Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 1 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 100/100 |
| Mana | 100/100 |
| Stamina | 96/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 19 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11.28 (56%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 9.8 |
| Spell Save | 7.7 |
| Mental Save | 7 |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
| In main hand | steel battleaxe steel battleaxeRequires: - Strength 16 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. |
Inventory
Achievements
Log
Bomond picks up (a.): copper amulet.
Golem (servant of Bomond) uses Knockback.
Golem (servant of Bomond) misses skeleton warrior.
Skeleton warrior uses Stunning Blow.
Bomond is stunned!
Skeleton warrior hits Bomond for 42 physical damage.
Golem (servant of Bomond) casts Rune: Shielding.
A shield forms around golem (servant of Bomond).
Golem (servant of Bomond) hits skeleton warrior for 11 physical damage.
Skeleton warrior hits Bomond for 24 physical damage.
Golem (servant of Bomond) performs a critical strike!
Golem (servant of Bomond) hits skeleton warrior for 24 physical damage.
Skeleton warrior hits Bomond for 27 physical damage.
Golem (servant of Bomond) hits skeleton warrior for 15 physical damage.
Bomond is not stunned anymore.
Golem (servant of Bomond) hits skeleton warrior for 12 physical damage.
Talent Rune: Manasurge is ready to use.
Talent Command Staff is ready to use.
Talent Refit Golem is ready to use.
Talent Knowledge of the Past is ready to use.
Skeleton warrior hits Bomond for 23 physical damage.
Golem (servant of Bomond) misses skeleton warrior.
Character control switched to golem (servant of Bomond).
Skeleton warrior hits Bomond for 34 physical damage.
Skeleton warrior killed Bomond!
