Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 18 / 44% |
Size | big |
Lifes / Deaths | Killed by golem (servant of Evoraann the human) at level 7 on the 29th Profit 122nd year of Ascendancy at 13:43 0 / 7Killed by snow giant boulder thrower at level 12 on the 14th Dearth 122nd year of Ascendancy at 08:10 Killed by Mayadarin the wolf at level 12 on the 14th Dearth 122nd year of Ascendancy at 10:24 Killed by orc grand master assassin at level 12 on the 14th Dearth 122nd year of Ascendancy at 15:03 Killed by Roshe at level 16 on the 8th Loss 122nd year of Ascendancy at 14:29 Killed by Xywyn the white jelly at level 16 on the 8th Loss 122nd year of Ascendancy at 18:29 Killed by Neryba the war bear at level 18 on the 7th Shortage 122nd year of Ascendancy at 02:27 |
Primary Stats
Strength | 36 (base 22) |
Dexterity | 14 (base 10) |
Constitution | 58 (base 32) |
Magic | 12 (base 10) |
Willpower | 67 (base 42) |
Cunning | 20 (base 10) |
Resources
Life | -96/689 |
Hate | 76/100 |
Vim | 168/168 |
Healing Factor | 1.2635222661757 |
Regeneration | 0.31588056654389 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
Offense: Mainhand
Damage | 65 |
Accuracy | 40 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Fire | +6% |
Physical | +8% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Fire | +5% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 42.883307766991 (81.151787968034%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 27 |
Physical Save | 42 |
Spell Save | 33 |
Mental Save | 42 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 28%( 70%) |
Physical | + 6%( 70%) |
Cold | + 35%( 70%) |
All | + 4%( 70%) |
Lightning | + 10%( 70%) |
Light | + 44%( 70%) |
Fire | + 21%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Teleport Resistance | 20% |
Blind Resistance | 10% |
Disarm Resistance | 55% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 41% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | pair of dwarven-steel boots 'Mucusgrit' (0 def, 8 armour) pair of dwarven-steel boots 'Mucusgrit' (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +8 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 59% Changes stats: +3 Con Changes resistances penetration: +20% nature Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Xanira the Airgash (0 def, 4 armour) Xanira the Airgash (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 lightning Changes stats: +2 Mag / +3 Con Changes resistances: +6% lightning / +9% fire / +6% cold Reduces incoming crit damage: 15.00% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Tyrion (0 def, 2 armour) Tyrion (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 18 cold Changes stats: +3 Con Changes resistances: +3% acid / +14% cold Changes damage: +12% cold Physical save: +16 (+6 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +35% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 11/25) : Effective talent level: 3.0 Power cost: 20 out of 11/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | psionicist's steel ring of power psionicist's steel ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +4 Wil Mental save: +8 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +23% Maximum life: +20.00 Rings make your fingers look great! |
Around neck | Xanetira the Glarekiller Xanetira the GlarekillerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 physical Changes stats: +11 Con Changes resistances: +6% light Critical mult.: +10.00% Light radius: +2 Amulets make your neck look great! |
In main hand | stralite longsword 'Torchwisp' (35-49 power, 5 apr) stralite longsword 'Torchwisp' (35-49 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+7 eff.) Damage when hit (Melee): 8 fire Changes stats: +5 Str / +6 Dex Changes resistances: +3% fire Changes damage: +8% physical Infravision radius: +3 Sharp, long, and deadly. |
Around waist | noble's hardened leather belt of the giants noble's hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +5 Cun / +5 Wil Damage against: +17% Summoned Reduced damage from: +23% Summoned Spell save: +7 (+4 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | Floeworm (0 def, 8 armour, 51-61 power, 134.5 block) Floeworm (0 def, 8 armour, 51-61 power, 134.5 block)Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +134 Damage (Melee): +4 cold Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +12 cold When wielded/worn: Armour: +8 Fatigue: +8% Changes resistances: +13% blight / +12% cold / +12% nature Changes resistances penetration: +5% fire Changes damage: +6% fire Talent granted: +1 Block Handheld deflection devices. |
Cloak | Yvybremina (1 def, 0 armour) Yvybremina (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil / +2 Mag Changes resistances: +2% physical Changes resistances penetration: +10% acid Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Stamina each turn: +2.00 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Gidunandil the steel mail armour (2 def, 10 armour) Gidunandil the steel mail armour (2 def, 10 armour)Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 2 mind Changes resistances: +9% acid / +6% light / +12% blight / +6% fire / +12% nature Blindness immunity: +10% Teleport immunity: +20% A suit of armour made of mail. |
Inventory
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
manaburning dwarven-steel greatmaul of erosion (42-62 power, 2 apr) manaburning dwarven-steel greatmaul of erosion (42-62 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn Damage (Melee): +10 nature Massive two-handed mauls. |
Squalorwend the stralite greatsword (48-77 power, 3 apr) Squalorwend the stralite greatsword (48-77 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 nature Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +8 cold When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +13 Changes resistances: +6% nature / +3% cold Changes resistances penetration: +16% physical Critical mult.: +5.00% Massive two-handed swords. |
noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +5% blight Damage against: +18% Summoned Reduced damage from: +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
bladed dwarven-steel helm of knowledge (0 def, 4 armour) bladed dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str / +3 Wil / +2 Cun Mindpower: +4 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 94.6 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shockdredge the dwarven-steel plate armour (0 def, 11 armour) Shockdredge the dwarven-steel plate armour (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage when hit (Melee): 2 fire Changes resistances: +3% blight / +9% fire Changes damage: +24% lightning Life regen: +3.90 Stamina each turn: +0.60 A suit of armour made of metal plates. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Roshe the Dwarf Cursed level 11
1st Wealth 122nd year of Ascendancy at 23:01 see stats
By Roshe the Dwarf Cursed level 10
34th Profit 122nd year of Ascendancy at 18:35 see stats
By Roshe the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 06:49 see stats
By Roshe the Dwarf Cursed level 5
27th Voratun 122nd year of Ascendancy at 16:15 see stats
By Roshe the Dwarf Cursed level 18
30th Loss 122nd year of Ascendancy at 02:41 see stats
By Roshe the Dwarf Cursed level 17
10th Loss 122nd year of Ascendancy at 00:27 see stats
By Roshe the Dwarf Cursed level 16
8th Loss 122nd year of Ascendancy at 18:29 see stats
Log
Mindrot hits Xerekira the brown bear for 15 mind, 14 darkness (29 total damage).
Roshe receives 34 healing from Unnatural Body.
Neryba the war bear uses Telekinetic Smash.
Neryba the war bear hits Roshe for 63 physical, 11 physical, 61 physical, 12 nature, 11 physical (157 total damage).
Melee retaliation hits Neryba the war bear for (4 to psi shield), 6 physical, 8 fire, 2 mind, 9 lightning, (4 to psi shield), 6 physical, 8 fire, 2 mind, 9 lightning (52 total damage).
Brown bear misses Roshe.
Roshe instinctively hardens his skin and ignores the attack!
Roshe repels an attack from Xerekira the brown bear.
You collect a new ingredient: bear paw (1).
Xerekira the brown bear's Beyond the Flesh hits Roshe for 26 physical damage.
Neryba the war bear's Beyond the Flesh hits Roshe for 45 physical, 12 nature, 11 physical (67 total damage).
Haunted from Roshe hits War bear for 27 mind, 21 darkness (48 total damage).
Melee retaliation hits Neryba the war bear for (4 to psi shield), 6 physical, 8 fire, 2 mind, 9 lightning (26 total damage).
Melee retaliation hits Xerekira the brown bear for (4 to psi shield), 6 physical, 8 fire, 2 mind, 9 lightning (26 total damage).
Haunted from Roshe killed War bear!
Mindrot hits Brown bear for 16 mind, 16 darkness (31 total damage).
Mindrot hits Cave bear for 16 mind, 16 darkness (31 total damage).
Mindrot hits Xerekira the brown bear for 15 mind, 14 darkness (29 total damage).
Mindrot hits Neryba the war bear for 14 mind, 14 darkness (28 total damage).
Mindrot hits Eilinyldawen the grizzly bear for 16 mind, 16 darkness (31 total damage).
Roshe receives 34 healing from Unnatural Body.
Eilinyldawen the grizzly bear slows down.
Roshe hits Eilinyldawen the grizzly bear for 104 physical, 20 cold, 18 light (142 total damage).
Roshe hits Neryba the war bear for 19 light damage.
Roshe hits Xerekira the brown bear for 19 light damage.
Neryba the war bear uses Charged Strike.
Neryba the war bear hits Roshe for 67 lightning, 11 physical, 62 lightning (139 total damage).
Melee retaliation hits Neryba the war bear for (4 to psi shield), 6 physical, 8 fire, 2 mind, 9 lightning (26 total damage).
Roshe the level 18 dwarf cursed was bolted to death by Neryba the war bear on level 2 of Bearscape.