Hodrafang the level 6 Skeleton Archmage by HertzDonut

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp6 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity16 (base 10)
Constitution12 (base 10)
Magic29 (base 29)
Willpower20 (base 17)
Cunning11 (base 11)

Resources

Life146/146
Mana124/135
Healing Factor1.1
Regeneration1.045

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy10
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower38.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+9%
Blight+6%
Physical+6%
Cold+8%
Lightning+9%
Light+10%
Temporal+13%
Arcane+11%
Fire+9%
Nature+5%

Offense: Damage Penetration

Temporal+7%

Defense: Base

Armour (hardiness)6 (30%)
Defense4.1
Ranged Defense4.1
Fatigue0
Physical Save19.45
Spell Save17.15
Mental Save16.85

Defense: Resistances

Light+ 30%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance20%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Glacial Vapour is ready to use.
Talent Freeze is ready to use.
Talent Arcane Power is ready to use.
Hodrafang activates Arcane Power.

Rested for 14 turns (stop reason: all resources and life at maximum).


Hodrafang picks up (b.):
hateful iron dagger of disruption (6-7.8 power, 5 apr).
Hodrafang picks up (b.):
glacial iron dagger of nature (5-6.5 power, 5 apr).
Hodrafang picks up (l.):
spiked rough leather armour of lightning resistance (1 def, 2 armour).
Hodrafang picks up (a.):
titan's sun infusion (rad 6; power 35; turns 4; dispells darkness).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Hodrafang wears:
psionicist's copper ring of arcane power.

Hodrafang wears:
arcane elm wand of conjuration [power 50] (1/6 cooldown).

You gain 1.37 gold from the transmogrification of
reinforced iron shield of acid resistance (+17%) (4 def, 6 armour, 38.5 block).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of lightning resistance (1 def, 2 armour).
You gain 2.70 gold from the transmogrification of
iron mail armour of Eyal (2 def, 4 armour).
You gain 2.73 gold from the transmogrification of
enlightening iron mail armour (2 def, 4 armour).
You gain 1.54 gold from the transmogrification of
acidic iron mace of crippling (6.5-9.1 power, 2 apr).
You gain 3.26 gold from the transmogrification of
thought-forged iron greatsword of massacre (15-24 power, 1 apr).
You gain 3.98 gold from the transmogrification of
hateful iron dagger of disruption (6-7.8 power, 5 apr).
You gain 7.17 gold from the transmogrification of
glacial iron dagger of nature (5-6.5 power, 5 apr).
You gain 1.13 gold from the transmogrification of
titan's sun infusion (rad 6; power 35; turns 4; dispells darkness).
You feel very confident walking into this place.

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Connection to online server established.