Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Berserker |
Level / Exp | 43 / 29% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 72 (base 60) |
Dexterity | 57 (base 40) |
Constitution | 70 (base 60) |
Magic | 10 (base 10) |
Willpower | 17 (base 15) |
Cunning | 17 (base 10) |
Resources
Life | 1331/1331 |
Stamina | 174/174 |
Healing Factor | 1.4972792565121 |
Regeneration | 9.9831797797114 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
See Stealth | 53.891010379467 |
See Invisible | 48.891010379467 |
Offense: Mainhand
Damage | 152 |
Accuracy | 77 |
Crit Chance | 62% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 48.384857751214 (99.450476875171%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 29 |
Physical Save | 40 |
Spell Save | 42 |
Mental Save | 24 |
Defense: Resistances
Nature | + 21%( 70%) |
Lightning | + 44%( 70%) |
Light | + 25%( 70%) |
Darkness | + 25%( 70%) |
Blight | + 27%( 70%) |
Cold | + 19%( 70%) |
Fire | + 22%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.44 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Chargequeen the pair of dwarven-steel boots (0 def, 6 armour) Chargequeen the pair of dwarven-steel boots (0 def, 6 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Effects on melee hit: * 10% chance to slow global speed by 41% Damage when hit (Melee): 2 lightning Changes stats: +3 Str / +2 Con Changes resistances: +9% lightning / +3% cold / +6% nature / +6% blight Life regen: +3.00 Infravision radius: +2 Healing mod.: +12% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | scorching dwarven lantern of clarity scorching dwarven lantern of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +7% fire Mental save: +9 (+4 eff.) Light radius: +5 See stealth: +20 See invisible: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | thaloren dwarven-steel helm of precognition (6 def, 4 armour) thaloren dwarven-steel helm of precognition (6 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +4% Effects when hit in melee: * 11% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun / +2 Wil Changes resistances: +7% blight Mental save: +8 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | piercing stralite torque of mindblast [power 290] (15 cooldown) piercing stralite torque of mindblast [power 290] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 290 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring of power gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Spellpower: +8 (+5 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
On fingers | titan's steel ring of lightning (+24%) titan's steel ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +24% lightning Changes damage: +12% lightning Physical save: +4 (+2 eff.) Rings make your fingers look great! |
Around waist | hardened leather belt of recklessness hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Critical mult.: +7.00% A belt that goes around your waist. |
In main hand | quick voratun battleaxe of crippling (56-83 power, 4 apr) quick voratun battleaxe of crippling (56-83 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +12.0% Changes stats: +10 Dex Combat speed: +10% Massive two-handed battleaxes. |
On hands | brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +3 Changes stats: +3 Str / +7 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | fortifying voratun plate armour (0 def, 16 armour) fortifying voratun plate armour (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +6 Str / +6 Con Maximum life: +63.00 A suit of armour made of metal plates. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit copper amulet of mastery (0.14 Technique / Combat training) starlit copper amulet of mastery (0.14 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +11% darkness Talent mastery: +0.14 Technique / Combat training Blindness immunity: +20% Amulets make your neck look great! |
Inventory
caustic voratun battleaxe of rage (56-85 power, 4 apr) caustic voratun battleaxe of rage (56-85 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +45 acid / +61 nature When wielded/worn: Accuracy: +26 (+5 eff.) Armour penetration: +13 Changes stats: +14 Str Changes resistances penetration: +31% acid / +20% nature Changes damage: +19% physical Massive two-handed battleaxes. |
impenetrable steel plate armour of acid resistance (0 def, 15 armour) impenetrable steel plate armour of acid resistance (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes resistances: +15% acid A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Coleslaw V the Cornac Berserker level 19
75th Pyre 122nd year of Ascendancy at 23:55 see stats
By Coleslaw V the Cornac Berserker level 37
78th Pyre 122nd year of Ascendancy at 16:23 see stats
By Coleslaw V the Cornac Berserker level 34
78th Pyre 122nd year of Ascendancy at 07:42 see stats
By Coleslaw V the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 02:46 see stats
By Coleslaw V the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 05:13 see stats
By Coleslaw V the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 10:45 see stats
By Coleslaw V the Cornac Berserker level 40
79th Pyre 122nd year of Ascendancy at 03:50 see stats
By Coleslaw V the Cornac Berserker level 42
79th Pyre 122nd year of Ascendancy at 19:29 see stats
By Coleslaw V the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 13:37 see stats
By Coleslaw V the Cornac Berserker level 27
77th Pyre 122nd year of Ascendancy at 02:27 see stats
By Coleslaw V the Cornac Berserker level 25
76th Pyre 122nd year of Ascendancy at 22:31 see stats
Log
Rej Arkatis performs a melee critical strike against Coleslaw V!
Coleslaw V is not dazed!
Rej Arkatis hits Coleslaw V for 21 darkness, 29 darkness (50 total damage).
Melee retaliation hits Rej Arkatis for 2 lightning, 15 fire, 2 lightning, 15 fire (35 total damage).
Coleslaw V uses Relentless Fury.
Talent Infusion: Regeneration is ready to use.
Coleslaw V hits Rej Arkatis for 128 physical damage.
Coleslaw V performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Welcome to level 43 [Coleslaw V].
Coleslaw V has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 2 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Coleslaw V hits Rej Arkatis for 185 physical damage.
Coleslaw V killed Rej Arkatis!
Berserker Rage's rage subsides!
Talent Execution is ready to use.
Talent Stunning Blow is ready to use.
Coleslaw V no longer revels in blood quite so much.
Talent Shattering Blow is ready to use.
Talent Relentless Fury is ready to use.
Saving game...
Saving done.