Yeek the level 23 Yeek Archmage by vacant

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp23 / 70%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity20 (base 10)
Constitution8 (base 10)
Magic74 (base 53)
Willpower68 (base 47)
Cunning26 (base 11)

Resources

Life241/241
Mana402/402
Healing Factor0.97959106305137
Regeneration0.24489776576284

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+115%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage29
Accuracy23
Crit Chance12%
APR3
Speed1.00

Offense: Offhand

Damage20
Accuracy44
Crit Chance12%
APR24
Speed1.00

Offense: Spell

Spellpower50
Crit Chance12%
Speed1

Offense: Mind

Mindpower41
Crit Chance13%
Speed1

Offense: Damage Bonus

Physical+5%
Lightning+6%
Mind+6%
Cold+21%

Offense: Damage Penetration

Acid+20%
Cold+35%
Lightning+4%

Defense: Base

Armour (hardiness)21 (44.574340358689%)
Defense38
Ranged Defense38
Fatigue0
Physical Save8
Spell Save34
Mental Save35

Defense: Resistances

Lightning+ 4%( 70%)
Fire+ 12%( 70%)
Arcane+ 15%( 70%)
Cold+ 24%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance55%
Silence Resistance20%
Instadeath Resistance100%
Blind Resistance0%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
3/5
1/5
1/5
1/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
3/5
1/5
1/5
2/5
Spell / Water1.30
2/5
3/5
2/5
1/5
Spell / Temporal1.30
1/5
1/5
1/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
1/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
5/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
active
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 12 turns (stop reason: interesting terrain).

Ran for 14 turns (stop reason: interesting terrain).


There is an item here:
Hornet Stingers (17/20, 18-25 power, 10 apr)
Ran for 3 turns (stop reason: object seen).


There is an item here:
Skullcleaver (20-28 power, 4 apr)
Ran for 2 turns (stop reason: object seen).


You don't see how to get there...


Saving game...

Saving done.

The rod emits a strange noise, glows briefly and returns to normal.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


There is a teleportation circle to the surface here (press '' or right click to use).

You gain 2.17 gold from the transmogrification of
survivor's brass lantern.
You gain 3.12 gold from the transmogrification of
troll-hide cured leather armour (6 def, 4 armour).
You gain 2.83 gold from the transmogrification of
ash vilestaff of warding (15-18 power, 3 apr, blight element).
You gain 4.13 gold from the transmogrification of
hateful vined mindstar of balance (5-6 power, 18 apr, nature damage).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.