











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 12 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 12 on the 15th Dusk 122nd year of Ascendancy at 07:51 / 1 |
Primary Stats
| Strength | 19 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 21 (base 20) |
| Magic | 33 (base 26) |
| Willpower | 28 (base 23) |
| Cunning | 24 (base 11) |
Resources
| Life | 0/507 |
| Equilibrium | 52 |
| Healing Factor | 1.344804467222 |
| Regeneration | 7.5616638769491 |
Speed
| Mental | +8.30930844295% |
| Attack | +8.30930844295% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 46 |
| Crit Chance | 20% |
| APR | 24 |
| Speed | 0.92 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 18 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 26% |
| Speed | 0.92328167761013 |
Offense: Damage Bonus
| Lightning | +10% |
| Nature | +3% |
| Fire | +6% |
| Cold | +10% |
| Arcane | +5% |
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Fire | +7% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 13.335093952971 (47.857809501309%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 13 |
| Physical Save | 31 |
| Spell Save | 20 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Lightning | + 14%( 70%) |
| Cold | + 29%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 32%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 45% |
| Pinning Resistance | 42% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Scourge drake | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Velogathra'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% temporal Melee Ret 6 temporal ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.92 to 113.77 lightning damage (75.84 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Durygund the Ichorpain (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Str +3 Mag +4 Cun +1 Con dps ---------- Dmg.mod +5% arcane +3% nature Res.pen +15% arcane ----- def ----- Armour +2 Fatigue +3% ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Max.HP +20.00 Disarm- +25% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
| On fingers | steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +25.00 Disarm- +20% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
| Around neck | insulating steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
| In main hand | thorny mindstar 'Cyranne' (10-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Mind.crit +7% Phys.pwr +15 (+5 eff.) Mind.pwr +7 (+3 eff.) All.spd +4% Melee+ 6 fire Dmg.mod +11% mind +6% fire Res.pen +7% fire ----- def ----- Resists +8% fire Phys.save +12 (+6 eff.) Heal.mod +15% Heal/summ +17 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +5 (+3 eff.) A belt that goes around your waist. |
| In off hand | vined mindstar of life (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 8 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +31% acid +11% fire A suit of armour made of mail. |
Inventory
steel greatsword (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots of accuracy (11/11, 14-16 power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +1 Crit +4.0% Capacity 11 Shots are used with slings to pummel your foes to death. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Einzig Volk the Cornac Wyrmic level 10
10th Mirth 122nd year of Ascendancy at 11:17 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Einzig Volk the Cornac Wyrmic level 10
2nd Mirth 122nd year of Ascendancy at 20:02 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Einzig Volk the Cornac Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 15:32 see stats
Log
Einzig Volk hits Horned Horror for (13 flat reduction), 0 lightning (0 total damage).
Einzig Volk uses Ice Claw.
Horned Horror shrugs off the effect 'Frozen'!
Einzig Volk hits Horned Horror for (16 flat reduction), 52 cold, (12 flat reduction), 0 fire, (9 flat reduction), 0 acid, (16 flat reduction), 42 cold, (12 flat reduction), 0 fire, (9 flat reduction), 0 acid (95 total damage).
Einzig Volk feels pain again.
Talent Swallow is ready to use.
Einzig Volk hits Horned Horror for (13 flat reduction), 0 lightning (0 total damage).
Horned Horror throws two quick punches.
Horned Horror casts Nova.
Horned Horror hits Einzig Volk for 37 physical, 17 lightning, 47 lightning, 55 physical, 17 lightning (173 total damage).
Melee retaliation hits Horned Horror for (9 flat reduction), 0 acid, (6 flat reduction), 0 temporal, (8 flat reduction), 0 fire, (16 flat reduction), 12 cold, (9 flat reduction), 0 acid, (6 flat reduction), 0 temporal, (8 flat reduction), 0 fire, (16 flat reduction), 12 cold (24 total damage).
Einzig Volk shrugs off Horned Horror's 'Dazed'!
Einzig Volk tries to swallow Horned Horror!
Einzig Volk hits Horned Horror for (16 flat reduction), 106 nature, (12 flat reduction), 0 fire, (9 flat reduction), 0 acid, (16 flat reduction), 88 nature, (12 flat reduction), 0 fire, (9 flat reduction), 0 acid (194 total damage).
Einzig Volk hits Horned Horror for (13 flat reduction), 0 lightning (0 total damage).
Horned Horror hits Einzig Volk for 61 physical, 20 lightning (81 total damage).
Melee retaliation hits Horned Horror for (9 flat reduction), 0 acid, (6 flat reduction), 0 temporal, (8 flat reduction), 0 fire, (16 flat reduction), 12 cold (12 total damage).
Einzig Volk performs a melee critical strike against Horned Horror!
Einzig Volk hits Horned Horror for (16 flat reduction), 54 mind, (12 flat reduction), 0 fire, (9 flat reduction), 0 acid, (16 flat reduction), 5 mind, (12 flat reduction), 0 fire, (9 flat reduction), 0 acid (59 total damage).
Einzig Volk hits Horned Horror for (13 flat reduction), 0 lightning (0 total damage).
Einzig Volk stops regenerating health quickly.
Talent Acidic Spray is ready to use.
Horned Horror lashes out with a spinning backhand.
Horned Horror hits Einzig Volk for 77 physical damage.
Melee retaliation hits Horned Horror for (9 flat reduction), 0 acid, (6 flat reduction), 0 temporal, (8 flat reduction), 0 fire, (16 flat reduction), 12 cold (12 total damage).
Einzig Volk the level 12 cornac wyrmic was struck to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.












































































