (warrior) at level 30 on the 26th Steel 124th year of Ascendancy at 14:28 Killed by armoured skeleton warrior at level 30 on the 26th Steel 124th year of Ascendancy at 14:42 Killed by The Master at level 30 on the 26th Steel 124th year of Ascendancy at 15:02 Killed by Lord of Skulls (warrior) at level 30 on the 26th Steel 124th year of Ascendancy at 15:21 Killed by armoured skeleton warrior at level 30 on the 26th Steel 124th year of Ascendancy at 15:41 Killed by Lord of Skulls (warrior) at level 30 on the 26th Steel 124th year of Ascendancy at 16:31 Killed by worm that walks at level 30 on the 27th Steel 124th year of Ascendancy at 11:15 Killed by worm that walks at level 30 on the 27th Steel 124th year of Ascendancy at 11:42 Killed by worm that walks at level 30 on the 27th Steel 124th year of Ascendancy at 12:11 Killed by worm that walks at level 30 on the 27th Steel 124th year of Ascendancy at 12:40 Killed by multi-hued drake at level 30 on the 27th Steel 124th year of Ascendancy at 16:14 Killed by multi-hued drake at level 30 on the 27th Steel 124th year of Ascendancy at 16:25 Killed by greater multi-hued wyrm at level 31 on the 28th Steel 124th year of Ascendancy at 00:18 Killed by Ararenne the orc archer at level 31 on the 35th Steel 124th year of Ascendancy at 13:55 Killed by Emelothra the orc soldier at level 32 on the 37th Steel 124th year of Ascendancy at 09:16 Killed by Lashing Tentacle at level 32 on the 37th Steel 124th year of Ascendancy at 15:40 Killed by Golbug the Destroyer at level 32 on the 38th Steel 124th year of Ascendancy at 02:22 Killed by Aerorin the orc warrior at level 32 on the 38th Steel 124th year of Ascendancy at 03:07 Killed by Aerorin the orc warrior at level 32 on the 38th Steel 124th year of Ascendancy at 04:22 Killed by icy orc wyrmic at level 32 on the 38th Steel 124th year of Ascendancy at 04:57 Killed by Aerorin the orc warrior at level 32 on the 38th Steel 124th year of Ascendancy at 05:57 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 03:19 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 03:51 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 04:45 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 05:16 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 05:34 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 05:56 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 06:35 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 06:52 Killed by Lisiwe the Orc Assassin's mucus ooze at level 33 on the 13rd Gold 124th year of Ascendancy at 07:19 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 07:41 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 08:01 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 08:50 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 09:30 Killed by Lisiwe the Orc Assassin's mucus ooze at level 33 on the 13rd Gold 124th year of Ascendancy at 10:11 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 10:54 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 12:24 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 12:58 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 13:24 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 13:40 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 14:34 Killed by Lisiwe the Orc Assassin's mucus ooze at level 33 on the 13rd Gold 124th year of Ascendancy at 16:37 Killed by Lisiwe the Orc Assassin's mucus ooze at level 33 on the 13rd Gold 124th year of Ascendancy at 16:55 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 17:31 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 18:00 Killed by Lisiwe the Orc Assassin's mucus ooze at level 33 on the 13rd Gold 124th year of Ascendancy at 18:19 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 19:00 Killed by Lisiwe the orc assassin at level 33 on the 13rd Gold 124th year of Ascendancy at 19:41 Killed by skeleton mage at level 33 on the 41st Stralite 124th year of Ascendancy at 17:15 Killed by skeleton mage at level 33 on the 41st Stralite 124th year of Ascendancy at 17:28 Killed by Celia at level 33 on the 41st Stralite 124th year of Ascendancy at 17:43 Killed by skeleton mage at level 33 on the 41st Stralite 124th year of Ascendancy at 18:03 Killed by Celia at level 33 on the 41st Stralite 124th year of Ascendancy at 18:19 Killed by armoured skeleton warrior at level 33 on the 41st Stralite 124th year of Ascendancy at 18:38 Killed by Celia at level 33 on the 41st Stralite 124th year of Ascendancy at 18:57 Killed by skeleton master archer at level 33 on the 41st Stralite 124th year of Ascendancy at 19:14 Killed by Celia at level 33 on the 42nd Stralite 124th year of Ascendancy at 00:54 Killed by armoured skeleton warrior at level 33 on the 42nd Stralite 124th year of Ascendancy at 01:09 Killed by Celia at level 33 on the 42nd Stralite 124th year of Ascendancy at 01:23 Killed by Celia at level 33 on the 42nd Stralite 124th year of Ascendancy at 01:49 Killed by Celia at level 33 on the 42nd Stralite 124th year of Ascendancy at 02:14 Killed by Celia at level 33 on the 42nd Stralite 124th year of Ascendancy at 02:35 Killed by Celia at level 33 on the 42nd Stralite 124th year of Ascendancy at 02:44 Killed by armoured skeleton warrior at level 33 on the 42nd Stralite 124th year of Ascendancy at 02:53 Killed by armoured skeleton warrior at level 33 on the 42nd Stralite 124th year of Ascendancy at 03:21 Killed by Glorirenne the orc summoner at level 34 on the 26th Voratun 124th year of Ascendancy at 20:11 Killed by armoured skeleton warrior at level 34 on the 1st Wealth 124th year of Ascendancy at 16:28 Killed by orc necromancer at level 34 on the 1st Wealth 124th year of Ascendancy at 16:48 Killed by orc cryomancer at level 34 on the 6th Wealth 124th year of Ascendancy at 11:12 Killed by orc high cryomancer at level 34 on the 1st Dearth 124th year of Ascendancy at 04:22 Killed by orc high cryomancer at level 34 on the 1st Dearth 124th year of Ascendancy at 05:01 Killed by Rak'Shor Cultist at level 35 on the 7th Iron 125th year of Ascendancy at 15:56 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 16:37 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 16:55 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 17:25 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 18:04 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 18:41 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 20:10 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 20:45 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 21:10 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 22:21 Killed by Doomed Shade of Dwarwark at level 35 on the 7th Iron 125th year of Ascendancy at 22:38 Killed by Doomed Shade of Dwarwark at level 35 on the 8th Iron 125th year of Ascendancy at 00:02 Killed by Doomed Shade of Dwarwark at level 35 on the 8th Iron 125th year of Ascendancy at 06:42 Killed by Doomed Shade of Dwarwark at level 35 on the 8th Iron 125th year of Ascendancy at 07:30 Killed by Doomed Shade of Dwarwark at level 35 on the 8th Iron 125th year of Ascendancy at 08:24 Killed by Doomed Shade of Dwarwark at level 35 on the 8th Iron 125th year of Ascendancy at 09:22 Killed by Doomed Shade of Dwarwark at level 35 on the 8th Iron 125th year of Ascendancy at 14:34 Killed by Lord of Skulls (warrior) at level 35 on the 21st Iron 125th year of Ascendancy at 03:59 Killed by skeleton mage at level 35 on the 21st Iron 125th year of Ascendancy at 04:40 Killed by armoured skeleton warrior at level 35 on the 21st Iron 125th year of Ascendancy at 04:55 Killed by armoured skeleton warrior at level 35 on the 21st Iron 125th year of Ascendancy at 05:14 Killed by Lord of Skulls (warrior) at level 35 on the 21st Iron 125th year of Ascendancy at 05:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 63 (base 56) |
| Dexterity | 46 (base 25) |
| Constitution | 68 (base 60) |
| Magic | 12 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 41 (base 20) |
Resources
| Life | 1582/1582 |
| Stamina | 224/224 |
| Healing Factor | 1.6481295749341 |
| Regeneration | 42.903616977035 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 45.709119195249 |
| See Invisible | 48.709119195249 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 65 |
| Crit Chance | 33% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +12% |
| Nature | +25% |
| Mind | +9% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +9% |
| Darkness | +5% |
| Arcane | +10% |
| Fire | +5% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 64.647093499078 (30%) |
| Defense | 42 |
| Ranged Defense | 48 |
| Fatigue | 12 |
| Physical Save | 63 |
| Spell Save | 66 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 21%( 70%) |
| Mind | + 27%( 70%) |
| All | + 17%( 70%) |
| Light | + 27%( 70%) |
| Physical | + 29%( 70%) |
| Fire | + 17%( 70%) |
| Cold | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 35% |
| Disarm Resistance | 28% |
| Knockback Resistance | 81% |
| Stun Resistance | 53% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by fox. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by black jelly. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by fire drake hatchling. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by sandworm destroyer. Escort: repented thief (level 2 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 101. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Tarradublek (5 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Defense: +5 (+1 eff.) Fatigue: -4% Changes stats: +1 Str Changes resistances: +6% light Maximum encumbrance: +28 Physical save: +10 (+3 eff.) Silence immunity: +10% Life regen: +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Critical mult.: +13.00% Maximum life: +44.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
| Tool | Frozenradiance (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Wil Changes resistances: +3% cold Changes damage: +9% mind / +6% cold Mental save: +3 (+1 eff.) Equilibrium when hit: +0.08 Mindpower: +15 (+6 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | AerirathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +15% blight / +5% arcane / +3% mind Changes resistances penetration: +10% acid Blindness immunity: +10% Disarm immunity: +28% Pinning immunity: +35% Knockback immunity: +28% Maximum life: +26.00 Rings make your fingers look great! |
| Around neck | Blizzardbreeze the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +5% physical Changes resistances penetration: +5% darkness Changes damage: +12% light / +6% cold Stamina each turn: +0.40 Amulets make your neck look great! |
| In main hand | stralite mace 'Layonn' (46-64 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +13 Physical crit. chance: +13.0% Changes stats: +4 Mag Changes resistances penetration: +9% physical Critical mult.: +22.00% Equilibrium when hit: +0.12 Maximum psi: +20.00 Infravision radius: +1 See invisible: +3 Blunt and deadly. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | windwalling stralite shield of shrapnel (0 def, 8 armour, 50-60 power, 141.5 block)Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +142 Damage (Melee): +18 physical When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 211 physical damage over 5 turns (1/turn) Changes stats: +2 Wil Changes resistances: +10% physical Talent granted: +1 Block Slows Projectiles: +13% Bonus block near projectiles: +17 Handheld deflection devices. |
| Cloak | Dawnsquall the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Damage when hit (Melee): 2 mind Changes stats: +3 Cun / +1 Dex Changes resistances: +6% light / +9% mind Changes resistances penetration: +5% fire Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Oozespawn (12 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 51% Damage when hit (Melee): 2 arcane / 4 nature Changes resistances: +19% acid Changes resistances penetration: +10% arcane / +5% nature Life regen: +12.00 Maximum life: +77.00 Healing mod.: +28% A suit of armour made of leather. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 274.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Splendourglamour (42-62 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +12 acid When wielded/worn: Changes resistances: +12% acid Changes damage: +9% light Light radius: +3 Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
BleakhungerRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +12 lightning / +18 fire / +20 darkness Damage (radius 2) on crit: +12 physical When wielded/worn: Physical power: +10 (+3 eff.) Effects on ranged hit: * 20% chance to reduce damage dealt by 20% Changes damage: +21% fire Longbows are used to shoot arrows at your foes. |
voratun longsword 'Arctrial' (45-63 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +18% acid Changes resistances penetration: +20% darkness Changes damage: +3% lightning Sharp, long, and deadly. |
Poltergeist's Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 87.73. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
stralite waraxe 'Fulerek' (50-71 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (radius 1) on hit: +16 blight When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +7 Con Physical save: +9 (+3 eff.) One-handed war axes. |
hardened leather belt 'Betimina'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +3 Cun / +2 Con / +7 Lck Changes resistances: +3% nature / +6% lightning Trap disarming bonus: +11 Stealth bonus: +7 Physical save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Stun/Freeze immunity: +20% Maximum life: +40.00 Mindpower: +10 (+4 eff.) Infravision radius: +4 A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 31.08 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+5 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
ancient silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +8 Mag / +4 Wil Changes resistances: +13% all Changes resistances penetration: +8% temporal / +10% physical Changes damage: +13% temporal / +9% physical Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +13 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glikira the pair of hardened leather boots (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +13 Fatigue: -6% Changes stats: +4 Wil Changes resistances: +6% light Maximum encumbrance: +21 Physical save: +13 (+4 eff.) Only die when reaching: -60.00 life Maximum life: +80.00 A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.87 to 101.60 lightning damage (67.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Poravena the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Defense: +1 (+0 eff.) Changes stats: +3 Cun / +2 Dex Changes resistances: +15% cold Changes damage: +10% cold Physical save: +9 (+3 eff.) Maximum hate: +6.00 A pointy cloth hat, very wizardly... |
iron helm 'Lisubreta' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% acid / +6% cold / +3% mind Changes resistances penetration: +15% arcane Changes damage: +6% acid / +3% arcane Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Rhyharabers (0 def, 9 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +4 Cun / +2 Str Changes resistances: +12% fire Life regen: +2.50 Stamina each turn: +0.60 Maximum life: +80.00 Healing mod.: +10% A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
171 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
CyrossraInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +8 Mag / +2 Cun / +1 Con Reduces incoming crit damage: 5.00% Physical save: +16 (+4 eff.) Light radius: +7 Healing mod.: +34% A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 299/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dwarwark the Dwarf Bulwark level 31
30th Steel 124th year of Ascendancy at 09:11 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Dwarwark the Dwarf Bulwark level 12
22nd Dearth 122nd year of Ascendancy at 23:39 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dwarwark the Dwarf Bulwark level 34
1st Wealth 124th year of Ascendancy at 02:04 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dwarwark the Dwarf Bulwark level 31
36th Steel 124th year of Ascendancy at 04:32 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Dwarwark the Dwarf Bulwark level 15
22nd Shortage 122nd year of Ascendancy at 22:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dwarwark the Dwarf Bulwark level 8
40th Profit 122nd year of Ascendancy at 11:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dwarwark the Dwarf Bulwark level 32
38th Steel 124th year of Ascendancy at 11:01 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Dwarwark the Dwarf Bulwark level 24
16th Loss 123rd year of Ascendancy at 08:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dwarwark the Dwarf Bulwark level 18
11st Profit 123rd year of Ascendancy at 14:11 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwarwark the Dwarf Bulwark level 26
9th Shortage 123rd year of Ascendancy at 05:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwarwark the Dwarf Bulwark level 26
2nd Shortage 123rd year of Ascendancy at 09:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dwarwark the Dwarf Bulwark level 10
3rd Dearth 122nd year of Ascendancy at 21:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dwarwark the Dwarf Bulwark level 20
13rd Profit 123rd year of Ascendancy at 22:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dwarwark the Dwarf Bulwark level 30
26th Steel 124th year of Ascendancy at 05:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dwarwark the Dwarf Bulwark level 33
13rd Gold 124th year of Ascendancy at 08:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dwarwark the Dwarf Bulwark level 33
16th Voratun 124th year of Ascendancy at 16:36 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Dwarwark the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 01:26 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dwarwark the Dwarf Bulwark level 33
26th Stralite 124th year of Ascendancy at 20:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dwarwark the Dwarf Bulwark level 26
1st Shortage 123rd year of Ascendancy at 00:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dwarwark the Dwarf Bulwark level 17
32nd Steel 123rd year of Ascendancy at 10:05 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dwarwark the Dwarf Bulwark level 30
26th Steel 124th year of Ascendancy at 16:11 see stats
Log
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 27 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ran for 2 turns (stop reason: interesting character).
You don't see how to get there...
Ran for 2 turns (stop reason: dialog is displayed).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...






























































































