Hobin Rood the level 15 Cornac Archer by Kellopyy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp15 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 14)
Dexterity51 (base 41)
Constitution26 (base 17)
Magic10 (base 10)
Willpower22 (base 10)
Cunning20 (base 20)

Resources

Life397/397
Stamina202/202
Healing Factor1.2316586254954
Regeneration4.4955539830584

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9
See Stealth44.876568527989
See Invisible44.876568527989

Offense: Mainhand

Damage86
Accuracy61
Crit Chance15%
APR10
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+5%
Light+10%
Physical+9%
Lightning+11%
All0%

Offense: Damage Penetration

Nature+9%

Defense: Base

Armour (hardiness)16 (69.687909656376%)
Defense61
Ranged Defense61
Fatigue0
Physical Save24
Spell Save11
Mental Save23

Defense: Resistances

Acid+ 10%( 70%)
Arcane+ 9%( 70%)
All+ 4%( 70%)
Lightning+ 31%( 70%)
Light+ 38%( 70%)
Temporal+ 18%( 70%)
Physical+ 5%( 70%)
Fire+ 27%( 70%)
Darkness+ 24%( 70%)

Defense: Immunities

Confusion Resistance21%
Disarm Resistance30%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery prowess1.30
2/5
2/5
2/5
4/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
1/5
1/5
5/5
3/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Hobin Rood the Cornac Archer level 13
3rd Summertide 122nd year of Ascendancy at 07:23
see stats
Level 10 Got a character to level 10.
By Hobin Rood the Cornac Archer level 10
3rd Mirth 122nd year of Ascendancy at 15:06
see stats
The secret city Discovered the truth about mages.
By Hobin Rood the Cornac Archer level 11
5th Mirth 122nd year of Ascendancy at 16:57
see stats

Log

Talent Infusion: Wild is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a way to the lake of Nur here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 36 block).
You gain 1.54 gold from the transmogrification of
cleansing steel plate armour of acid resistance (0 def, 9 armour).
You gain 1.75 gold from the transmogrification of
impenetrable steel mail armour (2 def, 13 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 3.75 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 3.03 gold from the transmogrification of
steel waraxe of the mystic (14-19 power, 3 apr).
You gain 5.11 gold from the transmogrification of
shimmering ash magestaff of breaching (15-18 power, 3 apr, arcane element).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (16-22 power, 3 apr).
You gain 4.60 gold from the transmogrification of
balanced steel longsword of corruption (16-23 power, 3 apr).
You gain 2.31 gold from the transmogrification of
steel dagger of paradox (12-16 power, 6 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 1.65 gold from the transmogrification of
biting gale rune of the wizard (damage 52; dur 4; cd 16).
There is a way to the old forest here (press '' or right click to use).
Saving game...


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Saving done.


Ran for 11 turns (stop reason: didn't move).