Hakrash the level 50 Whitehoof Skirmisher by demokory

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassSkirmisher
Level / Exp50 / 634%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 10)
Dexterity77 (base 60)
Constitution37 (base 28)
Magic84 (base 60)
Willpower19 (base 11)
Cunning82 (base 60)

Resources

Life1552/1552
Positive177/177
Stamina274/274
Steam100/100
Healing Factor1.3841015905905
Regeneration23.149629150393

Speed

Mental0%
Attack0%
Movement+130%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite17
Infravision6

Offense: Mainhand

Damage237
Accuracy71
Crit Chance52%
APR34
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower55
Crit Chance25%
Speed1

Offense: Mind

Mindpower38
Crit Chance25%
Speed1

Offense: Damage Bonus

Darkness+47%
Light+53%
Arcane+35%
Physical+40%
All+32%

Offense: Damage Penetration

Darkness+40%
Physical+65%
All+25%

Defense: Base

Armour (hardiness)85 (100%)
Defense85
Ranged Defense85
Fatigue3.9238052216851
Physical Save65
Spell Save42
Mental Save41

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 6%( 70%)
Physical+ 3%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)
Darkness+ 70%( 70%)
Light+ 23%( 70%)
Temporal+ 40%( 70%)
Fire+ 10%( 70%)
Lightning+ 10%( 70%)

Defense: Immunities

Stun Resistance40%
Confusion Resistance83%
Poison Resistance100%
Disarm Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance25%
Silence Resistance50%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Implants
Runes
Implants
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
5/5
5/5
5/5
5/5
Technique / Buckler Training1.30
5/5
1/5
5/5
1/5
Cunning / Poisons1.30
4/5
1/5
5/5
5/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
5/5
4/5
3/5
5/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.20
5/5
5/5
3/5
1/5
Steamtech / Physics1.00
1/5
2/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
2/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5
Celestial / Chants1.00
1/5
1/5
1/5
0/5
Technique / Conditioning1.00
1/5
4/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
4/5
Cunning / Scoundrel1.30
1/5
5/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Hakrash the Whitehoof Skirmisher level 10
19th Retaking 124th year of Ascendancy at 23:12
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Hakrash the Whitehoof Skirmisher level 12
33rd Retaking 124th year of Ascendancy at 22:47
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Hakrash the Whitehoof Skirmisher level 28
50th Revenge 124th year of Ascendancy at 01:04
see stats
Fear me not! (Roguelike) Survived the Fearscape!
By Hakrash the Whitehoof Skirmisher level 47
34th Loss 124th year of Ascendancy at 00:15
see stats
I did not want that! (Roguelike) Tricked Nektosh into killing one of his own people.
By Hakrash the Whitehoof Skirmisher level 21
31st Revenge 124th year of Ascendancy at 05:45
see stats
Level 10 (Roguelike) Got a character to level 10.
By Hakrash the Whitehoof Skirmisher level 10
17th Retaking 124th year of Ascendancy at 05:39
see stats
Level 20 (Roguelike) Got a character to level 20.
By Hakrash the Whitehoof Skirmisher level 20
20th Revenge 124th year of Ascendancy at 06:58
see stats
Level 30 (Roguelike) Got a character to level 30.
By Hakrash the Whitehoof Skirmisher level 30
11st Pain 124th year of Ascendancy at 15:33
see stats
Level 40 (Roguelike) Got a character to level 40.
By Hakrash the Whitehoof Skirmisher level 40
15th Loss 124th year of Ascendancy at 07:37
see stats
Level 50 (Roguelike) Got a character to level 50.
By Hakrash the Whitehoof Skirmisher level 50
43rd Loss 124th year of Ascendancy at 09:02
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Hakrash the Whitehoof Skirmisher level 50
44th Loss 124th year of Ascendancy at 13:01
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By Hakrash the Whitehoof Skirmisher level 32
35th Pain 124th year of Ascendancy at 04:56
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By Hakrash the Whitehoof Skirmisher level 43
17th Loss 124th year of Ascendancy at 21:09
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Hakrash the Whitehoof Skirmisher level 23
37th Revenge 124th year of Ascendancy at 23:23
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Hakrash the Whitehoof Skirmisher level 50
46th Loss 124th year of Ascendancy at 01:32
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Hakrash the Whitehoof Skirmisher level 40
16th Loss 124th year of Ascendancy at 07:16
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By Hakrash the Whitehoof Skirmisher level 25
42nd Revenge 124th year of Ascendancy at 15:00
see stats
To the Bitter End (Roguelike) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Hakrash the Whitehoof Skirmisher level 50
46th Loss 124th year of Ascendancy at 14:19
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By Hakrash the Whitehoof Skirmisher level 43
17th Loss 124th year of Ascendancy at 23:23
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Hakrash the Whitehoof Skirmisher level 28
50th Revenge 124th year of Ascendancy at 07:54
see stats

Log

Ran for 2 turns (stop reason: taken damage).

Lava floor hits
Hakrash for (19 flat reduction), 0 fire (0 total damage).
Ran for 2 turns (stop reason: taken damage).


Lava floor hits
Hakrash for (26 flat reduction), 0 fire (0 total damage).
There is a Stair to the ruins here (press '' or right click to use).

There is a ladder to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 39 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


There is a Stair to the cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

There is a Stair to the cave here (press '' or right click to use).

There is a Stair to the cave here (press '' or right click to use).