Swain of the North the level 10 Higher Enchanter by kingofalltrades

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsOpt-in Adventurers Parties 1.0.4
Spellsword 1.0.4
Talent Point Planner 1.0.4
Added Difficulties 1.0.4
Midnight 1.0.4
Infinite500: Revised high level play for ToME v1.10e 1.0.4
Succor and easement 1.0.1
Training fix for staff combat and mindstar mastery 1.0.4
Draconians 1.0.4
Everything is Unique! 1.0.4
Arcanum Class Pack 1.0.4
Necromancy+ 1.0.4
Druid Class 1.0.4
Items Vault 1.0.3
Doctornull's Class Pack 1.0.4
CampaignMaj'Eyal
ModeIntense Adventure
SexMale
RaceHigher
ClassEnchanter
Level / Exp10 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15.8620865895 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic38 (base 33)
Willpower30 (base 26)
Cunning12 (base 10)

Resources

Life214/214
Mana219/224
Positive0/57
Healing Factor1
Regeneration0.95

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight13
Lite4
Infravision2
See Stealth3
See Invisible3

Offense: Mainhand

Damage21
Accuracy16
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower35
Crit Chance6%
Speed1

Offense: Mind

Mindpower22.9
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+20%
Cold+11%

Defense: Base

Armour (hardiness)0 (34.8620865895%)
Defense12.602006228458
Ranged Defense12.602006228458
Fatigue0
Physical Save27.18337685901
Spell Save30.026003114229
Mental Save20.35

Defense: Resistances

Physical+ 6%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Inanimation1.30
1/5
1/5
1/5
0/5
Spell / Fire alchemy1.30
5/5
1/5
3/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
1/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Force1.20
1/5
0/5
0/5
0/5
Spell / Staff magic1.30
1/5
1/5
1/5
0/5
Race / Higher1.00
1/5
3/5
0/5
0/5
Spell / Energy alchemy1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
active

Equipment

Tool
On fingers
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Swain of the North the Higher Enchanter level 10
6th Mirth 122nd year of Ascendancy at 23:42
see stats

Log

Resting starts...
Talent Heat is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Swain of the North picks up (b.):
iron dagger of massacre (8.5-11.05 power, 5 apr).
Swain of the North picks up (g.):
icy iron shield of gloom (4 def, 2 armour, 23.5 block).
Swain of the North picks up (a.):
teleportation rune of the warrior (range 36).
Swain of the North picks up (b.):
Ring of Insight.
Lore found:
Ring of Insight
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 12 turns (stop reason: dialog is displayed).


Swain of the North wears:
Ring of Insight.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 6 turns (stop reason: hostile spotted to the north (slumbering giant venus flytrap - offscreen)).


Swain of the North picks up (e.):
radiant mossy mindstar (3-3.3 power, 12 apr, mind damage).

Swain of the North deactivates Chant of Fortress.

Swain of the North activates Chant of Fortress.

Swain of the North deactivates Power Armour.

Swain of the North activates Power Armour.

Swain of the North deactivates Magnetize.

Swain of the North activates Magnetize.

Swain of the North deactivates Fiery Hands.

Swain of the North activates Fiery Hands.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (slumbering giant venus flytrap - offscreen)).