









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Demonologist |
| Level / Exp | 32 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 32 on the 10th Regrowth 123rd year of Ascendancy at 08:51 / 1 |
Primary Stats
| Strength | 64 (base 44) |
| Dexterity | 26 (base 14) |
| Constitution | 63 (base 30) |
| Magic | 72 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -267/1361 |
| Stamina | 185/223 |
| Vim | 29/251 |
| Healing Factor | 1.5846192134511 |
| Regeneration | 21.657857539684 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 45 |
| Crit Chance | 28% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Blight | +9% |
| Arcane | +9% |
| Cold | +13% |
| All | 0% |
| Darkness | +27% |
| Light | +5% |
| Physical | +28% |
| Lightning | +6% |
| Fire | +13% |
| Nature | +6% |
Offense: Damage Penetration
| Physical | +10% |
| Arcane | +25% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 64 (40.65183292883%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 52 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 46%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 59%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 35%( 70%) |
| Physical | + 56%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 44% |
| Bleed Resistance | 100% |
| Confusion Resistance | 60% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 343 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 190.52 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Eilinurin. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Bethovena the Fox's mucus ooze. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 277. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of evasion (6 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +6 (+2 eff.) Silence- +24% Confus- +31% Stun/Frz- +38% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +42.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Gloriyalralle the Scorpionlace (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Dex +7 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 16 arcane 16 darkness Dmg.mod +6% lightning +10% darkness +6% nature +6% arcane Acc +10 (+3 eff.) Apr +11 Melee Ret 6 nature ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness +6% nature +7% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lavaworth [power 275] (29/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% acid +3% fire Res.pen +5% fire Melee Ret 10 acid 10 fire On Hit (Melee): * 10% chance to reduce damage dealt by 10% ----- def ----- Resists +3% fire Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 352 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Xossra' 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Resists +2% physical Crit.chn- 15.00% Mind.save +7 (+5 eff.) Confus- +29% ---------- misc Vim/ret +2.00 Max.stam +20.00 Infravis +2 Rings make your fingers look great! |
| On fingers | steel ring 'Tundrapiety' 0.1 T2 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% blight +3% cold +12% temporal Crit.chn- 15.00% Max.HP +59.00 HP.reg +9.00 Heal.mod +12% ---------- misc Vim/ret +3.00 See.Invis +18 Rings make your fingers look great! |
| Around neck | Machik0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +4 Resists +6% fire +3% temporal Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Max.HP +80.00 HP.reg +1.00 Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
| In main hand | Blacknull (46-64 power, 6 apr) 3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 45.5 - 63.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +23.0% Crit.mult +18.00% Phys.pwr +10 (+3 eff.) Dmg.mod +3% arcane Res.pen +25% arcane Apr +6 Melee Ret 4 arcane ----- def ----- Resists +6% darkness ---------- misc Talents +2 Flame Bolts Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Mayuna the stralite shield (15 def, 15 armour, 45-54 power, 243.5 block) 7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 45.0 - 54.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +244 Melee+ +16 nature While equipped: Stats +5 Con dps ---------- Res.pen +10% physical Apr +2 ----- def ----- Armour +15 Defense +15 (+5 eff.) Fatigue +8% Resists +46% blight +52% fire +14% nature +29% physical Dmg.red +19 blight +19 fire +19 physical Phys.save +9 (+3 eff.) Max.HP +36.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Xyssra (12 def, 20 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +9 Dex ----- def ----- Armour +20 Defense +12 (+4 eff.) Resists +5% arcane +14% cold Phys.save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Sunrupture (5 def, 3 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +10% acid +13% physical +17% darkness +9% blight +10% fire +5% light +13% cold Res.pen +5% fire ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +12% acid +12% physical +31% darkness +8% light +6% blight +13% cold +22% fire +11% all Max.HP +38.00 ---------- misc Light +3 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the wizard (res 29%; mental; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 206.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 21; blocks 2; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Hureromildil0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 36% ----- def ----- Resists +3% lightning +5% arcane HP.reg +2.00 Amulets make your neck look great! |
starlit copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% light +12% darkness Blind- +20% Amulets make your neck look great! |
Guniziladil the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Melee+ 10 light Ranged+ 12 light Dmg.mod +11% light +3% arcane Phasing +10% Rings make your fingers look great! |
Khelayablek the Moldhash0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Melee Ret 4 nature 2 physical ----- def ----- Armour +2 Resists +3% physical Die.at -60.00 life Max.HP +25.00 Disarm- +20% Pinning- +25% Knockbk- +26% Rings make your fingers look great! |
copper ring 'Sepsisobeisance'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 acid 4 nature ----- def ----- Defense +5 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
copper ring 'Urthyldir'0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +6% acid +15% cold Mind.save +6 (+4 eff.) Max.HP +48.00 HP.reg +12.00 Heal.mod +12% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
blazebringer's stralite dagger of torment (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Psionic Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +25 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +3% Res.pen +13% fire Sharp, short and deadly. |
flaming stralite dagger of vileness (30-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 blight On Hit.r1 +5 fire On Hit: * 13% chance to reduce strength, dexterity, and constitution by 24 Sharp, short and deadly. |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 60% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
steady yew longbow of acid4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +11 acid While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +18% acid Acc +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Chargerain the iron longsword (18-25 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +12 lightning While equipped: dps ---------- Dmg.mod +3% cold Sharp, long, and deadly. |
Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
dwarven-steel longsword 'Isludavea' (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature Power 22.0 - 30.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.5% Atk.spd 100% Phasing +10% On Crit.r2 +36 lightning +41 cold While equipped: Stats +7 Con +10 Wil dps ---------- Mov.spd +51% Res.pen +22% lightning +20% cold ----- def ----- Max.HP +36.00 ---------- misc Stam/turn +3.00 Equi/ret +0.16 Max.hate +4.00 Sharp, long, and deadly. |
iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
Phoenixstun the steel mace (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +4 Str +1 Dex dps ---------- Phys.crit +2.0% Res.pen +7% all Acc +17 (+6 eff.) Apr +7 ----- def ----- Armour +10 Resists +6% fire Die.at -60.00 life Blunt and deadly. |
enhanced stralite mace of massacre (46-64 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Nature/Master Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +6 Mag +7 Wil +6 Cun +6 Con Blunt and deadly. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Mag, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+8 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
magewarrior's short elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +8 (+2 eff.) Spell.pwr +19 (+6 eff.) Dmg.mod +25% blight Res.pen +12% blight Acc +8 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood starstaff of protection (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% darkness ----- def ----- Resists +12% darkness ---------- misc Mana/turn +0.28 Max.mana +62.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's stralite steamsaw of enduring (30-44 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Steamtech Power 29.5 - 44.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +66 On Crit.r2 +17 lightning +16 cold Uses 1.0 Steam While equipped: Stats +6 Con +6 Wil dps ---------- Mov.spd +31% Res.pen +11% lightning +10% cold ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Max.HP +46.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swashbuckler's stralite steamsaw of winter (30-44 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Power 29.5 - 44.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +71 Uses 1.0 Steam When used to Attack: Power 0.0 - 0.0 Physical Uses 50% Mag Melee+ +19 cold While equipped: Stats +5 Str +8 Dex +5 Wil dps ---------- Acc +12 (+4 eff.) On shield block: * Deals 37 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +12% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Mardigrim the Ravenstone (26-36 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 26.0 - 36.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +12 darkness While equipped: Stats +1 Cun dps ---------- Mind.crit +1% One-handed war axes. |
Zubelrarivena the Hailsin (20-27 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 19.5 - 27.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+7 eff.) Dmg.mod +3% mind +9% cold Res.pen +5% cold ----- def ----- Mind.save +9 (+6 eff.) One-handed war axes. |
arcing iron waraxe of massacre (17-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 17.0 - 23.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage While equipped: One-handed war axes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Mayuyarin the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Mind.crit +1% Phys.pwr +2 (+1 eff.) Dmg.mod +12% mind Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Crit.chn- 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Naturepride the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +20% physical ----- def ----- Defense +6 (+2 eff.) Resists +3% fire Crit.chn- 5.00% Phys.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
timebroken silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +13% Spell.pwr +22 (+7 eff.) Dmg.mod +11% arcane +5% temporal ----- def ----- Resists +13% all ---------- misc Mana/turn +0.19 Max.mana +83.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +14 (+5 eff.) Dmg.mod +14% temporal +15% arcane +10% all ----- def ----- Resists +13% all ---------- misc Max.mana +53.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerilaith (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -3% Resists +6% nature +2% physical Spell.save +3 (+1 eff.) Mind.save +3 (+3 eff.) Max.HP +30.00 Stun/Frz- +20% ---------- misc Stam/turn +0.20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Camyneg the Lightpassion (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Acc +5 (+2 eff.) Apr +8 Melee Ret 4 light ----- def ----- Armour +5 Fatigue +2% Phys.save +3 (+1 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cracklewilder the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Acc +5 (+2 eff.) Melee Ret 4 lightning ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Freezeobsidian (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +25% blight +20% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to reduce armor by 34% ----- def ----- Armour +3 Resists +3% acid +20% blight Silence- +37% Confus- +31% Stun/Frz- +31% A pair of boots made of leather. |
blood-soaked pair of dwarven-steel boots of force (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +11 (+3 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +6 (+5 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Glaremire' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +3 Resists +8% fire +12% nature +9% cold Max.HP +100.00 Heal.mod +20% Disease- +20% A pair of boots made of leather. |
pair of iron boots 'Runelarek' (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +2% Resists +6% mind +15% cold Phys.save +12 (+4 eff.) Mind.save +14 (+8 eff.) Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Aerylewe' (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +2 Resists +3% darkness +5% arcane Crit.chn- 5.00% Die.at -20.00 life ---------- misc Infravis +1 A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Filthmaster the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+3 eff.) Melee+ 7 lightning 7 cold 16 darkness 14 mind Dmg.mod +5% lightning +4% cold +6% blight On Hit (Melee): * 10% chance to reduce all saves and defense by 11 ----- def ----- Armour +2 Resists +7% lightning +8% cold +9% nature +6% blight Mind.save -12 (-12 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +9 Mag +3 Wil dps ---------- Melee+ 4 acid 4 fire 6 cold 7 lightning Dmg.mod +6% arcane ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil +2 Con dps ---------- Melee+ 5 acid 5 fire 5 cold 6 lightning ----- def ----- Armour +3 Fatigue +5% Phys.save +13 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+4 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic iron gauntlets (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +1% Mind.save +5 (+4 eff.) Max.HP +44.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Koratokath (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag +2 Wil ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +6% temporal Spell.save +3 (+1 eff.) ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Obsidiantyphoon (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +11% physical Melee Ret 2 darkness ----- def ----- Defense +1 (+1 eff.) Resists +14% physical Die.at -60.00 life ---------- misc Stam/turn +1.00 Light +1 A pointy cloth hat, very wizardly... |
Tempestcut (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% lightning +9% mind Res.pen +15% mind ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Urthivor the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +1% Mind.pwr +20 (+12 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 11 ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Max.hate +6.00 Breathe water A cap made of leather. |
catburglar's hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness ---------- misc Stam/ret +1.00 Equi/ret +1.10 Infravis +2 A cap made of leather. |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Mind.save +14 (+8 eff.) Max.HP +55.00 HP.reg +5.00 Heal.mod +10% A suit of armour made of mail. |
radiant stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +15% blight +19% darkness Max.HP +59.00 HP.reg +6.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of mail. |
nimble reinforced leather armour of Toknor (17 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Mov.spd +20% ----- def ----- Armour +7 Defense +17 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic reinforced leather armour of temporal resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +19% temporal +11% light +14% darkness A suit of armour made of leather. |
reinforced leather armour of the deep (12 def, 9 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +12 (+4 eff.) Fatigue +8% Resists +7% acid +9% cold ---------- misc Breathe water A suit of armour made of leather. |
living stralite shield of acid resistance (+14%) (0 def, 8 armour, 49-59 power, 140.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 49.0 - 58.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +13 nature While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +14% blight +16% nature +20% acid Max.HP +52.00 ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [Walrog] (30, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Frostfire Nova Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (36, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (4% life). The seed of a demon. |
demon seed [dĂșathedlen] (35, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (47% life). The seed of a demon. |
demon seed [onilug] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (36, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (29, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (34, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (44, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (29% life). The seed of a demon. |
demon seed [dolleg] (35, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Pain Affinity Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dĂșathedlen] (30, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (29, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +22% acid +22% physical +22% blight Res.pen +15% acid +15% physical +15% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +20% blight +20% fire +20% darkness Res.pen +13% blight +13% fire +13% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (36, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% acid +28% darkness +28% blight Dmg.red +18 acid +18 darkness +18 blight Demon status: alive (100% life). The seed of a demon. |
plaguebringer's quiver of elven-wood arrows of crippling (21/22, 42-58 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Arcane/Master Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +13.5% Capacity 22 Ranged+ +14 blight On Hit: 20% Epidemic 4 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
436 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+4 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gloriyamira the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% ----- def ----- Crit.chn- 15.00% Spell.save +9 (+3 eff.) Die.at -20.00 life Cut- +20% Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yarigas the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Mag +1 Wil dps ---------- Acc +5 (+2 eff.) Apr +3 ----- def ----- Fatigue -5% Crit.chn- 5.00% Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Demonhue the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +18% darkness Melee Ret 18 fire ----- def ----- Resists +8% blight +7% fire +11% darkness ---------- misc Light +7 Infravis +3 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.1 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 39 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered steel torque of gale force [power 240] (29/20 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 307 physical damage Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Eilinurin the Ghoul Demonologist level 30
28th Haze 122nd year of Ascendancy at 23:37 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Eilinurin the Ghoul Demonologist level 21
33rd Dusk 122nd year of Ascendancy at 22:38 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eilinurin the Ghoul Demonologist level 27
11st Haze 122nd year of Ascendancy at 15:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Eilinurin the Ghoul Demonologist level 10
1st Summertide 122nd year of Ascendancy at 13:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Eilinurin the Ghoul Demonologist level 20
29th Dusk 122nd year of Ascendancy at 18:45 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Eilinurin the Ghoul Demonologist level 30
25th Haze 122nd year of Ascendancy at 15:55 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Eilinurin the Ghoul Demonologist level 22
41st Dusk 122nd year of Ascendancy at 13:02 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Eilinurin the Ghoul Demonologist level 27
14th Haze 122nd year of Ascendancy at 12:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Eilinurin the Ghoul Demonologist level 5
5th Mirth 122nd year of Ascendancy at 01:06 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eilinurin the Ghoul Demonologist level 32
1st Decay 122nd year of Ascendancy at 03:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Eilinurin the Ghoul Demonologist level 19
27th Dusk 122nd year of Ascendancy at 13:17 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Eilinurin the Ghoul Demonologist level 21
34th Dusk 122nd year of Ascendancy at 02:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Eilinurin the Ghoul Demonologist level 15
10th Flare 122nd year of Ascendancy at 09:34 see stats
Log
Armoured skeleton warrior is out of phase.
Eilinurin is hexed!
Eilinurin feels death coming!
LIFE LOST WARNING!
Something hits Eilinurin for 610 cold, 478 darkness (1088 total damage).
Spikes of Decrepitude hits Eilinurin for 56 cold, 44 darkness (101 total damage).
Eilinurin casts Rune: Shatter Afflictions.
A shield forms around Eilinurin.
Eilinurin casts Demon Blade.
Eilinurin imbues its weapon with demonic fire.
Eilinurin activates Osmosis Shield.
Eilinurin tries to evade attacks.
Eilinurin casts Wraithform.
Eilinurin turns into a wraith.
Eilinurin casts Rune: Biting Gale.
Armoured skeleton warrior is encased in ice!
Ghoul is encased in ice!
Eilinurin hits Armoured skeleton warrior for (66 absorbed), 0 cold (0 total damage).
Eilinurin hits Ghoul for 105 cold damage.
Eilinurin uses Retch.
Eilinurin VOMITS on the ground!
Eilinurin speeds up in the retch.
Eilinurin receives 95 healing from Eilinurin's purging blight area effect.
Eilinurin is hexed.
Your shield crumbles under the damage!
The shield around Eilinurin crumbles.
Something hits Eilinurin for (86 turned into osmosis), 372 darkness (372 total damage).
Spikes of Decrepitude hits Eilinurin for (56 absorbed), 0 cold, (3 absorbed), (42 turned into osmosis), 42 darkness (42 total damage).
Eilinurin the level 32 ghoul demonologist was swallowed by the void to death by Celia on level 2 of Last Hope Graveyard.




































































































































