mobdeep the level 7 Cornac Necromancer by mobtown

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
QuickTome: Orb of Communication 1.3.1
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic30 (base 30)
Willpower13 (base 13)
Cunning17 (base 17)

Resources

Life141/141
Mana77/77
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth13.103548063849
See Invisible17.213205321525

Offense: Mainhand

Damage11
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+10%
Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save7
Spell Save15
Mental Save10

Defense: Resistances

Nature+ 15%( 70%)
Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 18 turns (stop reason: hostile spotted to the southeast (king cobra)).


Mobdeep casts Invoke Darkness.

Mobdeep rips more animus from its victim. (+1 more soul)

mobdeep hits King cobra for 127 darkness damage.
mobdeep killed King cobra!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Mobdeep wears (replacing
elm starstaff (10-12 power, 2 apr, physical element)): elm starstaff of illumination (10-12 power, 2 apr, physical element).

You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
Mobdeep wears:
iron torque of kinetic psionic shield [power 23] (20 cooldown).

Mobdeep wears (replacing
miner's rough leather cap (0 def, 3 armour)): insulating linen wizard hat of nature (+6%) (1 def, 0 armour).

Mobdeep wears:
Withering Orbs.
Talent Command Staff is ready to use.

You gain 0.96 gold from the transmogrification of
arcing iron waraxe (11-15.4 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Mobdeep deactivates Keen Senses.

Mobdeep deactivates Blurred Mortality.

Mobdeep deactivates Necrotic Aura.