joe the level 9 Thalore Archmage by joe man

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArchmage
Level / Exp9 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution19 (base 18)
Magic30 (base 32)
Willpower20 (base 15)
Cunning15 (base 11)

Resources

Life195/195
Mana141/141
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth5.9793891750286
See Invisible13.897178625708

Offense: Mainhand

Damage12
Accuracy7
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Temporal+10%
Lightning+20%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save10
Spell Save17
Mental Save24

Defense: Resistances

Lightning+ 30%( 70%)
Nature+ 16%( 70%)
Arcane+ 23%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
2/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done
active
done

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By joe the Thalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:54
see stats

Log

Joe deactivates Arcane Power.
Joe activates
Arcane Power.
Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


New shimmer option unlocked: Cloud Caller
Joe wears (replacing
rough leather cap 'Rootsteel' (0 def, 1 armour)): Cloud Caller (0 def, 0 armour).

You gain 1.26 gold from the transmogrification of
impenetrable iron plate armour of lightning resistance (0 def, 12 armour).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.11 gold from the transmogrification of
rough leather sling of acid.
You gain 0.45 gold from the transmogrification of
iron mace of massacre (19-27 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).