Bonkers II the level 18 Dwarf Archmage by SlipperyJim

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsPlenum Tooltip: Enhanced actor tooltip display for TOME 1.0.1
Items Vault 1.0.1
ZOmnibus Addon Pack 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassArchmage
Level / Exp18 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 15)
Dexterity27 (base 22)
Constitution24 (base 16)
Magic44 (base 38)
Willpower35 (base 19)
Cunning20 (base 16)

Resources

Life330/330
Mana297/297
Healing Factor1.38
Regeneration2.691

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6.0612338376621
See Invisible14.087400379617

Offense: Mainhand

Damage30
Accuracy30
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower36.5
Crit Chance14%
Speed1

Offense: Mind

Mindpower26.25
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+20%
Physical+10%
Cold+15%
Acid+4%

Defense: Base

Armour (hardiness)41.4 (60%)
Defense25.008198846973
Ranged Defense25.008198846973
Fatigue29
Physical Save39.000230086377
Spell Save42.250153390918
Mental Save38.625

Defense: Resistances

Lightning+ 9%( 70%)
Darkness+ 20%( 70%)
Nature+ 30%( 70%)
Acid+ 15%( 70%)
Fire+ 8%( 70%)
Cold+ 60%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance28%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
1/5
Spell / Phantasm1.30
4/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
1/5
Spell / Water1.30
2/5
2/5
1/5
2/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Staff combat0.80
1/5
0/5
0/5
0/5
Spell / Divination1.30
3/5
2/5
1/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
2/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
failed
done
done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Bonkers II the Dwarf Archmage level 10
33rd Profit 122nd year of Ascendancy at 07:57
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Bonkers II the Dwarf Archmage level 16
1st Shortage 122nd year of Ascendancy at 13:11
see stats
Exterminator Killed 1000 creatures.
By Bonkers II the Dwarf Archmage level 17
2nd Shortage 122nd year of Ascendancy at 18:39
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Bonkers II the Dwarf Archmage level 14
35th Dearth 122nd year of Ascendancy at 16:31
see stats
Level 10 Got a character to level 10.
By Bonkers II the Dwarf Archmage level 10
33rd Profit 122nd year of Ascendancy at 07:55
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Bonkers II the Dwarf Archmage level 4
18th Voratun 122nd year of Ascendancy at 12:18
see stats
The Arena Unlocked Arena mode.
By Bonkers II the Dwarf Archmage level 5
2nd Acquisition 122nd year of Ascendancy at 01:21
see stats
The secret city Discovered the truth about mages.
By Bonkers II the Dwarf Archmage level 8
19th Profit 122nd year of Ascendancy at 10:07
see stats

Log

Bonkers II hits Bonkers II for 6 arcane damage.
Bonkers II picks up (h.):
Gunobers (9-12.6 power, 3 apr).
Talent Manathrust is ready to use.

Bonkers II hits Bonkers II for 6 arcane damage.
Bonkers II picks up (i.):
blood-soaked pair of dwarven-steel boots of disengagement (0 def, 4 armour).
Talent Phase Door is ready to use.
Talent Arcane Reconstruction is ready to use.
Bonkers II stops regenerating health quickly.


Bonkers II hits Bonkers II for 6 arcane damage.

Bonkers II hits Bonkers II for 6 arcane damage.
Talent Arcane Vortex is ready to use.

Bonkers II hits Bonkers II for 6 arcane damage.
Bonkers II picks up (i.):
Flashscar.
Talent Tidal Wave is ready to use.
Talent Shivgoroth Form is ready to use.

Talent Infusion: Wild is ready to use.

Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Illuminate is ready to use.
Talent Inferno is ready to use.
Talent Disruption Shield is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).