








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Necromancer |
Level / Exp | 38 / 91% |
Size | small |
Lifes / Deaths | Killed by Belorianne the king cobra at level 38 on the 32nd Dusk 123rd year of Ascendancy at 07:30 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 26 (base 13) |
Magic | 77 (base 60) |
Willpower | 51 (base 30) |
Cunning | 69 (base 60) |
Resources
Life | -254/444 |
Mana | 477/702 |
Soul | 9/16 |
Healing Factor | 1.3516586254953 |
Regeneration | 1.8247391444187 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11% |
Spell | 0% |
Global | +110.00527732609% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 38.594739025712 |
See Invisible | 38.594739025712 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 34 |
Accuracy | 15 |
Crit Chance | 23% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Blight | +21% |
Arcane | +14% |
Cold | +11% |
All | 0% |
Lightning | +36% |
Temporal | +17% |
Physical | +13% |
Fire | +10% |
Darkness | +38% |
Offense: Damage Penetration
Darkness | +60% |
Temporal | +35% |
Acid | +30% |
Mind | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 37 |
Mental Save | 43 |
Defense: Resistances
Acid | + 41%( 70%) |
Physical | + 44%( 70%) |
Cold | + 43%( 70%) |
All | + 35%( 70%) |
Darkness | + 58%( 70%) |
Light | + 44%( 70%) |
Temporal | + 40%( 70%) |
Lightning | + 43%( 70%) |
Fire | + 58%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Silence Resistance | 70% |
Instadeath Resistance | 100% |
Confusion Resistance | 85% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 421 damage for 4 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xabrevena the cave troll. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Gloritha the forest troll. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 303. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Changes stats: +5 Dex / +2 Wil / +2 Con Changes resistances: +9% darkness Changes resistances penetration: +25% darkness Maximum encumbrance: +47 Physical save: +8 (+4 eff.) Infravision radius: +3 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +45.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +5 (+5 eff.) Defense: +1 (+0 eff.) Changes stats: +2 Con Changes resistances: +18% darkness Changes damage: +12% darkness / +6% arcane Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Maximum stamina: +30.00 Spellpower: +20 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +12% lightning Changes damage: +6% lightning / +21% blight Critical mult.: +10.00% Spellpower: +30 (+6 eff.) It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+6 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 8 acid Changes resistances: +9% nature Changes resistances penetration: +5% acid Changes damage: +9% acid / +18% darkness Movement speed: +11% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes resistances penetration: +10% mind Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +32.00% Life regen: +1.10 Spellpower: +43 (+9 eff.) Spell crit. chance: +17% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Mag / +4 Wil Changes resistances: +10% acid / +14% physical / +10% fire / +13% cold / +13% all Changes damage: +13% acid / +9% temporal / +10% fire / +11% cold / +8% arcane / +13% physical Talent cooldown: Refit Golem (-2 turns) Maximum mana: +10.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +20 (+6 eff.) Changes resistances: +15% light / +25% fire Stealth bonus: +6 Physical save: +18 (+7 eff.) Silence immunity: +20% Psi when hit: +0.16 Maximum life: +100.00 Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Physical save: +15 (+6 eff.) Spell save: +10 (+4 eff.) Mental save: +12 (+4 eff.) Mana each turn: +0.21 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +28.00 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Plaguevault (25-30 power, 5 apr, fire element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 6 nature Changes resistances: +15% mind Changes resistances penetration: +15% nature Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Stun/Freeze immunity: +20% Spellpower: +12 (+3 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 64 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 379/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Yeekgromancer the Yeek Necromancer level 38
13rd Dusk 123rd year of Ascendancy at 09:03 see stats
By Yeekgromancer the Yeek Necromancer level 38
10th Dusk 123rd year of Ascendancy at 17:50 see stats
By Yeekgromancer the Yeek Necromancer level 31
5th Pyre 123rd year of Ascendancy at 05:30 see stats
By Yeekgromancer the Yeek Necromancer level 27
8th Regrowth 123rd year of Ascendancy at 17:46 see stats
By Yeekgromancer the Yeek Necromancer level 18
42nd Dusk 122nd year of Ascendancy at 20:18 see stats
By Yeekgromancer the Yeek Necromancer level 30
66th Regrowth 123rd year of Ascendancy at 22:38 see stats
By Yeekgromancer the Yeek Necromancer level 20
62nd Dusk 122nd year of Ascendancy at 13:43 see stats
By Yeekgromancer the Yeek Necromancer level 38
20th Dusk 123rd year of Ascendancy at 05:13 see stats
By Yeekgromancer the Yeek Necromancer level 28
29th Regrowth 123rd year of Ascendancy at 01:21 see stats
By Yeekgromancer the Yeek Necromancer level 32
16th Pyre 123rd year of Ascendancy at 11:20 see stats
By Yeekgromancer the Yeek Necromancer level 10
4th Flare 122nd year of Ascendancy at 03:30 see stats
By Yeekgromancer the Yeek Necromancer level 20
61st Dusk 122nd year of Ascendancy at 08:46 see stats
By Yeekgromancer the Yeek Necromancer level 30
66th Regrowth 123rd year of Ascendancy at 18:20 see stats
By Yeekgromancer the Yeek Necromancer level 28
29th Regrowth 123rd year of Ascendancy at 03:17 see stats
By Yeekgromancer the Yeek Necromancer level 28
30th Regrowth 123rd year of Ascendancy at 20:26 see stats
By Yeekgromancer the Yeek Necromancer level 1
76th Pyre 122nd year of Ascendancy at 05:31 see stats
By Yeekgromancer the Yeek Necromancer level 12
7th Flare 122nd year of Ascendancy at 22:34 see stats
By Yeekgromancer the Yeek Necromancer level 31
4th Pyre 123rd year of Ascendancy at 14:38 see stats
By Yeekgromancer the Yeek Necromancer level 28
31st Regrowth 123rd year of Ascendancy at 12:36 see stats
By Yeekgromancer the Yeek Necromancer level 21
26th Haze 122nd year of Ascendancy at 05:00 see stats
By Yeekgromancer the Yeek Necromancer level 29
52nd Regrowth 123rd year of Ascendancy at 08:47 see stats
By Yeekgromancer the Yeek Necromancer level 19
56th Dusk 122nd year of Ascendancy at 00:10 see stats
By Yeekgromancer the Yeek Necromancer level 37
10th Dusk 123rd year of Ascendancy at 09:30 see stats
Log
Yeekgromancer is dazed!
Something hits Yeekgromancer for (55 absorbed), 27 physical, (5 absorbed), 3 lightning, (9 absorbed), 5 cold, (34 absorbed), 17 physical (52 total damage).
Yeekgromancer's Hiemal Shield hits Belorianne the king cobra for 33 cold damage.
Yeekgromancer is not dazed anymore.
Talent Invoke Darkness is ready to use.
Rotting Disease from Gladata the carrion worm mass hits Yeekgromancer for (15 absorbed), 7 blight (7 total damage).
Belorianne the king cobra starts to bleed ice.
Copperhead snake starts to bleed ice.
Yeekgromancer's desolate waste area effect hits Belorianne the king cobra for 20 cold damage.
Yeekgromancer's desolate waste area effect hits Belorianne the king cobra for 21 cold damage.
Yeekgromancer's desolate waste area effect hits Copperhead snake for 21 cold damage.
Belorianne the king cobra uses Perfect Strike.
Belorianne the king cobra aims carefully.
Yeekgromancer casts Invoke Darkness.
Yeekgromancer hits Belorianne the king cobra for 288 darkness damage.
Yeekgromancer hits White wolf for 288 darkness damage.
Yeekgromancer hits Copperhead snake for 288 darkness damage.
Belorianne the king cobra uses Flurry.
Belorianne the king cobra performs a melee critical strike against Yeekgromancer!
Yeekgromancer reacts immediately after taking severe wounds!
Belorianne the king cobra performs a melee critical strike against Yeekgromancer!
Yeekgromancer deactivates Hiemal Shield.
Belorianne the king cobra performs a melee critical strike against Yeekgromancer!
Belorianne the king cobra performs a melee critical strike against Yeekgromancer!
Belorianne the king cobra performs a melee critical strike against Yeekgromancer!
Yeekgromancer killed Copperhead snake!
Belorianne the king cobra hits Yeekgromancer for (71 absorbed), 36 physical, (6 absorbed), 3 lightning, (11 absorbed), 5 cold, (32 absorbed), 61 physical, 101 physical, 10 lightning, 18 cold, 98 physical, 69 physical, 90 physical (490 total damage).
Melee retaliation hits Belorianne the king cobra for 8 acid, 8 acid, 8 acid, 8 acid, 8 acid, 8 acid (50 total damage).
Yeekgromancer the level 38 yeek necromancer was raked to death by Belorianne the king cobra on level 1 of Noxious Caldera.