Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 44 (base 44) |
| Dexterity | 15 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 12 (base 12) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 392/392 |
| Mana | 179/179 |
| Stamina | 156/156 |
| Positive | 3/98 |
| Healing Factor | 1.75 |
| Regeneration | 0.4375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 52 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.1 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
Defense: Base
| Armour (hardiness) | 26.38 (100%) |
| Defense | 16.75 |
| Ranged Defense | 16.75 |
| Fatigue | 14 |
| Physical Save | 22.649021307924 |
| Spell Save | 11.685341199824 |
| Mental Save | 10.669387338464 |
Defense: Resistances
| Acid | + 24%(100%) |
| Darkness | + 30%(100%) |
| All | + 15%(100%) |
| Cold | + 37%(100%) |
| Nature | + 30%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| In main hand | Kindletrial (34-54.4 power, 2 apr) Kindletrial (34-54.4 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Accuracy: +10 Defense: +11 Changes damage: +6% light Maximum hate: +6.00 Massive two-handed swords. |
Inventory
Duskglory (26.5-37.1 power, 4 apr) Duskglory (26.5-37.1 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +6 mind When wielded/worn: Damage when the wearer hits(melee): 4 darkness Changes resistances penetration: +5% temporal It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
Viperglean (10.5-14.7 power, 3 apr) Viperglean (10.5-14.7 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +7 darkness Damage conversion: 10% nature Damage against: +5% Humanoid When wielded/worn: Accuracy: +12 Defense: +13 Changes resistances penetration: +5% nature Changes damage: +9% nature One-handed war axes. |
Glowterror (10 def, 15 armour, 219 block) Glowterror (10 def, 15 armour, 219 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +15 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 6 light Changes resistances: +18% fire Changes damage: +3% light Talent granted: +4 Block Handheld deflection devices |
Achievements
Log
Something hits Golem (servant of mobdeep) for 4 cold damage.
Golem (servant of mobdeep) hits Something for 64 physical, 3 mind, 4 darkness (71 total damage).
Golem (servant of mobdeep) is recovering from the damage!
Golem (servant of mobdeep) is knocked back!
Something hits Golem (servant of mobdeep) for 166 physical damage.
Mobdeep casts Refit Golem.
Golem (servant of mobdeep) receives 677 healing from mobdeep.
Mobdeep casts Channel Staff.
Mobdeep's Channel Staff hits Snow giant boulder thrower for 88 darkness damage.
Mobdeep casts Channel Staff.
You collect a new ingredient: snow giant kidney.
Snow giant boulder thrower hits Golem (servant of mobdeep) for 4 cold damage.
Golem (servant of mobdeep) hits Snow giant boulder thrower for 63 physical damage.
Golem (servant of mobdeep) killed Snow giant boulder thrower!
Golem (servant of mobdeep) has finished recovering.
Resting starts...
Talent Refit Golem is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).
Mobdeep casts Command Staff.
Character control switched to golem (servant of mobdeep).
Golem (servant of mobdeep) wears(replacing): Kindletrial (34-54.4 power, 2 apr).
