Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Werebeast Class 1.0.0 Items Vault 1.0.0 No Locked Categories 1.0.0 |
Campaign | Infinite |
Mode | Easy Adventure |
Sex | Male |
Race | Cornac |
Class | Alchemist |
Level / Exp | 10 / 3% |
Size | medium |
Lifes / Deaths | Killed by war hound at level 6 on the 77th Pyre 122nd year of Ascendancy at 04:52 0 / 5Killed by ritch flamespitter at level 8 on the 78th Pyre 122nd year of Ascendancy at 14:25 Killed by Shasshhiy'Kaish at level 10 on the 1st Mirth 122nd year of Ascendancy at 00:34 Killed by Shasshhiy'Kaish at level 10 on the 1st Mirth 122nd year of Ascendancy at 11:41 Killed by Shasshhiy'Kaish at level 10 on the 1st Mirth 122nd year of Ascendancy at 15:22 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 24 (base 24) |
Magic | 34 (base 34) |
Willpower | 11 (base 11) |
Cunning | 13 (base 10) |
Resources
Life | -77/247 |
Mana | 168/168 |
Healing Factor | 1.1 |
Regeneration | 0.825 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 6 |
See Invisible | 5 |
Offense: Mainhand
Damage | 15 |
Accuracy | 4 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28.5 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 12.9 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Mind | +9% |
Fire | +10% |
Light | +10% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 10 |
Ranged Defense | 13 |
Fatigue | 2 |
Physical Save | 24.8 |
Spell Save | 15.75 |
Mental Save | 8.4 |
Defense: Resistances
Darkness | + 11%( 70%) |
Light | + 41%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Blind Resistance | 20% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Explosive admixtures | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Infusion | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.45 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +2 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
Quiver | 30 alchemist spinel 30 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Physical save: +5 A pointy cloth hat, very wizardly... |
Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
On fingers | rogue's copper ring of sensing rogue's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Blindness immunity: +20% See stealth: +6 See invisible: +5 Rings can have magical properties. |
Around neck | Rhuruithad RhuruithadInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Changes damage: +9% mind Talent mastery: +0.15 Spell / Advanced-golemancy Life regen: +0.50 Hate per kill: +2.00 Amulets can have magical properties. |
In main hand | cruel elm vilestaff of blasting (10-12 power, 2 apr, fire damage) cruel elm vilestaff of blasting (10-12 power, 2 apr, fire damage)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 Spell crit. chance: +1% It can be used to projects damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Main armor | prismatic rough leather armour of stability (1 def, 2 armour) prismatic rough leather armour of stability (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +11% darkness / +11% light Physical save: +12 A suit of armour made of leather. |
Inventory
83 alchemist agate 83 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
61 alchemist moonstone 61 alchemist moonstone0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
68 alchemist ametrine 68 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
66 alchemist citrine 66 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
129 alchemist zircon 129 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
Shasshhiy'Kaish uses Inner Demons.
Golem (servant of Lunae) resists the demons!
Golem (servant of Lunae) casts Eye Beam.
Golem (servant of Lunae) hits Shasshhiy'Kaish for 61 cold damage.
Talent Self-destruction is ready to use.
You are unable to move!
You are unable to move!
You are unable to move!
Golem (servant of Lunae) is not dazed anymore.
Golem (servant of Lunae) hits Shasshhiy'Kaish for 28 physical damage.
Shasshhiy'Kaish hits golem (servant of Lunae) for 91 physical damage.
Talent Knockback is ready to use.
Talent Eye Beam is ready to use.
Golem (servant of Lunae) hits Shasshhiy'Kaish for 32 physical damage.
Shasshhiy'Kaish hits golem (servant of Lunae) for 103 physical damage.
Golem (servant of Lunae) casts Eye Beam.
Golem (servant of Lunae)'s spell attains critical power!
Golem (servant of Lunae) hits Shasshhiy'Kaish for 191 fire damage.
Character control switched to Lunae.
Saving done.
Saving done.
Saving game...