Kalam the level 50 Orc Skirmisher by BeardyWeirdy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeEasy Exploration
SexMale
RaceOrc
ClassSkirmisher
Level / Exp50 / 739%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity112 (base 60)
Constitution70 (base 60)
Magic14 (base 10)
Willpower60 (base 29)
Cunning101 (base 60)

Resources

Life1369/1369
Stamina417/417
Healing Factor1.3772792565119
Regeneration14.381073297415

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite11
Infravision5
See Invisible26
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage150
Accuracy85
Crit Chance54%
APR41
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance32%
Speed1

Offense: Mind

Mindpower52
Crit Chance27%
Speed1

Offense: Damage Bonus

Light+27%
Fire+22%
Physical+30%
Mind+27%
All+12%

Offense: Damage Penetration

Light+21%
Fire+21%
Physical+26%
Mind+21%
All+11%

Defense: Base

Armour (hardiness)72 (100%)
Defense90
Ranged Defense94
Fatigue0
Physical Save49
Spell Save27
Mental Save48

Defense: Resistances

Nature+ 30%( 70%)
Lightning+ 32%( 70%)
Light+ 40%( 70%)
Darkness+ 49%( 70%)
Blight+ 33%( 70%)
Mind+ 64%( 70%)
Fire+ 33%( 70%)
All+ 25%( 70%)

Defense: Immunities

Disarm Resistance10%
Bleed Resistance20%
Confusion Resistance75%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Tireless Combatant1.30
4/5
1/5
1/5
1/5
Technique / Skirmisher - Slings1.30
5/5
5/5
5/5
5/5
Cunning / Called Shots1.30
5/5
5/5
5/5
5/5
Technique / Buckler Training1.30
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
3/5
1/5
1/5
5/5
Cunning / Scoundrel1.30
5/5
5/5
5/5
5/5
Technique / Combat training1.30
5/5
0/5
5/5
5/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
active
done
done
done
done
done
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 21.23 gold from the melting of stormbringer's dragonbone longbow of enduring.
You gain 14.55 gold from the melting of
stormbringer's dragonbone longbow of dexterity (+9).
You gain 6.07 gold from the melting of
dragonbone longbow of true flight.
You collect a new ingredient:
lump of voratun (1).
You gain 4.25 gold from the melting of
quick voratun greatsword (62-98 power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 19.97 gold from the melting of
enhanced voratun greatsword of enduring (64-103 power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 8.25 gold from the melting of
warbringer's voratun greatmaul (64-96 power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 6.94 gold from the melting of
voratun greatmaul of rage (68-101 power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 13.79 gold from the melting of
caustic voratun greatmaul of crippling (64-96 power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 7.22 gold from the melting of
plaguebringer's voratun dagger of massacre (52-67 power, 9 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 5.20 gold from the melting of
quick voratun battleaxe of amnesia (54-82 power, 4 apr).
You gain 13.51 gold from the melting of
savage's voratun ring of life.
You gain 9.27 gold from the melting of
warrior's voratun amulet of the eclipse.
You gain 0.71 gold from the melting of
shatter afflictions rune (absorb 73; cd 15).
You gain 1.70 gold from the melting of
biting gale rune (damage 158; dur 4; cd 16).
There is a collapsing hidden vault here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the northeast (saw horror)).