Hestia the level 18 Halfling Skirmisher by baronessofarcadia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp18 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 14)
Dexterity65 (base 46)
Constitution15 (base 10)
Magic14 (base 10)
Willpower20 (base 11)
Cunning45 (base 32)

Resources

Life435/435
Stamina176/176
Healing Factor1.2560311219417
Regeneration12.508193012102

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth35.981969560783
See Invisible35.981969560783

Offense: Mainhand

Damage74
Accuracy67
Crit Chance21%
APR23
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance18%
Speed1

Offense: Mind

Mindpower31
Crit Chance18%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+3%
Nature+3%

Defense: Base

Armour (hardiness)34 (99.687909656376%)
Defense67
Ranged Defense69
Fatigue10.191124979579
Physical Save23
Spell Save12
Mental Save21

Defense: Resistances

Lightning+ 27%( 70%)
Temporal+ 6%( 70%)
Nature+ 12%( 70%)
Fire+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.50
5/5
5/5
1/5
0/5
Cunning / Called Shots1.41
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
1/5
5/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
0/5
5/5
5/5
0/5
0/5

Effects

talent

Quests

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Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Talent Swift Shot is ready to use.

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).

You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 10.00 gold from the transmogrification of
steel torque of gale force [power 150] (15 cooldown).
You gain 2.64 gold from the transmogrification of
impenetrable stralite plate armour of cold resistance (0 def, 18 armour).
You gain 3.17 gold from the transmogrification of
impenetrable stralite mail armour of clarity (4 def, 16 armour).
You gain 3.30 gold from the transmogrification of
champion's dwarven-steel helm (0 def, 4 armour).
You gain 2.70 gold from the transmogrification of
naturalist's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour).
You gain 1.78 gold from the transmogrification of
slimy silk robe of frost (+13%) (0 def, 0 armour).
You gain 3.25 gold from the transmogrification of
stralite waraxe of corruption (32-46 power, 5 apr).
You gain 4.38 gold from the transmogrification of
manaburning steel waraxe of persecution (11-15 power, 3 apr).
You gain 6.03 gold from the transmogrification of
balanced stralite waraxe of vileness (30-42 power, 5 apr).
You gain 1.36 gold from the transmogrification of
flaming blue-steel trident (18-28 power, 8 apr).
You gain 1.76 gold from the transmogrification of
chilling blue-steel trident of massacre (25-40 power, 8 apr).
You gain 3.20 gold from the transmogrification of
blue-steel trident of crippling (18-29 power, 8 apr).
You gain 0.50 gold from the transmogrification of
blue-steel trident (18-30 power, 8 apr).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, fire element).
You gain 3.33 gold from the transmogrification of
ranger's reinforced leather sling of cold.
You gain 5.04 gold from the transmogrification of
pulsing mindstar of venom (12-13 power, 32 apr, mind damage).
You gain 4.35 gold from the transmogrification of
stralite mace of evisceration (36-50 power, 5 apr).
You gain 2.81 gold from the transmogrification of
slime-covered dwarven-steel mace of erosion (27-38 power, 4 apr).
You gain 3.70 gold from the transmogrification of
throat-seeking elven-wood longbow.
You gain 4.45 gold from the transmogrification of
chilling steel greatsword of the mystic (26-41 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 18%; mental; dur 2; cd 12).
There is a stair back to the lake of Nur here (press '' or right click to use).