





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 17 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 31 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 32 (base 32) |
| Willpower | 19 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 329/329 |
| Hate | 100/100 |
| Vim | 94/94 |
| Healing Factor | 0.54603112194175 |
| Regeneration | 0.54603112194175 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 17 |
| See Stealth | 12 |
| See Invisible | 43 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 41 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 41 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -52% |
| Acid | -57% |
| All | -60% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 34.551211628464 (73.607947236566%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 18 |
| Physical Save | 23 |
| Spell Save | 20 |
| Mental Save | 22 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 18%(100%) |
| Cold | + 17%(100%) |
| All | 0%(100%) |
| Darkness | + 3%(100%) |
| Light | + 6%(100%) |
| Fire | -41%(100%) |
| Lightning | + 3%(100%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| On fingers | gold ring 'Polara'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 41% Changes stats: +5 Wil Changes resistances: +6% light / +9% fire Changes resistances penetration: +10% physical Changes damage: +3% acid Mental save: +10 (+5 eff.) Rings make your fingers look great! |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
| On fingers | solipsist's copper ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +4 Wil Blindness immunity: +20% Mindpower: +5 (+2 eff.) Infravision radius: +3 See stealth: +7 See invisible: +7 Rings make your fingers look great! |
| On fingers | titan's copper ring of sensingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Blindness immunity: +21% Infravision radius: +4 See stealth: +5 See invisible: +6 Rings make your fingers look great! |
| Around waist | blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+6 eff.) Fatigue: -4% Stealth bonus: +5 Maximum encumbrance: +21 A belt that goes around your waist. |
| Main armor | impenetrable steel plate armour of cold resistance (0 def, 20 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Fatigue: +22% Changes resistances: +17% cold A suit of armour made of metal plates. |
| In off hand | Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| In main hand | Salyyata (21-29 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 mind Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +12 arcane When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +7 (+5 eff.) Changes resistances: +3% darkness / +3% lightning Reduces incoming crit damage: 10.00% Disarm immunity: +28% Sharp, long, and deadly. |
Inventory
copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
Achievements
Log
The unstable sand tunnel collapses!
Kegg killed Emelylle the sandworm!
Kegg picks up (c.): gold ring 'Polara'.
Resting starts...
Talent Lash Out is ready to use.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Talent Tendrils Eruption is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
You give gold ring 'Polara' to worm that walks (servant of Kegg).
Kegg wears (replacing Eye of the Forest (8 def, 0 armour)): Issyruirin the drakeskin leather cap (0 def, 5 armour).
The unstable sand tunnel collapses!
Saving game...
Saving done.
Character control switched to worm that walks (servant of Kegg).
Worm that walks (servant of Kegg) wears (replacing copper ring of nature (+20%)): gold ring 'Polara'.
Kegg casts Shed Skin.
A shield forms around Kegg.

































