











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 30 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Betamirin the snow giant at level 14 on the 20th Dusk 122nd year of Ascendancy at 10:21 / 90Killed by naga myrmidon at level 16 on the 51st Dusk 122nd year of Ascendancy at 07:43 Killed by naga myrmidon at level 16 on the 51st Dusk 122nd year of Ascendancy at 07:59 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 12:51 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 13:09 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 13:45 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 15:09 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 18:12 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 19:39 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 21:38 Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 22:48 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 02:03 Killed by shadow at level 17 on the 53rd Dusk 122nd year of Ascendancy at 03:22 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 03:45 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 04:08 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 04:25 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 05:56 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 06:12 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 06:30 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 07:59 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 10:57 Killed by Weirdling Beast at level 17 on the 53rd Dusk 122nd year of Ascendancy at 11:27 Killed by ultimate gwelgoroth at level 17 on the 55th Dusk 122nd year of Ascendancy at 10:17 Killed by wretchling at level 17 on the 66th Dusk 122nd year of Ascendancy at 08:43 Killed by Burb the snow giant champion at level 17 on the 66th Dusk 122nd year of Ascendancy at 09:04 Killed by Burb the snow giant champion at level 17 on the 66th Dusk 122nd year of Ascendancy at 09:40 Killed by Burb the snow giant champion at level 17 on the 66th Dusk 122nd year of Ascendancy at 09:58 Killed by snow giant at level 17 on the 66th Dusk 122nd year of Ascendancy at 10:29 Killed by patchwork troll at level 19 on the 66th Dusk 122nd year of Ascendancy at 13:21 Killed by skeleton warrior at level 19 on the 66th Dusk 122nd year of Ascendancy at 15:04 Killed by barrow wight at level 19 on the 66th Dusk 122nd year of Ascendancy at 16:20 Killed by skeleton master archer at level 19 on the 66th Dusk 122nd year of Ascendancy at 17:48 Killed by skeleton master archer at level 19 on the 66th Dusk 122nd year of Ascendancy at 18:07 Killed by emperor wight at level 19 on the 67th Dusk 122nd year of Ascendancy at 06:19 Killed by emperor wight at level 19 on the 67th Dusk 122nd year of Ascendancy at 06:51 Killed by forest wight at level 20 on the 71st Dusk 122nd year of Ascendancy at 11:27 Killed by Glatira the skeleton archer at level 20 on the 71st Dusk 122nd year of Ascendancy at 11:36 Killed by Borfast the Broken at level 21 on the 73rd Dusk 122nd year of Ascendancy at 08:52 Killed by Borfast the Broken at level 21 on the 73rd Dusk 122nd year of Ascendancy at 09:40 Killed by The Master at level 22 on the 75th Dusk 122nd year of Ascendancy at 15:03 Killed by Lord of Skulls (warrior) at level 22 on the 75th Dusk 122nd year of Ascendancy at 15:11 Killed by Lord of Skulls (warrior) at level 22 on the 75th Dusk 122nd year of Ascendancy at 15:24 Killed by The Master at level 22 on the 75th Dusk 122nd year of Ascendancy at 15:43 Killed by The Master at level 22 on the 75th Dusk 122nd year of Ascendancy at 15:57 Killed by The Master at level 22 on the 75th Dusk 122nd year of Ascendancy at 16:06 Killed by The Master at level 22 on the 75th Dusk 122nd year of Ascendancy at 16:26 Killed by The Master at level 22 on the 75th Dusk 122nd year of Ascendancy at 16:40 Killed by emperor wight at level 23 on the 76th Dusk 122nd year of Ascendancy at 03:45 Killed by Assassin Lord at level 24 on the 40th Haze 122nd year of Ascendancy at 09:59 Killed by Poltergeist Eye of Winter at level 25 on the 66th Haze 122nd year of Ascendancy at 13:56 Killed by Poltergeist Penitence at level 26 on the 68th Haze 122nd year of Ascendancy at 05:55 Killed by Mirror Image (Poltergeist Penitence) at level 26 on the 68th Haze 122nd year of Ascendancy at 06:15 Killed by elven blood mage at level 27 on the 78th Haze 122nd year of Ascendancy at 13:13 Killed by elven blood mage at level 27 on the 78th Haze 122nd year of Ascendancy at 13:36 Killed by elven cultist at level 27 on the 78th Haze 122nd year of Ascendancy at 15:36 Killed by Aryyama the elven guard at level 27 on the 78th Haze 122nd year of Ascendancy at 19:13 Killed by Aryyama the elven guard at level 27 on the 78th Haze 122nd year of Ascendancy at 19:24 Killed by Lisonne the elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 06:20 Killed by Lisonne the elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 06:29 Killed by Lisonne the elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 06:36 Killed by Emitira the ogre pounder at level 27 on the 79th Haze 122nd year of Ascendancy at 06:51 Killed by Lisonne the elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 06:59 Killed by Emitira the ogre pounder at level 27 on the 79th Haze 122nd year of Ascendancy at 07:07 Killed by elven blood mage at level 27 on the 79th Haze 122nd year of Ascendancy at 09:35 Killed by elven tempest at level 27 on the 79th Haze 122nd year of Ascendancy at 10:34 Killed by elven mage at level 27 on the 79th Haze 122nd year of Ascendancy at 10:45 Killed by elven tempest at level 27 on the 79th Haze 122nd year of Ascendancy at 10:54 Killed by elven corruptor at level 27 on the 79th Haze 122nd year of Ascendancy at 11:10 Killed by elven corruptor at level 27 on the 79th Haze 122nd year of Ascendancy at 11:23 Killed by elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 11:39 Killed by elven corruptor at level 27 on the 79th Haze 122nd year of Ascendancy at 12:25 Killed by Kryl-Feijan at level 27 on the 80th Haze 122nd year of Ascendancy at 01:16 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 80th Haze 122nd year of Ascendancy at 01:26 Killed by Kryl-Feijan at level 27 on the 80th Haze 122nd year of Ascendancy at 01:41 Killed by Kryl-Feijan at level 27 on the 80th Haze 122nd year of Ascendancy at 01:54 Killed by Kryl-Feijan at level 27 on the 80th Haze 122nd year of Ascendancy at 02:28 Killed by mean looking elven guard at level 28 on the 80th Haze 122nd year of Ascendancy at 04:44 Killed by Silarialle the elven blood mage at level 28 on the 1st Decay 122nd year of Ascendancy at 17:10 Killed by Silarialle the elven blood mage at level 28 on the 1st Decay 122nd year of Ascendancy at 17:23 Killed by armoured skeleton warrior at level 28 on the 1st Decay 122nd year of Ascendancy at 17:33 Killed by armoured skeleton warrior at level 28 on the 1st Decay 122nd year of Ascendancy at 17:43 Killed by ogric abomination at level 28 on the 4th Decay 122nd year of Ascendancy at 22:22 Killed by ogre rune-spinner at level 28 on the 5th Decay 122nd year of Ascendancy at 14:30 Killed by elven cultist at level 30 on the 6th Allure 123rd year of Ascendancy at 13:36 Killed by Grand Corruptor at level 30 on the 6th Allure 123rd year of Ascendancy at 21:18 Killed by Grand Corruptor at level 30 on the 6th Allure 123rd year of Ascendancy at 21:36 Killed by Grand Corruptor at level 30 on the 6th Allure 123rd year of Ascendancy at 21:50 Killed by Grand Corruptor at level 30 on the 6th Allure 123rd year of Ascendancy at 22:09 Killed by elven cultist at level 30 on the 6th Allure 123rd year of Ascendancy at 23:32 Killed by elven cultist at level 30 on the 6th Allure 123rd year of Ascendancy at 23:40 |
Primary Stats
| Strength | 53 (base 28) |
| Dexterity | 23 (base 10) |
| Constitution | 20 (base 16) |
| Magic | 80 (base 49) |
| Willpower | 34 (base 19) |
| Cunning | 66 (base 40) |
Resources
| Life | 662/662 |
| Mana | 239/239 |
| Stamina | 207/207 |
| Vim | 216/216 |
| Healing Factor | 1.1870588855782 |
| Regeneration | 0.29676472139447 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 47.880545025042 |
| See Invisible | 56.880545025042 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 52 |
| Crit Chance | 34% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
| Arcane | +8% |
| Mind | +18% |
| All | 0% |
| Lightning | +4% |
| Light | +10% |
| Temporal | +8% |
| Darkness | +9% |
| Fire | +4% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +5% |
| Mind | +15% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 56.978506442353 (88.568973732692%) |
| Defense | 31 |
| Ranged Defense | 36 |
| Fatigue | 21 |
| Physical Save | 29 |
| Spell Save | 33 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 30%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 8%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 26%( 70%) |
| Mind | + 20%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Stun Resistance | 9% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (73 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Thunderstorm |
| talent | Fiery Hands |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Arcane Feed |
| talent | Stone Skin |
| talent | Arcane Combat |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +2 Wil Physical save: +6 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+3 eff.) A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Woewyrd the hardened leather cap (5 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +3% Effects on melee hit: * 10% chance to reduce damage dealt by 20% Damage when hit (Melee): 4 temporal Changes stats: +4 Str / +3 Mag / +3 Wil Changes resistances: +6% darkness / +3% all Changes resistances penetration: +5% darkness / +5% temporal Changes damage: +8% blight / +8% arcane / +9% darkness Physical save: +7 (+3 eff.) Spell crit. chance: +1% A cap made of leather. |
| Tool | yew wand of shielding [power 248] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | mule's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Effects on melee hit: * 13% chance to reduce all saves and defense by 24 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 24 Damage (Ranged): 14 physical Changes stats: +3 Cun Maximum encumbrance: +25 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +15% acid / +15% fire / +18% lightning / +10% cold Rings make your fingers look great! |
| Around waist | Lisudhema the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Dex / +5 Wil / +5 Cun / +2 Con Changes resistances: +9% cold Changes resistances penetration: +15% mind Changes damage: +18% mind Damage against: +28% Summoned Reduced damage from: +24% Summoned Pinning immunity: +10% A belt that goes around your waist. |
| In main hand | Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 16 power out of 18/18) : Effective talent level: 3.0 Power cost: 16 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 130% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
| On hands | Wretchtorrent (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Damage (Melee): 18 temporal Damage (Ranged): 20 temporal Changes stats: +3 Str / +5 Wil / +2 Cun Changes resistances: +6% mind / +14% temporal Changes damage: +6% nature / +8% temporal Reduces incoming crit damage: 10.00% See invisible: +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Dazzlevice the dwarven-steel plate armour (25 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +1.0% Armour: +20 Defense: +25 (+11 eff.) Fatigue: +22% Changes stats: +2 Con Changes resistances: +8% acid / +8% physical / +10% lightning / +9% fire / +12% mind / +9% cold Stamina each turn: +2.00 Light radius: +2 A suit of armour made of metal plates. |
| Cloak | Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the duelist (heal 86; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 235; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 351; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 26%; physical; dur 2; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the wizard (damage 208; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 208.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 18%; move 39%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 39% faster, and you are invisible (power 13). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Koroderak the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +25 (+11 eff.) Changes stats: +2 Dex Changes resistances: +6% lightning Spell save: +6 (+3 eff.) Life regen: +7.00 Maximum life: +133.00 Healing mod.: +10% Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 12.38 cold and 12.38 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
marksman's steel ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +9 (+4 eff.) Rings make your fingers look great! |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 126.96 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
blazebringer's stralite greatmaul of amnesia (56-84 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 2) on crit: +55 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +1% Massive two-handed mauls. |
plaguebringer's stralite greatsword of evisceration (50-80 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 26 On weapon crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +16 blight When wielded/worn: Physical crit. chance: +9.0% Physical power: +12 (+3 eff.) Disease immunity: +19% Massive two-handed swords. |
VorarewenInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances penetration: +25% mind Changes damage: +6% acid Physical save: +6 (+3 eff.) Psi when hit: +0.08 Maximum hate: +10.00 Mindpower: +8 (+4 eff.) A belt that goes around your waist. |
insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Con Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+5 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 13 power out of 20/20) : Effective talent level: 3.0 Power cost: 13 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
silk robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +12% acid / +12% physical / +10% fire / +12% cold / +13% all Changes damage: +9% acid / +13% physical / +5% fire / +8% cold Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of rough leather boots of tirelessness (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +1 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
umbral hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 darkness Changes stats: +2 Mag Changes resistances: +8% darkness Changes damage: +3% arcane / +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gygagrim (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 blight Changes stats: +5 Str / +5 Wil Changes resistances: +7% blight / +12% light / +11% darkness Mental save: +8 (+4 eff.) Mana each turn: +0.12 Spellpower: +15 (+5 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
281 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eletira the FirenighInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Str / +4 Wil / +2 Cun Changes resistances: +6% darkness / +15% fire Changes resistances penetration: +15% fire Changes damage: +8% mind Reduces incoming crit damage: 10.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's brass lantern of the zealotInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Mindpower: +5 (+3 eff.) Mental crit. chance: +5% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 269/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing elm wand of shielding [power 116] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Reeju the Cornac Arcane Blade level 28
1st Decay 122nd year of Ascendancy at 12:26 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Reeju the Cornac Arcane Blade level 26
76th Haze 122nd year of Ascendancy at 15:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Reeju the Cornac Arcane Blade level 20
69th Dusk 122nd year of Ascendancy at 02:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Reeju the Cornac Arcane Blade level 10
9th Flare 122nd year of Ascendancy at 10:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Reeju the Cornac Arcane Blade level 20
68th Dusk 122nd year of Ascendancy at 22:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Reeju the Cornac Arcane Blade level 30
9th Decay 122nd year of Ascendancy at 23:14 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Reeju the Cornac Arcane Blade level 24
40th Haze 122nd year of Ascendancy at 15:03 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Reeju the Cornac Arcane Blade level 23
20th Haze 122nd year of Ascendancy at 00:17 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Reeju the Cornac Arcane Blade level 14
20th Dusk 122nd year of Ascendancy at 18:11 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Reeju the Cornac Arcane Blade level 23
19th Haze 122nd year of Ascendancy at 11:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Reeju the Cornac Arcane Blade level 29
8th Decay 122nd year of Ascendancy at 11:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Reeju the Cornac Arcane Blade level 21
73rd Dusk 122nd year of Ascendancy at 12:33 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Reeju the Cornac Arcane Blade level 22
75th Dusk 122nd year of Ascendancy at 17:02 see stats
Log
Reeju activates Arcane Feed.
Reeju activates Shock Hands.
Reeju activates Fiery Hands.
Reeju activates Stone Skin.
Reeju activates Arcane Combat.
Reeju activates Feather Wind.
Space around you starts to dissolve...
Resting starts...
Rested for 40 turns (stop reason: all resources and life at maximum).
You are yanked out of this place!
There is nowhere left to explore.
You gain 1.45 gold from the transmogrification of psychokinetic pouch of dwarven-steel shots (17/17, 35-42 power, 3 apr).
You gain 5.67 gold from the transmogrification of radiant dwarven-steel plate armour of Eyal (0 def, 11 armour).
You gain 7.56 gold from the transmogrification of enlightening dwarven-steel mail armour of command (10 def, 13 armour).
You gain 0.72 gold from the transmogrification of stabilizing dwarven-steel helm (0 def, 4 armour).
You gain 5.12 gold from the transmogrification of cashmere robe of life (0 def, 0 armour).
You gain 3.67 gold from the transmogrification of yew vilestaff of illumination (20-24 power, 4 apr, blight element).
You gain 6.48 gold from the transmogrification of elemental dwarven-steel mace of shearing (26-36 power, 4 apr).
You gain 1.00 gold from the transmogrification of wild infusion (res 17%; mental; dur 3; cd 13).
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
The furious lightning storm around Reeju calms down and disappears.
















































































































