mobdeep the level 11 Cornac Alchemist by mobtown

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp11 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity12 (base 10)
Constitution25 (base 25)
Magic36 (base 36)
Willpower19 (base 11)
Cunning13 (base 10)

Resources

Life290/290
Mana215/215
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage50
Accuracy6
Crit Chance4%
APR8
Speed1.00

Offense: Spell

Spellpower34
Crit Chance4%
Speed1

Offense: Mind

Mindpower22.25
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+26%
Blight+9%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense19.7
Ranged Defense19.7
Fatigue2
Physical Save13.3
Spell Save19.25
Mental Save18.2

Defense: Resistances

Light+ 9%( 70%)
All 0%( 70%)
Blight+ 20%( 70%)
Fire+ 13%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Pinning Resistance22%
Confusion Resistance14%
Instadeath Resistance100%
Disarm Resistance22%
Poison Resistance30%
Knockback Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
0/5
0/5
0/5
0/5
Spell / Infusion1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
5/5
1/5
0/5
0/5
Spell / Golemancy1.30
4/5
5/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
5/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
1/5
1/5
1/5

Effects

Quests

done
done
done
done
active
done
done

Equipment

Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By mobdeep the Cornac Alchemist level 10
4th Mirth 122nd year of Ascendancy at 18:52
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By mobdeep the Cornac Alchemist level 8
79th Pyre 122nd year of Ascendancy at 10:55
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

Rested for 72 turns (stop reason: all resources and life at maximum).


Mobdeep casts Extract Gems.

You extract
amethyst from flaming steel greatsword of daylight (25.5-40.8 power, 2 apr)

Mobdeep casts Extract Gems.

You extract
aquamarine from steel mace of crippling (12.5-17.5 power, 3 apr)

Mobdeep casts Extract Gems.

You extract
topaz from huntsman's steel waraxe (11.5-16.1 power, 3 apr)

Mobdeep casts Extract Gems.

You extract
amethyst from steel waraxe (12.5-17.5 power, 3 apr)

Mobdeep casts Extract Gems.

You extract
aquamarine from shocking steel shield of cold resistance (+16%) (6 def, 2 armour, 42 block)

There is a ladder to the next level here (press '' or right click to use).

You gain 0.35 gold from the transmogrification of
supercharged ash totem of thorny skin [power 37] (29 cooldown).
You gain 1.22 gold from the transmogrification of
hardened leather armour of acid resistance (3 def, 6 armour).
You gain 1.90 gold from the transmogrification of
ash starstaff of might (15-18 power, 3 apr, light damage).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 2.16 gold from the transmogrification of
vision rune of the wizard (radius 8; dur 16; see animal).
You gain 1.95 gold from the transmogrification of
insidious poison infusion of the duelist (13 nature damage, 20% healing reduction).
You gain 0.68 gold from the transmogrification of
healing infusion (heal 62).
There is a ladder to the previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.