Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Opt-in Adventurers Parties 1.0.5Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Spellsword 1.0.4This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Auto-Transmo Gems 1.0.5Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.0.5Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.0.1Donators/Buyers bonus! No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua No Reloading 1.0.0removes reloading from the game. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Tier-1 Short Circuit Option 1.0.5Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Show All Tabs By Default 1.0.1A small fix to equipment/inventory and store dialogs: the first time one is opened after loading a game, it will open with all inventory types selected rather than just weapons. Later invocations will remember the tabs selected in previous invocations, as per standard game behavior. Also available as part of the Bugnibus Bugfix Pack. Added Difficulties 1.03 1.0.5Adds two new difficulties. Both give you more class, statistical and generic points at level up, as well as a lategame bonus Category and Prodigy point, but both raise enemy statistics as well. Intense is a difficulty between Normal and Nightmare, giving enemies 33%+2 more levels and 33% more talent levels. Brutal is a difficulty between Nightmare and Insane, giving enemies 75%+4 more levels and 75% more talent levels. On both difficulties, the player gains an additional stat point every three levels, an additional class point every three, an additional generic point every five, an additional Category Point at L46 and an additional Prodigy point at L50. Infinite Farportal 1.0.4"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite |
| Mode | Intense Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by wretchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:31 / 44Killed by wretchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:33 Killed by venom wyrm at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:53 Killed by venom wyrm at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:19 Killed by venom wyrm at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:26 Killed by venom wyrm at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:40 Killed by venom wyrm at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:18 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:30 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 06:34 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 07:58 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 09:08 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 10:40 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 11:01 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:12 Killed by carrion worm mass at level 8 on the 1st Mirth 122nd year of Ascendancy at 16:18 Killed by armoured skeleton warrior at level 9 on the 2nd Mirth 122nd year of Ascendancy at 07:12 Killed by dredgling at level 10 on the 2nd Mirth 122nd year of Ascendancy at 16:02 Killed by elder vampire at level 11 on the 5th Mirth 122nd year of Ascendancy at 00:05 Killed by vampire lord at level 11 on the 5th Mirth 122nd year of Ascendancy at 01:46 Killed by fire imp at level 14 on the 1st Summertide 122nd year of Ascendancy at 23:25 Killed by multi-hued drake at level 18 on the 6th Flare 122nd year of Ascendancy at 20:33 Killed by greater multi-hued wyrm at level 18 on the 6th Flare 122nd year of Ascendancy at 21:45 Killed by multi-hued drake at level 18 on the 6th Flare 122nd year of Ascendancy at 22:53 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 00:06 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 01:23 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 02:45 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 03:55 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 05:24 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 06:42 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 07:56 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 09:18 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 10:48 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 11:53 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 12:28 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 13:39 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 17:20 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 18:26 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 19:35 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 20:40 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 21:50 Killed by greater multi-hued wyrm at level 18 on the 7th Flare 122nd year of Ascendancy at 23:09 Killed by greater multi-hued wyrm at level 18 on the 8th Flare 122nd year of Ascendancy at 05:37 Killed by blade horror at level 18 on the 8th Flare 122nd year of Ascendancy at 20:52 Killed by Barundar at level 19 on the 8th Flare 122nd year of Ascendancy at 20:57 |
Primary Stats
| Strength | 66.742305735974 (base 15) |
| Dexterity | 22.742305735974 (base 11) |
| Constitution | 48 (base 46) |
| Magic | 10 (base 10) |
| Willpower | 31 (base 17) |
| Cunning | 48 (base 33) |
Resources
| Life | 646/670 |
| Stamina | 228/232 |
| Healing Factor | 1 |
| Regeneration | 10 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 43 |
| Crit Chance | 27% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.95 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Light | +10% |
| Darkness | +3% |
Offense: Damage Penetration
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 29 (50%) |
| Defense | 27.229903503795 |
| Ranged Defense | 27.229903503795 |
| Fatigue | 0 |
| Physical Save | 40.719935669197 |
| Spell Save | 34.725 |
| Mental Save | 44.55 |
Defense: Resistances
| Darkness | + 5%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 41% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is surrounded by a magical shield, absorbing 254/254 damage before it crumbles. Damage Shield |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Grinilechak the Morbusbiter (0 def, 8 armour) Grinilechak the Morbusbiter (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 Armour: +8 Fatigue: +2% Changes resistances penetration: +10% nature Stamina each turn: +0.20 Maximum life: +10.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying cashmere wizard hat of light (+15%) (2 def, 0 armour) clarifying cashmere wizard hat of light (+15%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun Changes resistances: +15% light Changes damage: +10% light Mental save: +5 A pointy cloth hat, very wizardly... |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 56 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 19 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | titan's steel ring of tenacity titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
| Around waist | blurring hardened leather belt of carrying blurring hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +9 Fatigue: -5% Stealth bonus: +7 Maximum encumbrance: +20 A belt that goes around your waist. |
| In main hand | flaming dwarven-steel greatsword of crippling (37.5-60 power, 2 apr) flaming dwarven-steel greatsword of crippling (37.5-60 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +11 fire When wielded/worn: Physical crit. chance: +9.0% Massive two-handed swords. |
| On hands | Windstreaker (0 def, 1 armour) Windstreaker (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 8 nature Changes resistances: +5% darkness / +3% temporal Changes damage: +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eilinygakira (13 def, 10 armour) Eilinygakira (13 def, 10 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +13 Fatigue: +8% Changes stats: +6 Str / +5 Dex / +6 Wil / +5 Cun Changes resistances: +6% mind Grants telepathy: Dragon Physical save: +6 Mental save: +28 A suit of armour made of leather. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 54.60 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | stabilizing copper amulet of willpower (+3) stabilizing copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% temporal Pinning immunity: +21% Knockback immunity: +20% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (33 nature damage, 22% healing reduction)insidious poison infusion of the sneak (33 nature damage, 22% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 32.71 nature damage per turns for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the duelist (585% speed; 5 turns)movement infusion of the duelist (585% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the psychic (radius 10; dur 16; see animal)vision rune of the psychic (radius 10; dur 16; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 14) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any animal around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. starlit stralite amulet of dexterity (+2)starlit stralite amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Dex Changes resistances: +21% darkness / +10% light Blindness immunity: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. hateful stralite battleaxe of phasing (45-67.5 power, 12 apr)hateful stralite battleaxe of phasing (45-67.5 power, 12 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Physical crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Damage when this weapon hits: +6 darkness Damage against: +14% Humanoid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe of erosion (16-24 power, 2 apr)steel battleaxe of erosion (16-24 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +9 nature / +11 temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel greatmaul (26-39 power, 2 apr)steel greatmaul (26-39 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. icy steel greatsword of paradox (23-36.8 power, 2 apr)icy steel greatsword of paradox (23-36.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +10 ice / +9 temporal When wielded/worn: Damage when the wearer is hit: 6 temporal Changes resistances: +9% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of slime (8.5-9.35 power, 24 apr, nature damage)gifted thorny mindstar of slime (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 nature slow Changes damage: +4% nature Mindpower: +6 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's reinforced leather sling of fireranger's reinforced leather sling of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +5 fire When wielded/worn: Changes stats: +2 Dex Changes damage: +10% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood starstaff of illumination (25-30 power, 5 apr, darkness damage)cruel elven-wood starstaff of illumination (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Defense: +8 Damage when the wearer hits(melee): 7 blinding light Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +12 Spell crit. chance: +4% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 52.88 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of fate (27-32.4 power, 5 apr, lightning damage)potent elven-wood magestaff of fate (27-32.4 power, 5 apr, lightning damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +27% lightning Talent granted: +1 Command Staff Physical save: +7 Spell save: +7 Mental save: +11 Spellpower: +14 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of fate (25-30 power, 5 apr, temporal damage)shimmering elven-wood starstaff of fate (25-30 power, 5 apr, temporal damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Physical save: +5 Spell save: +7 Mental save: +5 Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +12 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr)balanced dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +7 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced steel waraxe of projection (9.5-13.3 power, 3 apr)balanced steel waraxe of projection (9.5-13.3 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 9.5 - 13.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 mind When wielded/worn: Accuracy: +8 Defense: +5 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of daylight (31.5-44.1 power, 5 apr)balanced stralite waraxe of daylight (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +5 light Damage against: +11% Undead When wielded/worn: Accuracy: +9 Defense: +5 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite waraxe of crippling (34-47.6 power, 5 apr)huntsman's stralite waraxe of crippling (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 nature Damage against: +9% Animal When wielded/worn: Physical crit. chance: +7.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe of projection (13.5-18.9 power, 3 apr)insidious steel waraxe of projection (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 mind / +17 insidious poison It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
linen cloak 'Arthudas' (1 def, 0 armour) linen cloak 'Arthudas' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Defense: +1 Fatigue: -3% Changes damage: +3% arcane Spell save: +6 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of blight (+10%) (0 def, 0 armour)focusing woollen robe of blight (+10%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Wil / +4 Mag Changes resistances: +10% blight Changes damage: +10% blight Mana each turn: +0.10 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of frost (+16%) (3 def, 0 armour)mindwoven silk robe of frost (+16%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +16% cold Changes damage: +11% cold Mental save: +15 Mindpower: +4 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of darkness (+21%) (3 def, 0 armour)spellwoven silk robe of darkness (+21%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +21% darkness Changes damage: +14% darkness Spell save: +16 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of frost (+16%) (0 def, 0 armour)woollen robe of frost (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
pair of voratun boots of uncanny dodging (2 def, 5 armour) pair of voratun boots of uncanny dodging (2 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +2 Ranged Defense: +3 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. restful rough leather gloves (0 def, 1 armour)restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Hat of Arcane Understanding (2 def, 0 armour)Hat of Arcane Understanding (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather cap of constitution (+2) (0 def, 5 armour)insulating drakeskin leather cap of constitution (+2) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Con Changes resistances: +5% cold / +5% fire A cap made of leather. |
This item will automatically be transmogrified when you leave the level. linen wizard hat (1 def, 0 armour)linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour)cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +17% acid / +12% nature / +13% blight A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour)spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 10 physical Changes resistances: +5% arcane Spell save: +10 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour)rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +18% acid Life regen: +4.90 Stamina each turn: +1.30 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel plate armour of stability (5 def, 18 armour)impenetrable dwarven-steel plate armour of stability (5 def, 18 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +24% Changes resistances: +5% physical Physical save: +16 A suit of armour made of metal plates. |
impenetrable stralite plate armour of acid resistance (7 def, 23 armour) impenetrable stralite plate armour of acid resistance (7 def, 23 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +23 Defense: +7 Fatigue: +26% Changes resistances: +16% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 2 opal2 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 2 topaz2 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
sapper's voratun pickaxe (dig speed 11 turns) sapper's voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +5 Changes stats: +3 Str / +1 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. turquoiseturquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of stralite shots of psychokinesis (56/56, 43.5-52.2 power, 5 apr)high-capacity pouch of stralite shots of psychokinesis (56/56, 43.5-52.2 power, 5 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 56 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +9 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. bright yew wand of illumination [power 9] (5 cooldown)bright yew wand of illumination [power 9] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to light the area (rad 9), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. shadowy ash wand of detection [power 7] (15 cooldown)shadowy ash wand of detection [power 7] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to detect the presence of creatures around you (rad 7), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Barundar the Skeleton Berserker level 15
1st Flare 122nd year of Ascendancy at 01:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Barundar the Skeleton Berserker level 10
2nd Mirth 122nd year of Ascendancy at 14:17 see stats
Log
Blade horror uses Psionic Pull.
Blade horror hits Barundar for 81 physical, 36 physical (116 total damage).
Blade horror's physical bleed area effect hits Barundar for 59 physical damage.
Barundar hits Blade horror for 8 nature damage.
Blade horror hits Barundar for 15 physical, 36 physical (51 total damage).
Barundar hits Blade horror for 8 nature damage.
Blade horror hits Barundar for 15 physical, 36 physical (51 total damage).
Barundar hits Blade horror for 8 nature damage.
Blade horror hits Barundar for 17 physical, 36 physical (53 total damage).
Blade horror hits Barundar for 15 physical, 36 physical (51 total damage).
Barundar hits Blade horror for 8 nature damage.
Blade horror's physical bleed area effect hits Barundar for 59 physical damage.
Barundar hits Blade horror for 8 nature damage.
Blade horror hits Barundar for 17 physical, 36 physical (53 total damage).
Barundar the level 18 skeleton berserker was decapitated to death by a blade horror on level 12 of Infinite Dungeon.
Barundar speeds up.
Barundar shakes free of the telekinetic binding
Barundar deactivates Berserker.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Blade horror killed Barundar!
Barundar casts Rune: Shielding.
A shield forms around Barundar.
Saving done.
Welcome to level 19 [Barundar].
Barundar has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Saving game...
