Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Opt-in Adventurers Parties 1.0.5Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Spellsword 1.0.4This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Auto-Transmo Gems 1.0.5Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.0.5Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Items Vault 1.0.1Donators/Buyers bonus! Tier-1 Short Circuit Option 1.0.5Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Inventory Show All Tabs By Default 1.0.1A small fix to equipment/inventory and store dialogs: the first time one is opened after loading a game, it will open with all inventory types selected rather than just weapons. Later invocations will remember the tabs selected in previous invocations, as per standard game behavior. Also available as part of the Bugnibus Bugfix Pack. Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua Infinite Farportal 1.0.4"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 50 / 1238% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 17 on the 22nd Pyre 123rd year of Ascendancy at 12:39 / 30Killed by Urkis, the High Tempest at level 17 on the 22nd Pyre 123rd year of Ascendancy at 13:46 Killed by Urkis, the High Tempest at level 17 on the 22nd Pyre 123rd year of Ascendancy at 14:32 Killed by elven corruptor at level 26 on the 8th Dusk 123rd year of Ascendancy at 08:46 Killed by Illan at level 30 on the 46th Dusk 123rd year of Ascendancy at 16:50 Killed by orc cryomancer at level 34 on the 76th Dusk 123rd year of Ascendancy at 21:56 Killed by Xanibrewe the bandit at level 36 on the 9th Haze 123rd year of Ascendancy at 02:49 Killed by patchwork troll at level 36 on the 9th Haze 123rd year of Ascendancy at 10:52 Killed by wretchling at level 38 on the 8th Allure 124th year of Ascendancy at 23:19 Killed by uruivellas at level 39 on the 14th Regrowth 124th year of Ascendancy at 17:22 Killed by Uthhague the Invader at level 39 on the 15th Regrowth 124th year of Ascendancy at 07:37 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 23rd Regrowth 124th year of Ascendancy at 22:33 Killed by multi-hued drake at level 42 on the 26th Regrowth 124th year of Ascendancy at 19:48 Killed by multi-hued drake at level 42 on the 26th Regrowth 124th year of Ascendancy at 21:00 Killed by overpowered greater multi-hued wyrm at level 43 on the 27th Regrowth 124th year of Ascendancy at 00:00 Killed by overpowered greater multi-hued wyrm at level 43 on the 27th Regrowth 124th year of Ascendancy at 01:14 Killed by overpowered greater multi-hued wyrm at level 44 on the 27th Regrowth 124th year of Ascendancy at 02:34 Killed by overpowered greater multi-hued wyrm at level 44 on the 27th Regrowth 124th year of Ascendancy at 03:49 Killed by Mayagama the runed bone giant at level 49 on the 26th Pyre 124th year of Ascendancy at 01:11 Killed by champion of Urh'Rok at level 50 on the 28th Pyre 124th year of Ascendancy at 01:41 Killed by Bethiwyn the orc elite berserker at level 50 on the 33rd Pyre 124th year of Ascendancy at 07:47 Killed by champion of Urh'Rok at level 50 on the 34th Pyre 124th year of Ascendancy at 12:39 Killed by multi-hued drake at level 50 on the 34th Pyre 124th year of Ascendancy at 18:44 Killed by Elandar at level 50 on the 34th Pyre 124th year of Ascendancy at 20:10 Killed by Elandar at level 50 on the 34th Pyre 124th year of Ascendancy at 21:22 Killed by Elandar at level 50 on the 34th Pyre 124th year of Ascendancy at 23:26 Killed by Elandar at level 50 on the 35th Pyre 124th year of Ascendancy at 00:34 Killed by Illan at level 50 on the 8th Dusk 124th year of Ascendancy at 00:53 Killed by Illan at level 50 on the 8th Dusk 124th year of Ascendancy at 00:53 Killed by Illan at level 50 on the 8th Dusk 124th year of Ascendancy at 00:57 |
Primary Stats
| Strength | 42.742305735974 (base 11) |
| Dexterity | 27.742305735974 (base 10) |
| Constitution | 44 (base 31) |
| Magic | 108 (base 60) |
| Willpower | 101 (base 60) |
| Cunning | 88 (base 60) |
Resources
| Life | 1162/1162 |
| Mana | 1309/1309 |
| Positive | 0/247 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 8 |
| See Stealth | 38 |
| See Invisible | 83.999999999999 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 38 |
| Crit Chance | 37% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83.800000000001 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63.225 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +50% |
| Lightning | +83% |
| Physical | +33% |
| Cold | +83% |
| Blight | +40% |
| Arcane | +102% |
| Fire | +98% |
| All | +16% |
Offense: Damage Penetration
| Lightning | +30% |
| Physical | +20% |
| Arcane | +59% |
| Cold | +30% |
| Fire | +30% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 32.938236837129 |
| Ranged Defense | 32.938236837129 |
| Fatigue | 4 |
| Physical Save | 50.592157891419 |
| Spell Save | 72.391666666667 |
| Mental Save | 71.391666666667 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 29%( 70%) |
| All | + 16%( 70%) |
| Mind | + 33%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 29%( 70%) |
| Darkness | + 29%( 70%) |
| Arcane | + 37%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 41% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 92% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1696% over 10 turns and instantly restoring 85 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/50 |
| Spell / Ice | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.40 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1184. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of voratun boots of speed (0 def, 5 armour) eldritch pair of voratun boots of speed (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Wil / +4 Mag Mana each turn: +0.49 Maximum mana: +52.00 Spell crit. chance: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Chargelady' dwarven lantern 'Chargelady'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 Damage when the wearer is hit: 8 lightning Changes damage: +3% arcane / +18% blight Physical save: +16 Spell save: +15 Mental save: +28 Blindness immunity: +42% Confusion immunity: +21% Mana when firing critical spell: +3.00 Spell crit. chance: +1% Light radius: +9 See stealth: +38 See invisible: +33 Damage Shield penetration: +30% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Aerekor the elven-silk wizard hat (3 def, 0 armour) Aerekor the elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Str / +2 Mag / +10 Wil / +14 Cun Changes resistances: +20% mind Changes damage: +20% mind Physical save: +14 Mental save: +26 Maximum psi: +33.00 Mindpower: +14 Mental crit. chance: +4% See invisible: +21 A pointy cloth hat, very wizardly... |
| Tool | Boremafast the voratun pickaxe (dig speed 1 turns) Boremafast the voratun pickaxe (dig speed 1 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +10 Changes stats: +3 Str Damage when the wearer hits(melee): 15 dreamforge Changes resistances penetration: +20% physical Changes damage: +14% mind / +6% blight / +15% fire Critical mult.: +26.00% Mental save: +14 Mana each turn: +0.08 Maximum mana: +80.00 Maximum vim: +10.00 Resist all after a teleport: +4% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.6 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 523.76 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | stralite ring 'Runudor' stralite ring 'Runudor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 Changes stats: +1 Str / +1 Mag Changes resistances penetration: +10% arcane Changes damage: +7% all Spellpower: +14 Mindpower: +13 Damage Shield penetration: +20% Defense after a teleport: +15 Rings can have magical properties. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | spellcowled cashmere cloak of conjuring (2 def, 0 armour) spellcowled cashmere cloak of conjuring (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Wil / +3 Mag Changes resistances penetration: +9% arcane Changes damage: +8% arcane Critical mult.: +18.00% Spell save: +7 Maximum mana: +94.00 Spellpower: +5 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
Inventory
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (1505% regen over 10 turns; 75 instant mana)manasurge rune of the duelist (1505% regen over 10 turns; 75 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1505% over 10 turns and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. glacial stralite longsword of ruin (34-47.6 power, 5 apr)glacial stralite longsword of ruin (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 37% ice When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Armour: +13 Changes resistances penetration: +12% cold Critical mult.: +17.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite longsword (33.5-46.9 power, 5 apr)huntsman's stralite longsword (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 nature Damage against: +24% Animal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. ash magestaff 'Strikesage' (15-18 power, 3 apr, arcane damage)ash magestaff 'Strikesage' (15-18 power, 3 apr, arcane damage) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +16 lightning Damage conversion: 20% mind When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer hits(melee): 10 lightning Changes damage: +15% arcane / +12% lightning / +12% blight Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood magestaff of channeling (25-30 power, 5 apr, lightning damage)blighted elven-wood magestaff of channeling (25-30 power, 5 apr, lightning damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 17 infective blight Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.34 Vim when firing critical spell: +5.00 Maximum vim: +34.00 Spellpower: +28 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic iron waraxe of nature (6.5-9.1 power, 2 apr)caustic iron waraxe of nature (6.5-9.1 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 28% nature / 29% acid blind When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature / +7% acid Life regen: +0.70 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of projection (19.5-27.3 power, 4 apr)elemental dwarven-steel waraxe of projection (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +11 mind Damage conversion: 16% fire / 16% cold / 16% lightning / 17% acid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe of crippling (10.5-14.7 power, 3 apr)insidious steel waraxe of crippling (10.5-14.7 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +25 insidious poison When wielded/worn: Physical crit. chance: +8.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of chaos (5 def, 0 armour)stargazer's elven-silk robe of chaos (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Cun Changes resistances: +11% physical / -13% arcane / +13% fire / -13% cold / -14% nature / +14% blight Changes resistances penetration: +15% physical / +13% fire / +20% blight Changes damage: +20% darkness / +18% light Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 Spell crit. chance: +34% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of Linaniil (5 def, 0 armour)verdant elven-silk robe of Linaniil (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Con Changes damage: +18% nature Life regen: +9.00 Mana each turn: +0.39 Maximum mana: +90.00 Spellpower: +24 Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour)wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +1 Con Physical save: +19 Mental save: +19 Stamina each turn: +0.50 Maximum stamina: +25.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of the juggernaut (0 def, 3 armour)drakeskin leather gloves of the juggernaut (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +6 Con Physical save: +26 Spell save: +8 Mental save: +9 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. voratun mail armour 'Glintserpent' (5 def, 50 armour)voratun mail armour 'Glintserpent' (5 def, 50 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +50 Defense: +5 Fatigue: +16% Changes stats: +7 Str / +3 Wil / +7 Con Damage when the wearer hits(melee): 2 arcane Critical mult.: +10.00% Mana each turn: +0.12 Maximum life: +100.00 Maximum vim: +10.00 Spellpower: +6 Spell crit. chance: +3% Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of lightning resistance (3 def, 6 armour)hardened leather armour of lightning resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +24% lightning A suit of armour made of leather. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 70% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 Special effect when this weapon crits: pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elm arrows (31/31, 11.5-16.1 power, 5 apr)sentry's quiver of elm arrows (31/31, 11.5-16.1 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 31 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
This item will automatically be transmogrified when you leave the level. bloodstonebloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. warded steel torque of mindblast [power 145] (6 cooldown)warded steel torque of mindblast [power 145] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a beam (dam 72-145), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded elven-wood wand of lightning [power 237] (6 cooldown)warded elven-wood wand of lightning [power 237] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +4 fire / +3 cold / +5 lightning / +4 blight / +4 temporal Talent granted: +1 Ward It can be used to fire a beam of lightning (dam 79-237), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. moonstonemoonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. pearlpearl 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Illan the Skeleton Archmage level 34
65th Dusk 123rd year of Ascendancy at 19:58 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Illan the Skeleton Archmage level 42
24th Regrowth 124th year of Ascendancy at 04:25 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Illan the Skeleton Archmage level 34
63rd Dusk 123rd year of Ascendancy at 15:43 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Illan the Skeleton Archmage level 29
46th Dusk 123rd year of Ascendancy at 16:19 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Illan the Skeleton Archmage level 47
62nd Regrowth 124th year of Ascendancy at 21:04 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Illan the Skeleton Archmage level 42
26th Regrowth 124th year of Ascendancy at 19:45 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Illan the Skeleton Archmage level 37
27th Haze 123rd year of Ascendancy at 18:01 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Illan the Skeleton Archmage level 36
8th Haze 123rd year of Ascendancy at 21:25 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Illan the Skeleton Archmage level 48
16th Pyre 124th year of Ascendancy at 14:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Illan the Skeleton Archmage level 50
10th Flare 124th year of Ascendancy at 03:02 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Illan the Skeleton Archmage level 39
15th Regrowth 124th year of Ascendancy at 08:43 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Illan the Skeleton Archmage level 47
69th Regrowth 124th year of Ascendancy at 02:28 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Illan the Skeleton Archmage level 36
11st Haze 123rd year of Ascendancy at 11:38 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Illan the Skeleton Archmage level 20
50th Pyre 123rd year of Ascendancy at 15:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Illan the Skeleton Archmage level 42
26th Regrowth 124th year of Ascendancy at 17:41 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Illan the Skeleton Archmage level 26
7th Dusk 123rd year of Ascendancy at 02:00 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Illan the Skeleton Archmage level 50
35th Pyre 124th year of Ascendancy at 03:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Illan the Skeleton Archmage level 18
25th Pyre 123rd year of Ascendancy at 06:48 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Illan the Skeleton Archmage level 17
22nd Pyre 123rd year of Ascendancy at 15:36 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Illan the Skeleton Archmage level 49
24th Pyre 124th year of Ascendancy at 14:40 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Illan the Skeleton Archmage level 47
69th Regrowth 124th year of Ascendancy at 07:01 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Illan the Skeleton Archmage level 50
57th Pyre 124th year of Ascendancy at 18:45 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Illan the Skeleton Archmage level 48
1st Time of Balance 124th year of Ascendancy at 19:27 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Illan the Skeleton Archmage level 33
61st Dusk 123rd year of Ascendancy at 07:21 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Illan the Skeleton Archmage level 17
8th Pyre 123rd year of Ascendancy at 19:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Illan the Skeleton Archmage level 44
27th Regrowth 124th year of Ascendancy at 05:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Illan the Skeleton Archmage level 10
33rd Dusk 122nd year of Ascendancy at 20:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Illan the Skeleton Archmage level 20
28th Pyre 123rd year of Ascendancy at 20:49 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Illan the Skeleton Archmage level 30
46th Dusk 123rd year of Ascendancy at 16:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Illan the Skeleton Archmage level 40
16th Regrowth 124th year of Ascendancy at 16:20 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Illan the Skeleton Archmage level 50
27th Pyre 124th year of Ascendancy at 23:28 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Illan the Skeleton Archmage level 46
42nd Regrowth 124th year of Ascendancy at 23:34 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Illan the Skeleton Archmage level 40
18th Regrowth 124th year of Ascendancy at 18:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Illan the Skeleton Archmage level 14
65th Regrowth 123rd year of Ascendancy at 00:46 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Illan the Skeleton Archmage level 35
8th Haze 123rd year of Ascendancy at 10:46 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Illan the Skeleton Archmage level 49
26th Pyre 124th year of Ascendancy at 13:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Illan the Skeleton Archmage level 20
49th Pyre 123rd year of Ascendancy at 04:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Illan the Skeleton Archmage level 37
11st Haze 123rd year of Ascendancy at 12:46 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Illan the Skeleton Archmage level 50
35th Pyre 124th year of Ascendancy at 03:08 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Illan the Skeleton Archmage level 44
27th Regrowth 124th year of Ascendancy at 03:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Illan the Skeleton Archmage level 5
7th Mirth 122nd year of Ascendancy at 03:18 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Illan the Skeleton Archmage level 22
1st Flare 123rd year of Ascendancy at 00:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Illan the Skeleton Archmage level 13
45th Dusk 122nd year of Ascendancy at 12:26 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Illan the Skeleton Archmage level 39
16th Regrowth 124th year of Ascendancy at 06:37 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Illan the Skeleton Archmage level 50
63rd Pyre 124th year of Ascendancy at 23:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Illan the Skeleton Archmage level 29
26th Dusk 123rd year of Ascendancy at 17:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Illan the Skeleton Archmage level 16
7th Pyre 123rd year of Ascendancy at 15:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Illan the Skeleton Archmage level 33
62nd Dusk 123rd year of Ascendancy at 23:12 see stats
Log
Illan's spell attains critical power!
Illan casts Blood Grasp.
Illan's spell attains critical power!
Illan is recovering from the damage!
Illan's draconic body hardens and heals!
Illan receives 507 healing from Draconic Body.
Illan's Fireflash hits Rogue for 1865 fire damage.
Illan's Fireflash hits Master vampire for 1207 fire damage.
Illan's Fireflash hits Illan for 1491 fire damage.
Illan's Fireflash hits Blinkwyrm for 1865 fire damage.
Illan's Fireflash hits Grave wight for 1604 fire damage.
Illan's Fireflash hits Orc berserker for 1865 fire damage.
Illan the level 50 skeleton archmage was toasted to death by herself in some sort of fetish experiment gone wrong on level 75 of Infinite Dungeon.
Illan deactivates Arcane Shield.
Illan has finished recovering.
Illan deactivates Arcane Power.
Illan drains life from Illan!
From the brink of death you seem to be yanked to another plane.
Saving game...
Illan's Fireflash killed Illan!
Illan's Blood Grasp hits Illan for 627 blight, 313 healing (627 total damage) [313 healing].
Illan the level 50 skeleton archmage was plagued to death by herself, by accident of course, on level 75 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving game...
Illan's Blood Grasp killed Illan!
Saving done.
Saving game...
