Cursus the level 21 Cornac Cursed by DoFeek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassCursed
Level / Exp21 / 77%
Sizebig
Lifes / Deaths

Primary Stats

Strength77 (base 48)
Dexterity23 (base 10)
Constitution29 (base 10)
Magic18 (base 10)
Willpower72 (base 44)
Cunning20 (base 10)

Resources

Life571/571
Hate91/100
Healing Factor1.1096900343487
Regeneration2.4968025772846

Speed

Mental0%
Attack0%
Movement+45%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3

Offense: Mainhand

Damage73
Accuracy26
Crit Chance6%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance3%
Speed1

Offense: Mind

Mindpower57
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+12%
Nature+6%
Mind+3%
Physical+22%
Cold+10%
All0%

Offense: Damage Penetration

Cold+5%
Nature+10%

Defense: Base

Armour (hardiness)52.08934837382 (81.151787968034%)
Defense29
Ranged Defense29
Fatigue35
Physical Save45
Spell Save40
Mental Save41

Defense: Resistances

Lightning+ 13%( 70%)
Mind+ 28%( 70%)
Nature+ 34%( 70%)
Darkness+ 23%( 70%)
Physical+ 13%( 76%)
Cold+ 35%( 70%)
All+ 4%( 70%)

Defense: Immunities

Disarm Resistance10%
Pinning Resistance85%
Silence Resistance0%
Confusion Resistance8%
Fear Resistance18%
Stun Resistance46%
Instadeath Resistance100%
Knockback Resistance28%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5
Cursed / Predator1.30
3/5
1/5
1/5
5/5
Cursed / Gloom1.50
5/5
5/5
5/5
5/5

Generic Talents

Cursed / Cursed aura1.20
5/5
5/5
1/5
0/5
Cursed / Cursed form1.00
2/5
1/5
3/5
2/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
done
done
done
done
done
done
done
done
done
done
done
active
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Cursus the Cornac Cursed level 20
43rd Dusk 122nd year of Ascendancy at 19:13
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Cursus the Cornac Cursed level 17
21st Dusk 122nd year of Ascendancy at 14:58
see stats
Level 10 Got a character to level 10.
By Cursus the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 00:56
see stats
Level 20 Got a character to level 20.
By Cursus the Cornac Cursed level 20
43rd Dusk 122nd year of Ascendancy at 08:10
see stats
Poisonous Sided with the assassin lord.
By Cursus the Cornac Cursed level 20
9th Haze 122nd year of Ascendancy at 03:05
see stats
That was close Killed your target while having only 1 life left.
By Cursus the Cornac Cursed level 12
5th Flare 122nd year of Ascendancy at 07:10
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Cursus the Cornac Cursed level 19
43rd Dusk 122nd year of Ascendancy at 01:05
see stats

Log

Cursus picks up (d.): steel mail armour of the deep (Nightmares) (2 def, 8 armour).

Cursus receives 24 healing from Unnatural Body.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Cursus picks up (c.):
stabilizing cashmere wizard hat of light (+19%) (Shrouds) (2 def, 0 armour).
Your summoned terror disappears.
Cursus receives 24 healing from Unnatural Body.
Your summoned terror disappears.
Cursus receives 7 healing from Unnatural Body.
Your summoned terror disappears.
There is a secret path to the cave here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You gain 3.76 gold from the transmogrification of
steel mail armour of the deep (Nightmares) (2 def, 8 armour).
You gain 1.95 gold from the transmogrification of
stabilizing cashmere wizard hat of light (+19%) (Shrouds) (2 def, 0 armour).
There is a tranquil meadow here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.