Swain of the North the level 18 Draconian Enchanter by kingofalltrades

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsOpt-in Adventurers Parties 1.0.4
Spellsword 1.0.4
Items Vault 1.0.3
Added Difficulties 1.0.4
Midnight 1.0.4
Infinite500: Revised high level play for ToME v1.10c 1.0.4
Succor and easement 1.0.1
Training fix for staff combat and mindstar mastery 1.0.4
Draconians 1.0.4
Shadow Race 1.0.1
Arcanum Class Pack 1.0.4
Necromancy+ 1.0.4
Druid Class 1.0.4
Everything is Unique! 1.0.4
Doctornull's Class Pack 1.0.4
CampaignMaj'Eyal
ModeIntense Adventure
SexMale
RaceDraconian
ClassEnchanter
Level / Exp18 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24.999999999999 (base 10)
Dexterity10 (base 10)
Constitution41 (base 28)
Magic48 (base 46)
Willpower44 (base 28)
Cunning23 (base 10)

Resources

Life509/509
Mana452/452
Positive17/101
Healing Factor1.12
Regeneration0.84

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth6
See Invisible7

Offense: Mainhand

Damage38
Accuracy11
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower42.333333333333
Crit Chance8%
Speed1

Offense: Mind

Mindpower40.666666666667
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+3%
Temporal+6%
Fire+54%
Cold+12%
All0%

Defense: Base

Armour (hardiness)17.3 (52.5%)
Defense12
Ranged Defense12
Fatigue13
Physical Save21.55
Spell Save29.099999999999
Mental Save21.725

Defense: Resistances

Nature+ 18%( 70%)
Lightning+ 14%( 70%)
Darkness+ 18%( 70%)
Temporal+ 14%( 70%)
Acid+ 14%( 70%)
Fire+ 69%( 70%)
Cold+ 40%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Inanimation1.30
1/5
4/5
1/5
1/5
Spell / Fire alchemy1.30
3/5
1/5
2/5
4/5
Spell / Enhancement1.30
1/5
1/5
1/5
5/5
Spell / Wildfire1.30
1/5
1/5
1/5
0/5
Spell / Ordered hedgemagic1.30
1/5
1/5
1/5
0/5

Generic Talents

Spell / Force1.20
0/5
0/5
0/5
0/5
Race / Draconian1.10
1/5
5/5
Spell / Staff magic1.30
1/5
1/5
1/5
1/5
Spell / Energy alchemy1.30
5/5
1/5
1/5
2/5
Technique / Combat training1.00
3/5
3/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
done
done
done
done
active
active
active
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Swain of the North the Draconian Enchanter level 8
6th Mirth 122nd year of Ascendancy at 10:54
see stats
Level 10 Got a character to level 10.
By Swain of the North the Draconian Enchanter level 10
6th Flare 122nd year of Ascendancy at 16:52
see stats
The Arena Unlocked Arena mode.
By Swain of the North the Draconian Enchanter level 10
9th Flare 122nd year of Ascendancy at 15:45
see stats

Log

Xeruwen the boiling horror hits Xeruwen the boiling horror for 22 fire damage.
Swain of the North feels pain again.

Xeruwen the boiling horror hits Swain of the North for 6 fire damage.
Xeruwen the boiling horror casts Water Bolt.

Xeruwen the boiling horror hits Swain of the North for 58 cold damage.

Xeruwen the boiling horror hits Swain of the North for 17 darkness damage.
Xeruwen the boiling horror hits Xeruwen the boiling horror for 22 fire damage.
Xeruwen the boiling horror casts Moonlight Ray.

Xeruwen the boiling horror's spell attains critical power!
Xeruwen the boiling horror hits Swain of the North for 236 darkness damage.
Xeruwen the boiling horror killed Swain of the North!
Swain of the North the level 18 draconian enchanter was shadowed to death by Xeruwen the boiling horror on level 3 of Lake of Nur.
You have 4 life(s) left.
Swain of the North deactivates Chant of Fortitude.

Swain of the North seems more focused.

Swain of the North deactivates Fiery Hands.

Swain of the North deactivates Inner Power.

Swain of the North deactivates Shield Guardian.

Swain of the North stops burning.

Swain of the North deactivates Power Armour.

You carry too much--you are encumbered!
Drop some of your items.
Swain of the North deactivates Magnetize.

You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...