ShieldMans the level 5 Drem Stone Warden by bits___

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassStone Warden
Level / Exp5 / 80%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic23 (base 21)
Willpower20 (base 21)
Cunning10 (base 10)

Resources

Life180/180
Mana174/174
Equilibrium15
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy20
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage13
Accuracy20
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+4%
Physical+10%

Defense: Base

Armour (hardiness)17 (30%)
Defense9
Ranged Defense9
Fatigue21
Physical Save10
Spell Save20
Mental Save10

Defense: Resistances

Physical+ 25%( 70%)
Lightning+ 16%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Dwarven nature1.30
4/5
1/5
0/5
0/5
Spell / Eldritch shield1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Stone Half (ShieldMans) is no longer protecting anyone.

Crystaline Half (ShieldMans) is less protected.

ShieldMans is less protected.

Your summoned Stone Half (ShieldMans) disappears.
Your summoned Crystaline Half (ShieldMans) disappears.

Resting starts...

Rested for 28 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Frenzy is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Lore found:
a new threat (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


There is no way out of this level here.


There is no way out of this level here.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).