Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Inventory Show All Tabs By Default 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 37 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 119/239 |
| Stamina | 97/124 |
| Healing Factor | 0.85 |
| Regeneration | 1.7425 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 31 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 20.55155129143 |
| Spell Save | 8.2651815182937 |
| Mental Save | 11.609345417806 |
Defense: Resistances
| Acid | + 9%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 239 life. |
Class Talents
Generic Talents
Effects
| beneficial effect | The target is engaged in a grapple. Any movement will break the effect as will some unarmed talents. Grappling |
| detrimental effect | The target is poisoned, taking 2.14 nature damage per turn and decreasing all heals received by 15%. Insidious Poison |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Equipment
| On hands | rough leather gloves rough leather gloves1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
A new foe appears in the ring of blood!
Orc soldier uses Infusion: Regeneration.
Orc soldier starts regenerating health quickly.
A new foe appears in the ring of blood!
Slave combatant is poisoned!
Orc soldier hits slave combatant for 41 physical, 8 nature, 3 nature, 8 temporal damage (total 59.14).
Orc soldier hits slave combatant for 3 nature damage.
Slave combatant uses Clinch.
Slave combatant activates Grappling Stance.
Orc soldier is grappled!
Slave combatant is engaged in a grapple!
Orc soldier hits slave combatant for 3 nature damage.
Slave combatant uses Maim.
Orc soldier is maimed.
Orc soldier uses Crush.
Slave combatant is pinned to the ground.
Orc soldier hits slave combatant for 42 physical, 8 nature, 3 nature, 8 temporal damage (total 59.40).
Slave combatant hits orc soldier for 46 physical damage.
Orc soldier hits slave combatant for 3 nature damage.
Slave combatant deactivates Grappling Stance.
Orc soldier hits slave combatant for 3 nature damage.
