Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.4 Spellsword 1.0.4 Talent Point Planner 1.0.4 Infinite500: Revised high level play for ToME v1.10e 1.0.4 Arcanum Class Pack 1.0.4 Extra Dungeons 1.0.4 Druid Class 1.0.4 Doctornull's Class Pack 1.0.4 Everything is Unique! 1.0.4 Items Vault 1.0.3 Added Difficulties 1.0.4 Midnight 1.0.4 Succor and easement 1.0.1 Adventurer Plus Addon 1.0.4 Necromancy+ 1.0.4 Training fix for staff combat and mindstar mastery 1.0.4 Werebeast Class 1.0.4 Draconians 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Intense Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Hero |
| Level / Exp | 7 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 7 on the 28th Voratun 122nd year of Ascendancy at 09:16 / 1 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 7 (base 9) |
| Constitution | 25 (base 22) |
| Magic | 7 (base 9) |
| Willpower | 12 (base 9) |
| Cunning | 9 (base 9) |
Resources
| Life | -27/262 |
| Hate | 100/100 |
| Stamina | 115/123 |
| Healing Factor | 1.134782154204 |
| Regeneration | 30.184596316107 |
Speed
| Mental | +54.868570238343% |
| Attack | 0% |
| Movement | +292.92856398964% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 11 |
| Crit Chance | 12% |
| APR | 7 |
| Speed | 0.65 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Physical | +14% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 11.95 |
| Ranged Defense | 13.95 |
| Fatigue | 2 |
| Physical Save | 24.520880931597 |
| Spell Save | 11.025 |
| Mental Save | 18.541761863193 |
Defense: Resistances
| Light | + 11%( 70%) |
| Lightning | + 14%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed maiming | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is hunting creatures of type / sub-type: giant / troll with 58% effectiveness. Kills: 0 / 11 kills, Damage: +4% / +9%, Attack: +0 / +0, Stun: -- / 0.0%, Outmaneuver: 0.0% / 0.0% Predator |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | A flow of life spins around the target, regenerating 20.16 life per turn. Regeneration |
| beneficial effect | The target is rampaging! (+343% movement speed, +55% attack speed, +14% physical damage, +7 physical save, +7 mental save) Rampaging |
| beneficial effect | The target is recovering 5 life each turn and its healing modifier has been increased by 13%. Recovery |
Quests
You failed to protect the injured seer from death by blue jelly. Escort: injured seer (level 2 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Equipment
| On feet | stalker's pair of rough leather boots of uncanny dodging (2 def, 1 armour) stalker's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
| Around neck | steel amulet 'Elera' steel amulet 'Elera'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +14% lightning / +11% light Changes damage: +9% acid Blindness immunity: +21% Stun/Freeze immunity: +20% Life regen: +0.30 Amulets can have magical properties. |
| Main armor | spiked rough leather armour of cold resistance (1 def, 2 armour) spiked rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Changes resistances: +16% cold A suit of armour made of leather. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In main hand | arcing iron battleaxe of phasing (9.5-14.25 power, 7 apr) arcing iron battleaxe of phasing (9.5-14.25 power, 7 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +16% Damage when this weapon hits: +6 lightning Massive two-handed battleaxes. |
Inventory
iron greatsword (11.5-18.4 power, 1 apr) iron greatsword (11.5-18.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Skullcleaver (16-22.4 power, 3 apr) Skullcleaver (16-22.4 power, 3 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level. iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
iron plate armour of fire resistance (3 def, 7 armour) iron plate armour of fire resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. reinforced iron shield (4 def, 6 armour, 45.5 block)reinforced iron shield (4 def, 6 armour, 45.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. arcing pouch of iron shots (12/12, 11-13.2 power, 1 apr)arcing pouch of iron shots (12/12, 11-13.2 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 11.0 - 13.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 12 Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits(ranged): +5 lightning Shots are used with slings to pummel your foes to death. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Vorosh the Dwarf Hero level 5
17th Voratun 122nd year of Ascendancy at 10:37 see stats
Log
Vorosh starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Vorosh is no longer rampaging.
Your hatred grows even as your life fades! (+4 hate)
Vorosh begins rampaging!
Vorosh hits dragon turtle for 7 physical, 10 fire damage (total 16.25).
Dragon turtle hits Vorosh for 21 physical damage.
Vorosh performs a critical strike!
Your rampage is invigorated by your fierce attack! (+1 duration)
Vorosh hits dragon turtle for 19 physical damage.
Vorosh killed dragon turtle!
Yvudheda the bee swarm summons a War Hound!
Vorosh uses Stunning Blow.
Vorosh misses war hound.
You feel your rampage slowing down. (-1 duration)
Vorosh uses Slash.
Vorosh misses war hound.
You feel your rampage slowing down. (-1 duration)
Yvudheda the bee swarm uses Shield Pummel.
Your hatred grows even as your life fades! (+4 hate)
Vorosh is stunned!
Vorosh hits Yvudheda the bee swarm for 13 physical, 10 fire, 13 physical, 10 fire damage (total 43.65).
Yvudheda the bee swarm hits Vorosh for 13 physical, 11 acid, 20 physical, 11 acid damage (total 54.10).
Your hatred grows even as your life fades! (+6 hate)
Saving done.
Saving done.
Saving game...
