MR.Black the level 8 Cornac Rogue by Brunz727

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp8 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity33 (base 31)
Constitution12 (base 11)
Magic10 (base 10)
Willpower13 (base 10)
Cunning30 (base 20)

Resources

Life194/194
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage38
Accuracy44
Crit Chance15%
APR25
Speed1.00

Offense: Offhand

Damage29
Accuracy44
Crit Chance19%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance7%
Speed1

Offense: Mind

Mindpower23
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight+22%
Darkness+9%
Light+10%
Temporal+15%

Offense: Damage Penetration

Acid+10%

Defense: Base

Armour (hardiness)6 (57.155997060385%)
Defense39
Ranged Defense39
Fatigue0
Physical Save22
Spell Save8
Mental Save18

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 30%( 70%)
Temporal+ 12%( 70%)
Blight+ 22%( 70%)
Nature+ 10%( 70%)
Darkness+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
4/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
3/5

Effects

beneficial effect

Quests

done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 5.96 gold from the transmogrification of
quiver of elm arrows 'Prismpeal' (16/16, 14-19 power, 5 apr).
You gain 0.60 gold from the transmogrification of
arcing quiver of elm arrows (15/15, 16-22 power, 5 apr).
You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of cold resistance (0 def, 7 armour).
You gain 0.67 gold from the transmogrification of
iron plate armour of stability (0 def, 7 armour).
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You gain 7.58 gold from the transmogrification of
stone warden's iron gauntlets of strength (+3) (0 def, 8 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.95 gold from the transmogrification of
acidic iron waraxe of massacre (19-27 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 8.91 gold from the transmogrification of
elm starstaff 'Raingasher' (10-12 power, 2 apr, light element).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (28-41 power, 1 apr).
You gain 0.75 gold from the transmogrification of
copper ring of light (+22%).
You gain 1.00 gold from the transmogrification of
stormshield rune (threshold 2; blocks 1; dur 4; cd 15).
You gain 1.67 gold from the transmogrification of
shielding rune of the wizard (absorb 89; dur 3; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 53; dur 3; cd 15).
You gain 1.09 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 63; cd 21).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 22%; mental; dur 3; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 3; cd 15).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 3; cd 11).
You gain 0.73 gold from the transmogrification of
regeneration infusion (heal 79; 15 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 405%; cd 8).
You gain 1.11 gold from the transmogrification of
healing infusion of the warrior (heal 68; cd 12).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 10).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.