Barteh the level 6 Halfling Archer by barteh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 27)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 14)

Resources

Life186/186
Stamina115/115
Healing Factor1.12
Regeneration0.28

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy32
Crit Chance11%
APR1
Speed0.80

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense15
Ranged Defense15
Fatigue6
Physical Save7.35
Spell Save7
Mental Save9.45

Defense: Resistances

Cold+ 10%( 70%)

Defense: Immunities

Bleed Resistance50%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
2/5
1/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
2/5
0/5
0/5
0/5
Technique / Field control1.00
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

failed
done
active
active

Equipment

Tool
Quiver
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
Barteh picks up (e.):
spiked rough leather armour (1 def, 2 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: all resources and life at maximum).


Lore found:
Serpent's Glare
You can read all your collected lore in the game menu, by pressing Escape.

You gain 1.40 gold from the transmogrification of
quiver of elm arrows of wind (10/10, 10.5-14.7 power, 5 apr).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.09 gold from the transmogrification of
sneak's manasurge rune (696% regen over 10 turns; 35 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 12%; cure mental).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...

Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:31.

There is a Ruins of Kor'Pul here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).