











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 1004% |
Size | medium |
Lifes / Deaths | Killed by naga tidecaller at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:41 / 89Killed by Lisimina the midge swarm at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:46 Killed by Gunsnake at level 9 on the 5th Haze 122nd year of Ascendancy at 02:02 Killed by Gunsnake at level 9 on the 5th Haze 122nd year of Ascendancy at 03:26 Killed by red crystal at level 11 on the 16th Haze 122nd year of Ascendancy at 07:42 Killed by thief at level 12 on the 16th Haze 122nd year of Ascendancy at 23:52 Killed by elven blood mage at level 12 on the 19th Haze 122nd year of Ascendancy at 06:42 Killed by elven cultist at level 13 on the 19th Haze 122nd year of Ascendancy at 08:29 Killed by elven cultist at level 13 on the 19th Haze 122nd year of Ascendancy at 09:09 Killed by elven cultist at level 13 on the 19th Haze 122nd year of Ascendancy at 12:07 Killed by worm that walks at level 18 on the 50th Haze 122nd year of Ascendancy at 13:13 Killed by worm that walks at level 18 on the 50th Haze 122nd year of Ascendancy at 14:39 Killed by Gluba the maulotaur at level 20 on the 60th Haze 122nd year of Ascendancy at 08:17 Killed by Xogawyn the snow giant boulder thrower at level 21 on the 61st Haze 122nd year of Ascendancy at 22:27 Killed by faeros at level 21 on the 61st Haze 122nd year of Ascendancy at 23:19 Killed by netherworm mass at level 21 on the 62nd Haze 122nd year of Ascendancy at 06:18 Killed by Betovena the skeleton warrior at level 22 on the 77th Haze 122nd year of Ascendancy at 12:12 Killed by skeleton warrior at level 22 on the 78th Haze 122nd year of Ascendancy at 20:37 Killed by Subject Z at level 23 on the 79th Haze 122nd year of Ascendancy at 13:46 Killed by Assassin Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 23:30 Killed by war hound at level 24 on the 17th Regrowth 123rd year of Ascendancy at 16:16 Killed by Xerygara the water imp at level 24 on the 17th Regrowth 123rd year of Ascendancy at 22:39 Killed by Arywe the giant eel at level 24 on the 18th Regrowth 123rd year of Ascendancy at 02:00 Killed by worm that walks at level 24 on the 19th Regrowth 123rd year of Ascendancy at 16:26 Killed by Mirror Image (Isivena the temporal stalker) at level 26 on the 61st Regrowth 123rd year of Ascendancy at 14:20 Killed by Isivena the temporal stalker at level 26 on the 61st Regrowth 123rd year of Ascendancy at 16:01 Killed by Xereba the dredge captain at level 26 on the 61st Regrowth 123rd year of Ascendancy at 20:41 Killed by Eilinamita the faeros at level 28 on the 77th Regrowth 123rd year of Ascendancy at 21:47 Killed by Cindend the krog at level 28 on the 22nd Pyre 123rd year of Ascendancy at 12:17 Killed by Sunny II's Inner Demon at level 29 on the 34th Pyre 123rd year of Ascendancy at 14:16 Killed by dreaming horror at level 30 on the 56th Pyre 123rd year of Ascendancy at 07:44 Killed by Xanildathra the Guardian at level 30 on the 56th Pyre 123rd year of Ascendancy at 18:21 Killed by Xanildathra the Guardian at level 30 on the 56th Pyre 123rd year of Ascendancy at 20:05 Killed by orc necromancer at level 31 on the 57th Pyre 123rd year of Ascendancy at 12:47 Killed by searing horror at level 31 on the 57th Pyre 123rd year of Ascendancy at 19:00 Killed by searing horror at level 31 on the 57th Pyre 123rd year of Ascendancy at 20:43 Killed by searing horror at level 31 on the 57th Pyre 123rd year of Ascendancy at 22:23 Killed by searing horror at level 31 on the 58th Pyre 123rd year of Ascendancy at 00:03 Killed by orc necromancer at level 31 on the 58th Pyre 123rd year of Ascendancy at 17:53 Killed by Sleeping Polanne at level 32 on the 63rd Pyre 123rd year of Ascendancy at 07:26 Killed by Lord of Skulls (warrior) at level 33 on the 66th Pyre 123rd year of Ascendancy at 10:42 Killed by orc archer at level 34 on the 68th Pyre 123rd year of Ascendancy at 14:45 Killed by Glille the corrupted protosentient globula at level 35 on the 2nd Dusk 123rd year of Ascendancy at 05:45 Killed by Golbug the Destroyer at level 35 on the 3rd Dusk 123rd year of Ascendancy at 05:30 Killed by overpowered greater multi-hued wyrm at level 39 on the 22nd Dusk 123rd year of Ascendancy at 05:40 Killed by overpowered greater multi-hued wyrm at level 40 on the 22nd Dusk 123rd year of Ascendancy at 08:06 Killed by Voridheba the orc cryomancer at level 41 on the 53rd Dusk 123rd year of Ascendancy at 08:03 Killed by Eilinatira the orc cryomancer at level 41 on the 54th Dusk 123rd year of Ascendancy at 08:47 Killed by Rikkelora the daelach at level 42 on the 54th Dusk 123rd year of Ascendancy at 21:08 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 56th Dusk 123rd year of Ascendancy at 06:37 Killed by Lisydawyn the radiant horror at level 43 on the 56th Dusk 123rd year of Ascendancy at 11:21 Killed by The One That Writes at level 43 on the 57th Dusk 123rd year of Ascendancy at 04:12 Killed by The One That Writes at level 43 on the 57th Dusk 123rd year of Ascendancy at 06:29 Killed by worm that walks at level 43 on the 57th Dusk 123rd year of Ascendancy at 07:44 Killed by The One That Writes at level 43 on the 57th Dusk 123rd year of Ascendancy at 09:33 Killed by worm that walks at level 43 on the 57th Dusk 123rd year of Ascendancy at 11:12 Killed by Emelera the orc pyromancer at level 44 on the 58th Dusk 123rd year of Ascendancy at 01:14 Killed by Gybrevena the sandworm at level 44 on the 66th Dusk 123rd year of Ascendancy at 21:50 Killed by Eilinaredhema the orc soldier at level 44 on the 67th Dusk 123rd year of Ascendancy at 06:04 Killed by orc necromancer at level 45 on the 77th Dusk 123rd year of Ascendancy at 19:15 Killed by orc master assassin at level 45 on the 77th Dusk 123rd year of Ascendancy at 23:52 Killed by minotaur at level 46 on the 3rd Haze 123rd year of Ascendancy at 18:55 Killed by orc master wyrmic at level 46 on the 4th Haze 123rd year of Ascendancy at 05:51 Killed by orc warrior at level 46 on the 4th Haze 123rd year of Ascendancy at 08:27 Killed by Zuboyawyn the orc master wyrmic at level 46 on the 4th Haze 123rd year of Ascendancy at 09:26 Killed by Beletira the fire wyrm at level 47 on the 4th Haze 123rd year of Ascendancy at 17:25 Killed by orc berserker at level 47 on the 17th Haze 123rd year of Ascendancy at 04:52 Killed by Grushnak, Battlemaster of the Pride at level 48 on the 18th Haze 123rd year of Ascendancy at 08:51 Killed by Vorelaith the orc fighter at level 48 on the 18th Haze 123rd year of Ascendancy at 10:32 Killed by Poradatta the poison ooze at level 48 on the 31st Haze 123rd year of Ascendancy at 08:58 Killed by Poradatta the poison ooze at level 48 on the 31st Haze 123rd year of Ascendancy at 10:40 Killed by Gisemira the crimson ooze at level 48 on the 32nd Haze 123rd year of Ascendancy at 11:10 Killed by Rishu the onilug at level 49 on the 33rd Haze 123rd year of Ascendancy at 08:28 Killed by Xeromira the orc pyromancer at level 49 on the 33rd Haze 123rd year of Ascendancy at 23:30 Killed by orc high pyromancer at level 49 on the 34th Haze 123rd year of Ascendancy at 12:01 Killed by Yakrma the forge-giant at level 49 on the 35th Haze 123rd year of Ascendancy at 03:36 Killed by Lisowe the orc berserker at level 49 on the 35th Haze 123rd year of Ascendancy at 09:57 Killed by Vorurinne the lesser vampire at level 49 on the 35th Haze 123rd year of Ascendancy at 12:53 Killed by Belyriamiba the skeleton master archer at level 50 on the 36th Haze 123rd year of Ascendancy at 23:35 Killed by Xygaba the orc high cryomancer at level 50 on the 37th Haze 123rd year of Ascendancy at 06:28 Killed by Xanudath the shadowblade at level 50 on the 37th Haze 123rd year of Ascendancy at 10:19 Killed by Elamita the orc pyromancer at level 50 on the 37th Haze 123rd year of Ascendancy at 14:28 Killed by Elamita the orc pyromancer at level 50 on the 37th Haze 123rd year of Ascendancy at 16:34 Killed by Xanusewen the orc pyromancer at level 50 on the 37th Haze 123rd year of Ascendancy at 23:00 Killed by Arugarin the warg at level 50 on the 38th Haze 123rd year of Ascendancy at 02:40 Killed by Xanyreta the orc mage-hunter at level 50 on the 38th Haze 123rd year of Ascendancy at 09:27 Killed by Elandar at level 50 on the 39th Haze 123rd year of Ascendancy at 08:41 Killed by Elandar at level 50 on the 39th Haze 123rd year of Ascendancy at 10:28 Killed by Caldizar at level 50 on the 39th Haze 123rd year of Ascendancy at 12:56 |
Primary Stats
Strength | 82 (base 60) |
Dexterity | 24 (base 10) |
Constitution | 13 (base 10) |
Magic | 115 (base 60) |
Willpower | 80 (base 52) |
Cunning | 90 (base 49) |
Resources
Life | -320304/1015 |
Positive | 114/197 |
Stamina | 389/422 |
Healing Factor | 1.0283363011315 |
Regeneration | 2.3137566775459 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 2 |
Offense: Mainhand
Damage | 244 |
Accuracy | 44 |
Crit Chance | 100% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 65 |
Crit Chance | 77% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Blight | +20% |
Physical | +17% |
Cold | +11% |
All | +5% |
Darkness | +44% |
Light | +146% |
Temporal | +20% |
Fire | +11% |
Lightning | +11% |
Offense: Damage Penetration
Temporal | +10% |
Light | +85% |
All | 0% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 10 |
Physical Save | 26 |
Spell Save | 47 |
Mental Save | 39 |
Defense: Resistances
Darkness | + 51%( 70%) |
Light | + 70%( 70%) |
Temporal | + 24%( 70%) |
Blight | + 26%( 70%) |
Fire | + 21%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 67% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1285. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed hummerhorn wing. * You've found the needed vial of fire wyrm saliva. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +1 Str / +1 Dex / +3 Con Changes damage: +3% light Light radius: +3 Infravision radius: +2 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Changes stats: +4 Wil Critical mult.: +13.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Dex Changes resistances: +12% light Changes resistances penetration: +25% light Changes damage: +21% light A cap made of leather. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +11.0% Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes resistances: +12% light / +18% darkness Changes resistances penetration: +10% light Changes damage: +6% light / +6% darkness Critical mult.: +10.00% Spell crit. chance: +11% Mental crit. chance: +14% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 305 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 12 light Changes stats: +3 Cun / +5 Mag Changes damage: +12% light Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Damage (Melee): 18 light Damage (Ranged): 18 light Changes stats: +3 Mag Changes damage: +13% light / +5% all Spellpower: +9 (+2 eff.) Mindpower: +9 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 6 blight / 10 fire Changes stats: +3 Mag Changes damage: +6% acid / +21% light / +15% blight / +6% fire / +6% lightning / +6% cold Spellpower: +3 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Mag / +14 Wil / +7 Cun Damage against: +35% Summoned Reduced damage from: +31% Summoned Spell crit. chance: +5% A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 155% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +136 Damage (Melee): +13 light / +16 darkness When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +5 Cun / +4 Mag Changes resistances: +14% light / +11% darkness Changes damage: +18% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +33 (+5 eff.) Armour: +6 Defense: +22 (+11 eff.) Fatigue: -4% Changes stats: +2 Str / +2 Dex / +2 Wil Changes damage: +12% physical Critical mult.: +10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun Changes resistances: +12% blight / +6% fire / +9% temporal / +13% all Changes resistances penetration: +10% temporal Changes damage: +15% temporal / +25% light / +21% darkness Poison immunity: +20% Life regen: +2.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() wild infusion (res 22%; mental; dur 4; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 564.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +16 acid When wielded/worn: Changes stats: +5 Str / +9 Dex / +9 Mag / +13 Wil / +9 Cun / +10 Con Changes resistances: +6% temporal / +12% fire / +3% nature / +3% darkness Massive two-handed battleaxes. |
![]() truestriking voratun dagger (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+8 eff.) Armour penetration: +15 Changes resistances penetration: +15% physical Sharp, short and deadly. |
![]() truestriking voratun greatsword of torment (175% power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +35 (+12 eff.) Armour penetration: +19 Changes resistances penetration: +21% physical Massive two-handed swords. |
![]() thought-forged voratun mace of amnesia (156% power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 33% chance to reduce all saves and defense by 32 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +25 mind When wielded/worn: Changes stats: +7 Cun / +7 Wil Blunt and deadly. |
![]() dragonbone magestaff 'Urthuldir' (136% power, 6 apr, lightning element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Dex / +4 Cun / +9 Con Changes damage: +30% lightning / +18% temporal / +19% arcane / +18% acid Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
![]() dragonbone starstaff of wizardry (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +110.00 Spellpower: +26 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Damage when hit (Melee): 4 light Changes stats: +1 Dex / +5 Wil Changes damage: +3% light Stealth bonus: +6 Equilibrium when hit: +0.04 Maximum psi: +10.00 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +27% light / +9% all Changes resistances penetration: +20% blight Changes damage: +18% light Spellpower: +30 (+8 eff.) Spell crit. chance: +8% Damage Shield penetration: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +3 Cun Changes resistances: +15% all Changes damage: +25% light / +20% darkness Spellpower: +9 (+2 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stormwoven elven-silk robe of the mind (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Str / +7 Mag / +7 Wil Changes resistances: +15% lightning / +14% cold / +13% mind / +15% all Changes damage: +29% lightning / +25% physical / +13% mind / +20% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag Lowers spell cool-downs by: 10% A pair of boots made of leather. |
![]() elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() fortifying voratun mail armour of resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +4 Str / +6 Con Maximum life: +151.00 A suit of armour made of mail. |
![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +13 Defense: +6 (+3 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +5% acid / +6% cold / +12% fire / +10% physical Allows you to breathe in: water A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Str Changes resistances: +3% nature / +6% light Changes resistances penetration: +15% physical Reduces incoming crit damage: 10.00% Spell save: +3 (+1 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 60% Damage when hit (Melee): 2 light Changes stats: +4 Wil Changes resistances: +12% darkness / +3% cold Changes damage: +9% nature Critical mult.: +11.00% Spell save: +6 (+2 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +2 Str / +4 Wil Changes resistances: +8% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Reduces incoming crit damage: 15.00% Light radius: +4 Infravision radius: +3 See invisible: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 253.42 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 206 Activation puts all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Distant Sun tried to force you to open the portal to bring it forth onto Eyal.
Through an incredible display of willpower you resisted for a few decisive seconds. During this time a Sher'tul appeared, took the Staff and killed you.
Though you succumbed to the fight, your mind was already gone, burnt to ashes by your mad patron sun. But the world was saved.
Achievements
By Sunny II the Shalore Sun Paladin level 33
67th Pyre 123rd year of Ascendancy at 12:09 see stats
By Sunny II the Shalore Sun Paladin level 34
74th Pyre 123rd year of Ascendancy at 07:31 see stats
By Sunny II the Shalore Sun Paladin level 34
68th Pyre 123rd year of Ascendancy at 14:39 see stats
By Sunny II the Shalore Sun Paladin level 44
62nd Dusk 123rd year of Ascendancy at 01:35 see stats
By Sunny II the Shalore Sun Paladin level 39
22nd Dusk 123rd year of Ascendancy at 05:34 see stats
By Sunny II the Shalore Sun Paladin level 44
57th Dusk 123rd year of Ascendancy at 13:42 see stats
By Sunny II the Shalore Sun Paladin level 35
3rd Dusk 123rd year of Ascendancy at 06:41 see stats
By Sunny II the Shalore Sun Paladin level 34
1st Dusk 123rd year of Ascendancy at 07:53 see stats
By Sunny II the Shalore Sun Paladin level 20
59th Haze 122nd year of Ascendancy at 16:51 see stats
By Sunny II the Shalore Sun Paladin level 26
36th Regrowth 123rd year of Ascendancy at 14:33 see stats
By Sunny II the Shalore Sun Paladin level 28
12nd Pyre 123rd year of Ascendancy at 02:07 see stats
By Sunny II the Shalore Sun Paladin level 48
32nd Haze 123rd year of Ascendancy at 13:54 see stats
By Sunny II the Shalore Sun Paladin level 34
10th Flare 123rd year of Ascendancy at 09:02 see stats
By Sunny II the Shalore Sun Paladin level 24
20th Regrowth 123rd year of Ascendancy at 02:33 see stats
By Sunny II the Shalore Sun Paladin level 40
22nd Dusk 123rd year of Ascendancy at 09:50 see stats
By Sunny II the Shalore Sun Paladin level 10
6th Haze 122nd year of Ascendancy at 22:47 see stats
By Sunny II the Shalore Sun Paladin level 20
52nd Haze 122nd year of Ascendancy at 23:24 see stats
By Sunny II the Shalore Sun Paladin level 30
52nd Pyre 123rd year of Ascendancy at 07:24 see stats
By Sunny II the Shalore Sun Paladin level 40
22nd Dusk 123rd year of Ascendancy at 07:36 see stats
By Sunny II the Shalore Sun Paladin level 50
36th Haze 123rd year of Ascendancy at 12:51 see stats
By Sunny II the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 10:31 see stats
By Sunny II the Shalore Sun Paladin level 48
18th Haze 123rd year of Ascendancy at 12:31 see stats
By Sunny II the Shalore Sun Paladin level 44
68th Dusk 123rd year of Ascendancy at 03:54 see stats
By Sunny II the Shalore Sun Paladin level 24
4th Regrowth 123rd year of Ascendancy at 05:44 see stats
By Sunny II the Shalore Sun Paladin level 28
33rd Pyre 123rd year of Ascendancy at 11:58 see stats
By Sunny II the Shalore Sun Paladin level 18
47th Haze 122nd year of Ascendancy at 09:26 see stats
By Sunny II the Shalore Sun Paladin level 36
3rd Dusk 123rd year of Ascendancy at 12:30 see stats
By Sunny II the Shalore Sun Paladin level 50
39th Haze 123rd year of Ascendancy at 12:53 see stats
By Sunny II the Shalore Sun Paladin level 14
31st Haze 122nd year of Ascendancy at 07:33 see stats
By Sunny II the Shalore Sun Paladin level 9
1st Mirth 122nd year of Ascendancy at 17:34 see stats
By Sunny II the Shalore Sun Paladin level 23
2nd Regrowth 123rd year of Ascendancy at 16:51 see stats
By Sunny II the Shalore Sun Paladin level 42
55th Dusk 123rd year of Ascendancy at 16:34 see stats
By Sunny II the Shalore Sun Paladin level 11
12nd Haze 122nd year of Ascendancy at 18:12 see stats
By Sunny II the Shalore Sun Paladin level 41
48th Dusk 123rd year of Ascendancy at 05:52 see stats
By Sunny II the Shalore Sun Paladin level 50
39th Haze 123rd year of Ascendancy at 12:56 see stats
By Sunny II the Shalore Sun Paladin level 23
1st Regrowth 123rd year of Ascendancy at 12:14 see stats
By Sunny II the Shalore Sun Paladin level 24
18th Regrowth 123rd year of Ascendancy at 14:47 see stats
By Sunny II the Shalore Sun Paladin level 16
41st Haze 122nd year of Ascendancy at 03:14 see stats
By Sunny II the Shalore Sun Paladin level 33
66th Pyre 123rd year of Ascendancy at 12:12 see stats
By Sunny II the Shalore Sun Paladin level 42
56th Dusk 123rd year of Ascendancy at 09:10 see stats
Log
Caldizar activates Jinxed Touch.
Caldizar activates Chaos Orbs.
Caldizar activates Power Overwhelming.
Caldizar activates Atrophy.
Sunny II casts Rune: Shielding.
A shield forms around Sunny II.
Carrion worm mass's wormblight area effect hits Caldizar for 0 blight damage.
Sunny II's sun path area effect hits Caldizar for 0 light damage.
Caldizar casts Elemental Array Burst.
Caldizar's spell attains critical power!
Your shield crumbles under the damage!
The shield around Sunny II crumbles.
Sunny II's spell attains critical power!
Sunny II vanishes from sight.
Sunny II deactivates Secrets of the Eternals.
Caldizar is wasting away!
Sunny II's sun path area effect hits Caldizar for 0 light damage.
Searing Sight hits Caldizar for 0 light damage.
Burning from Elandar hits Sunny II for (31 absorbed), 0 fire (0 total damage).
Sunny II receives 43 healing from Shield of Light.
Caldizar hits Sunny II for (490 absorbed), 321287 thaumic energy (321287 total damage).
Sunny II the level 50 shalore sun paladin was disintegrated to death by Caldizar on level 11 of High Peak.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: They Came Back For Eyal (Exploration mode)!
Saving game...
Saving done.