Fecker the level 2 Cornac Summoner by Gorbage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp2 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower17 (base 17)
Cunning17 (base 17)

Resources

Life102/102
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage17
Accuracy11
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage17
Accuracy11
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save7
Spell Save9
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: suffocating).

Resting starts...

Rested for 12 turns (stop reason: hostile spotted to the southeast (water imp)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (water imp)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (water imp)).

Water imp casts
Water Bolt.
Water imp hits Fecker for 36 cold damage.

Fecker summons a War Hound!
War hound hits Water imp for 53 physical damage.

War hound hits Water imp for 48 physical damage.
Water imp casts
Water Bolt.
Water imp hits Fecker for 36 cold damage.
Fecker the level 2 cornac summoner was frozen to death by a water imp on level 1 of Trollmire.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Water imp killed Fecker!
Saving game...

Saving done.


There is a Passageway into the Trollmire here (press '' or right click to use).
You are sent back to the material plane!
Saving game...

Saving done.