STOPME the level 19 Halfling Archmage by RigwortMASTERWIZARD

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArchmage
Level / Exp19 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity16 (base 10)
Constitution20 (base 15)
Magic62 (base 39)
Willpower48 (base 32)
Cunning42 (base 20)

Resources

Life326/326
Mana416/416
Healing Factor1.0870588855781
Regeneration2.4458824925507

Speed

Mental0%
Attack0%
Movement-1.9984014443253E-12%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage31
Accuracy12
Crit Chance12%
APR4
Speed1.00

Offense: Spell

Spellpower52
Crit Chance24%
Speed1

Offense: Mind

Mindpower40
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+21%
Blight+18%
Arcane+49%
Cold+31%
All0%
Darkness+8%
Light+3%
Temporal+8%
Lightning+31%
Fire+31%
Nature+3%

Offense: Damage Penetration

Darkness+10%
Lightning+25%
Temporal+10%
Cold+25%
Arcane+25%
Fire+25%
Nature+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save16
Spell Save32
Mental Save35

Defense: Resistances

Darkness+ 19%( 70%)
Lightning+ 14%( 70%)
Acid+ 29%( 70%)
Temporal+ 22%( 70%)
Blight+ 18%( 70%)
Arcane+ 18%( 70%)
Fire+ 12%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (4/4)

Runes
Infusions
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
3/5
5/5
0/5
Spell / Arcane1.30
1/5
1/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
4/5
1/5
1/5

Effects

Quests

done
active
done
done
done
done
done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By STOPME the Halfling Archmage level 19
2nd Haze 122nd year of Ascendancy at 23:38
see stats
Exterminator Killed 1000 creatures.
By STOPME the Halfling Archmage level 18
44th Dusk 122nd year of Ascendancy at 16:06
see stats
Level 10 Got a character to level 10.
By STOPME the Halfling Archmage level 10
8th Mirth 122nd year of Ascendancy at 15:02
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By STOPME the Halfling Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:34
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By STOPME the Halfling Archmage level 19
74th Dusk 122nd year of Ascendancy at 18:39
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By STOPME the Halfling Archmage level 17
39th Dusk 122nd year of Ascendancy at 13:01
see stats
Treasure Hunter Amassed 1000 gold pieces.
By STOPME the Halfling Archmage level 19
74th Dusk 122nd year of Ascendancy at 18:39
see stats

Log

STOPME's arcane area effect hits Zubulaith the master vampire for (11 blocked), 0 fire, (7 blocked), 0 cold, (13 blocked), 0 lightning, (14 blocked), 0 arcane (0 total damage).
STOPME's arcane area effect hits Veloma the lesser vampire for
13 fire, 7 cold, 13 lightning, 15 arcane (47 total damage).
STOPME receives 34 healing from Temporal Restoration Field.
Zubulaith the master vampire performs a diseased attack against STOPME.
STOPME is afflicted by a rotting disease!

Zubulaith the master vampire hits STOPME for 181 physical damage.
STOPME the level 19 halfling archmage was impaled to death by Zubulaith the master vampire on level 2 of Last Hope Graveyard.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Zubulaith the master vampire killed STOPME!
Saving game...

Resting starts...

Talent Phase Door is ready to use.
Talent Feather Wind is ready to use.
Talent Arcane Vortex is ready to use.
Talent Rune: Shielding is ready to use.
Talent Temporal Shield is ready to use.
Talent Shielding is ready to use.
Talent Teleport is ready to use.
Talent Disruption Shield is ready to use.
Talent Displacement Shield is ready to use.
Talent Probability Travel is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).


Saving done.


There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!