Hit em boy the level 1 Ogre Wyrmic by Piras

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassWyrmic
Level / Exp1 / 45%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic12 (base 10)
Willpower16 (base 16)
Cunning12 (base 10)

Resources

Life114/114
Stamina115/115
Equilibrium19
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy19
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+10%
All0%

Defense: Base

Armour (hardiness)6.5 (43.636363636364%)
Defense5
Ranged Defense7
Fatigue13
Physical Save14
Spell Save13
Mental Save13

Defense: Resistances

Acid+ 20%( 70%)
Cold+ 1%( 70%)
Physical+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

On fingers
Around neck
In main hand
Light source
On feet
Main armor

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.
Rested for 61 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the east (white ooze)).


There is a ladder to the next level here (press '' or right click to use).

Hit em boy hits White ooze for 25 physical damage.
Hit em boy killed White ooze!

Hit em boy picks up (c.):
prismatic iron plate armour (3 def, 7 armour).
Hit em boy picks up (g.):
ametrine.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Hit em boy picks up (e.):
agate.
There is a ladder to the next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Hit em boy deactivates Wild Growth.