




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 22 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 38 (base 35) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 17 (base 12) |
Willpower | 15 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 494/494 |
Mana | 168/209 |
Stamina | 163/176 |
Healing Factor | 1.2191526171258 |
Regeneration | 1.2191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 61 |
Accuracy | 30 |
Crit Chance | 10% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 27.26934837382 (74.651787968034%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 22 |
Physical Save | 21 |
Spell Save | 14 |
Mental Save | 23 |
Defense: Resistances
Acid | + 16%(100%) |
Temporal | + 28%(100%) |
Nature | + 10%(100%) |
Lightning | + 21%(100%) |
Fire | + 16%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 108 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Equipment
Main armor | ![]() Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +12 (+4 eff.) Armour: +18 Defense: +8 (+8 eff.) Fatigue: +22% Effects on melee hit: * 10% chance to slow global speed by 42% Damage (Melee): 11 acid / 10 fire Damage when hit (Melee): 10 acid / 11 fire Changes stats: +3 Str / +5 Mag / +5 Wil / +3 Cun Changes resistances: +12% acid / +13% fire / +6% nature / +18% lightning Changes resistances penetration: +10% lightning Mental save: +13 (+6 eff.) Spellpower: +13 (+6 eff.) Spell crit. chance: +6% Mindpower: +13 (+6 eff.) Mental crit. chance: +6% A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 26% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to reduce all saves and defense by 17 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +7 blight / +12 mind Damage (radius 1) on hit: +21 fire When wielded/worn: Changes damage: +6% fire Massive two-handed swords. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +39 (+14 eff.) Armour penetration: +14 Physical crit. chance: +12.0% Damage when hit (Melee): 4 arcane Changes stats: +13 Str / +9 Dex / +1 Cun Changes resistances penetration: +13% all Changes damage: +13% physical See invisible: +6 Massive two-handed swords. |
![]() Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +17 Fatigue: +22% Changes stats: +5 Str / +2 Dex Changes resistances: +19% fire Changes damage: +9% physical Only die when reaching: -80.00 life A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 3 acid Changes resistances: +18% lightning Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Maximum wards: +3 lightning / +4 temporal / +4 darkness / +5 fire / +5 nature / +5 blight / +3 cold / +4 arcane / +3 light Talents granted: +1 Ward +1 Block Handheld deflection devices. |
Achievements
Log
The shield around golem (servant of Alchemist Plaapsy Insane) crumbles.
Golem (servant of Alchemist Plaapsy Insane) casts Rune: Shielding.
A shield forms around golem (servant of Alchemist Plaapsy Insane).
The shield around golem (servant of Alchemist Plaapsy Insane) crumbles.
Rested for 16 turns (stop reason: all resources and life at maximum).
Character control switched to golem (servant of Alchemist Plaapsy Insane).
Talent Rune: Shielding is ready to use.
Character control switched to Alchemist Plaapsy Insane.
Alchemist Plaapsy Insane casts Interact with the Golem.
Golem (servant of Alchemist Plaapsy Insane) can not wear (main armor): dwarven-steel plate armour 'Greenwilder' (8 def, 18 armour) (not enough stat).
Golem (servant of Alchemist Plaapsy Insane) can not wear (main armor): dwarven-steel plate armour 'Greenwilder' (8 def, 18 armour) (not enough stat).
Character control switched to golem (servant of Alchemist Plaapsy Insane).
Character control switched to Alchemist Plaapsy Insane.
You give dwarven-steel plate armour 'Greenwilder' (8 def, 18 armour) to golem (servant of Alchemist Plaapsy Insane).
Character control switched to golem (servant of Alchemist Plaapsy Insane).
Talent Rune: Mirror Image is ready to use.
Golem (servant of Alchemist Plaapsy Insane) can not wear (main armor): dwarven-steel plate armour 'Greenwilder' (8 def, 18 armour) (not enough stat).
Character control switched to Alchemist Plaapsy Insane.
Character control switched to golem (servant of Alchemist Plaapsy Insane).
Saving game...
Saving done.
Golem (servant of Alchemist Plaapsy Insane) wears (replacing steel plate armour 'Anuroddalar' (0 def, 17 armour)): dwarven-steel plate armour 'Greenwilder' (8 def, 18 armour).
The raging fire around Alchemist Plaapsy Insane calms down and disappears.