Begga the level 6 Cornac Necromancer by anele

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic26 (base 24)
Willpower18 (base 13)
Cunning11 (base 11)

Resources

Life132/132
Mana145/145
Souls1/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy9
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense4
Fatigue1
Physical Save12.7
Spell Save15.4
Mental Save23.075

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.60 gold from the transmogrification of
deadly pouch of iron shots of accuracy (20/20, 18.5-22.2 power, 1 apr).
You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (19/19, 20.5-28.7 power, 5 apr).
You gain 1.81 gold from the transmogrification of
barbed quiver of elm arrows of wind (12/12, 13.5-18.9 power, 5 apr).
You gain 1.56 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (634% regen over 10 turns; 32 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 11%; cure magical).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.