mobdeep the level 27 Cornac Alchemist by mobtown

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp27 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution15 (base 13)
Magic66 (base 58)
Willpower63 (base 49)
Cunning21 (base 10)

Resources

Life452/452
Mana297/297
Positive0/128
Healing Factor1
Regeneration1.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible10

Offense: Mainhand

Damage82
Accuracy5
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower55
Crit Chance29%
Speed1

Offense: Mind

Mindpower40.166666666667
Crit Chance4%
Speed1

Offense: Damage Bonus

Temporal+6%
Fire+47%
All0%

Offense: Damage Penetration

Blight+8%
Physical+8%
Fire+12%

Defense: Base

Armour (hardiness)19.667335390921 (30%)
Defense33.008667695461
Ranged Defense33.008667695461
Fatigue2
Physical Save29.375
Spell Save46.383333333333
Mental Save40.8

Defense: Resistances

Blight+ 16%( 70%)
Physical+ 5%( 70%)
Cold -2%( 70%)
All 0%( 70%)
Lightning+ 9%( 70%)
Light+ 8%( 70%)
Temporal+ 20%( 70%)
Darkness+ 18%( 70%)
Arcane -5%( 70%)
Fire+ 70%( 70%)
Nature+ 5%( 70%)

Defense: Immunities

Knockback Resistance5%
Stun Resistance37%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
0/5
0/5
0/5
0/5
Spell / Infusion1.30
1/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
4/5
5/5
5/5
Spell / Fire alchemy1.30
5/5
1/5
1/5
1/5
Spell / Golemancy1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
5/5
2/5
0/5
Spell / Stone alchemy1.30
5/5
5/5
1/5
1/5

Effects

talent
talent

Quests

active
done
done
done
done
done
done
done
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done
done
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active
done
active
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active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Earth Master Killed Harkor'Zun and unlocked Stone magic.
By mobdeep the Cornac Alchemist level 18
58th Dusk 122nd year of Ascendancy at 00:13
see stats
Exterminator Killed 1000 creatures.
By mobdeep the Cornac Alchemist level 19
59th Dusk 122nd year of Ascendancy at 15:14
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By mobdeep the Cornac Alchemist level 17
31st Dusk 122nd year of Ascendancy at 18:27
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By mobdeep the Cornac Alchemist level 18
37th Dusk 122nd year of Ascendancy at 22:24
see stats
Level 10 Got a character to level 10.
By mobdeep the Cornac Alchemist level 10
7th Mirth 122nd year of Ascendancy at 08:08
see stats
Level 20 Got a character to level 20.
By mobdeep the Cornac Alchemist level 20
60th Dusk 122nd year of Ascendancy at 10:12
see stats
Size matters Did over 600 damage in one attack.
By mobdeep the Cornac Alchemist level 26
5th Haze 122nd year of Ascendancy at 00:09
see stats
The Arena Unlocked Arena mode.
By mobdeep the Cornac Alchemist level 7
78th Pyre 122nd year of Ascendancy at 07:50
see stats
The secret city Discovered the truth about mages.
By mobdeep the Cornac Alchemist level 9
3rd Mirth 122nd year of Ascendancy at 20:50
see stats
Treasure Hunter Amassed 1000 gold pieces.
By mobdeep the Cornac Alchemist level 22
71st Dusk 122nd year of Ascendancy at 21:15
see stats
Vampire crusher Destroyed the Master in its lair of the Dreadfell.
By mobdeep the Cornac Alchemist level 25
4th Haze 122nd year of Ascendancy at 09:23
see stats

Log


The rod emits a strange noise, glows briefly and returns to normal.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


The rod emits a strange noise, glows briefly and returns to normal.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

You don't see how to get there...


There is an exit to the worldmap here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).

The raging fire around mobdeep calms down and disappears.