David the level 9 Cornac Skirmisher by Zedayar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSkirmisher
Level / Exp9 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity32 (base 32)
Constitution10 (base 10)
Magic10 (base 10)
Willpower17 (base 11)
Cunning28 (base 20)

Resources

Life199/199
Stamina144/144
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth29.04594975701
See Invisible29.04594975701

Offense: Mainhand

Damage43
Accuracy24
Crit Chance14%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+8%
Mind+14%
Cold+3%

Defense: Base

Armour (hardiness)26 (82.155997060385%)
Defense42
Ranged Defense42
Fatigue0
Physical Save21
Spell Save16
Mental Save19

Defense: Resistances

Temporal+ 16%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Rested for 16 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 10-12 power, 18.5 block).
You gain 1.82 gold from the transmogrification of
impenetrable iron mail armour of stability (2 def, 11 armour).
You gain 5.45 gold from the transmogrification of
Flashwreath the rough leather cap (0 def, 3 armour).
You gain 8.22 gold from the transmogrification of
Cyruma the Scorpionrage.
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 9.52 gold from the transmogrification of
Issigen (19-28 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (23-34 power, 1 apr).
You gain 1.18 gold from the transmogrification of
shielding rune (absorb 61; dur 4; cd 18).
You gain 1.10 gold from the transmogrification of
manasurge rune of the wizard (regen 739% over 10 turns; mana 37; cd 18).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.