Lyndon the level 12 Halfling Archmage by shadowsinthefires95

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArchmage
Level / Exp12 / 16%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity14 (base 10)
Constitution11 (base 10)
Magic42 (base 37)
Willpower32 (base 27)
Cunning15 (base 11)

Resources

Life249/249
Mana237/237
Healing Factor1.11
Regeneration0.9435

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy8
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower43.666666666667
Crit Chance14%
Speed1

Offense: Mind

Mindpower24.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+12%
Light+12%
Temporal+18%
Physical+30%
Arcane+6%
Cold+15%
Fire+6%

Defense: Base

Armour (hardiness)6 (30%)
Defense18.4
Ranged Defense20.2
Fatigue1
Physical Save6.3
Spell Save22.95
Mental Save16.45

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 12%( 70%)
Blight+ 6%( 70%)
Physical+ 10%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance40%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
3/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Spell / Divination1.30
5/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
done
done
active
done
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Lyndon the Halfling Archmage level 10
7th Dusk 122nd year of Ascendancy at 07:09
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Lyndon the Halfling Archmage level 5
75th Pyre 122nd year of Ascendancy at 03:40
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Lyndon the Halfling Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:50
see stats

Log

You gain 0.76 gold from the transmogrification of linen wizard hat of light (+15%) (1 def, 0 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 7.40 gold from the transmogrification of
Balodar the Cloudzephyr (2 def, 0 armour).
You gain 3.90 gold from the transmogrification of
hateful steel waraxe of vileness (13.5-18.9 power, 3 apr).
You gain 1.15 gold from the transmogrification of
acidic iron waraxe of massacre (12-16.8 power, 2 apr).
You gain 7.23 gold from the transmogrification of
ethereal ash magestaff of channeling (15-18 power, 3 apr, fire damage).
You gain 2.15 gold from the transmogrification of
earthen elm vilestaff of projection (10-12 power, 2 apr, acid damage).
You gain 3.19 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, lightning damage).
You gain 1.65 gold from the transmogrification of
blooming mossy mindstar of life (3-3.3 power, 12 apr, mind damage).
You gain 3.18 gold from the transmogrification of
balanced iron mace of banishment (9-12.6 power, 2 apr).
You gain 8.20 gold from the transmogrification of
Ce'Nykira (24.5-34.3 power, 4 apr).
You gain 1.60 gold from the transmogrification of
mighty ash longbow.
You gain 2.11 gold from the transmogrification of
arcing steel greatsword of crippling (21.5-34.4 power, 2 apr).
You gain 3.07 gold from the transmogrification of
steel dagger of shearing (10-13 power, 6 apr).
You gain 1.64 gold from the transmogrification of
slime-covered dwarven-steel dagger (16.5-21.45 power, 7 apr).
You gain 1.53 gold from the transmogrification of
insidious steel dagger (8.5-11.05 power, 6 apr).
You gain 1.79 gold from the transmogrification of
acidic steel dagger of crippling (10.5-13.65 power, 6 apr).
You gain 4.17 gold from the transmogrification of
iron battleaxe of nature (6-9 power, 1 apr).
You gain 3.10 gold from the transmogrification of
balanced iron battleaxe of phasing (10.5-15.75 power, 9 apr).
You gain 1.81 gold from the transmogrification of
copper ring of pilfering.
You gain 0.75 gold from the transmogrification of
steel amulet of constitution (+3).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
Saving done.

There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...