











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Marauder |
| Level / Exp | 26 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:24 / 109Killed by Porunne the large white snake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 20:49 Killed by Porunne the large white snake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 21:11 Killed by red crystal at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:53 Killed by Spellblaze Crystal at level 10 on the 3rd Flare 122nd year of Ascendancy at 19:22 Killed by red crystal at level 10 on the 3rd Flare 122nd year of Ascendancy at 19:45 Killed by The Withering Thing at level 13 on the 23rd Dusk 122nd year of Ascendancy at 20:34 Killed by The Withering Thing at level 13 on the 23rd Dusk 122nd year of Ascendancy at 21:32 Killed by Emildath the minotaur at level 14 on the 32nd Dusk 122nd year of Ascendancy at 09:07 Killed by white crystal at level 15 on the 35th Dusk 122nd year of Ascendancy at 10:51 Killed by red crystal at level 15 on the 35th Dusk 122nd year of Ascendancy at 12:08 Killed by red crystal at level 15 on the 35th Dusk 122nd year of Ascendancy at 12:27 Killed by worm that walks at level 15 on the 35th Dusk 122nd year of Ascendancy at 22:23 Killed by worm that walks at level 15 on the 35th Dusk 122nd year of Ascendancy at 22:41 Killed by worm that walks at level 16 on the 36th Dusk 122nd year of Ascendancy at 00:50 Killed by giant venus flytrap at level 16 on the 36th Dusk 122nd year of Ascendancy at 10:35 Killed by Veliba the master vampire at level 16 on the 36th Dusk 122nd year of Ascendancy at 20:34 Killed by Veliba the master vampire at level 16 on the 36th Dusk 122nd year of Ascendancy at 21:15 Killed by greater gwelgoroth at level 16 on the 37th Dusk 122nd year of Ascendancy at 22:05 Killed by greater gwelgoroth at level 16 on the 38th Dusk 122nd year of Ascendancy at 12:57 Killed by greater gwelgoroth at level 16 on the 38th Dusk 122nd year of Ascendancy at 14:49 Killed by ultimate gwelgoroth at level 16 on the 39th Dusk 122nd year of Ascendancy at 03:41 Killed by ultimate gwelgoroth at level 16 on the 39th Dusk 122nd year of Ascendancy at 04:04 Killed by Shardskin at level 16 on the 39th Dusk 122nd year of Ascendancy at 12:32 Killed by Ce'Natira the midge swarm at level 17 on the 39th Dusk 122nd year of Ascendancy at 16:02 Killed by Ce'Natira the midge swarm at level 17 on the 39th Dusk 122nd year of Ascendancy at 16:19 Killed by Isyretira the white crystal at level 17 on the 39th Dusk 122nd year of Ascendancy at 19:44 Killed by Kobabrmos the Bringer of Doom at level 17 on the 40th Dusk 122nd year of Ascendancy at 06:35 Killed by electric eel at level 17 on the 40th Dusk 122nd year of Ascendancy at 22:44 Killed by entrenched horror at level 17 on the 41st Dusk 122nd year of Ascendancy at 01:26 Killed by naga myrmidon at level 17 on the 41st Dusk 122nd year of Ascendancy at 01:50 Killed by naga myrmidon at level 17 on the 41st Dusk 122nd year of Ascendancy at 02:20 Killed by naga myrmidon at level 17 on the 41st Dusk 122nd year of Ascendancy at 03:27 Killed by naga tide huntress at level 18 on the 41st Dusk 122nd year of Ascendancy at 04:46 Killed by luminous horror at level 18 on the 41st Dusk 122nd year of Ascendancy at 11:06 Killed by luminous horror at level 18 on the 41st Dusk 122nd year of Ascendancy at 11:27 Killed by Weirdling Beast at level 18 on the 42nd Dusk 122nd year of Ascendancy at 05:07 Killed by Weirdling Beast at level 18 on the 42nd Dusk 122nd year of Ascendancy at 05:41 Killed by Weirdling Beast at level 18 on the 42nd Dusk 122nd year of Ascendancy at 06:16 Killed by gwelgoroth at level 18 on the 44th Dusk 122nd year of Ascendancy at 00:09 Killed by ultimate gwelgoroth at level 18 on the 44th Dusk 122nd year of Ascendancy at 00:57 Killed by greater gwelgoroth at level 18 on the 44th Dusk 122nd year of Ascendancy at 01:37 Killed by gwelgoroth at level 18 on the 44th Dusk 122nd year of Ascendancy at 02:48 Killed by gwelgoroth at level 18 on the 44th Dusk 122nd year of Ascendancy at 03:11 Killed by gwelgoroth at level 18 on the 44th Dusk 122nd year of Ascendancy at 03:31 Killed by greater gwelgoroth at level 18 on the 44th Dusk 122nd year of Ascendancy at 04:47 Killed by Assassin Lord at level 18 on the 52nd Dusk 122nd year of Ascendancy at 23:38 Killed by Sandworm Queen at level 19 on the 56th Dusk 122nd year of Ascendancy at 15:16 Killed by snow giant boulder thrower at level 20 on the 75th Dusk 122nd year of Ascendancy at 13:29 Killed by snow giant boulder thrower at level 20 on the 75th Dusk 122nd year of Ascendancy at 17:57 Killed by snow giant boulder thrower at level 20 on the 75th Dusk 122nd year of Ascendancy at 18:42 Killed by snow giant thunderer at level 20 on the 78th Dusk 122nd year of Ascendancy at 03:01 Killed by snow giant boulder thrower at level 21 on the 78th Dusk 122nd year of Ascendancy at 05:13 Killed by snow giant boulder thrower at level 21 on the 78th Dusk 122nd year of Ascendancy at 05:24 Killed by Cultist at level 21 on the 78th Dusk 122nd year of Ascendancy at 12:33 Killed by Cultist at level 21 on the 78th Dusk 122nd year of Ascendancy at 13:28 Killed by Shasshhiy'Kaish at level 21 on the 78th Dusk 122nd year of Ascendancy at 21:18 Killed by snow giant boulder thrower at level 21 on the 79th Dusk 122nd year of Ascendancy at 00:18 Killed by Bethewen the multi-hued drake hatchling at level 21 on the 79th Dusk 122nd year of Ascendancy at 03:26 Killed by Bethewen the multi-hued drake hatchling at level 21 on the 79th Dusk 122nd year of Ascendancy at 03:35 Killed by snow giant boulder thrower at level 22 on the 79th Dusk 122nd year of Ascendancy at 11:16 Killed by Chronolith Twin at level 23 on the 1st Haze 122nd year of Ascendancy at 07:35 Killed by Chronolith Twin at level 23 on the 1st Haze 122nd year of Ascendancy at 07:49 Killed by Chronolith Clone at level 23 on the 1st Haze 122nd year of Ascendancy at 08:03 Killed by Chronolith Clone at level 23 on the 1st Haze 122nd year of Ascendancy at 08:27 Killed by Chronolith Twin at level 23 on the 1st Haze 122nd year of Ascendancy at 09:18 Killed by Chronolith Twin at level 23 on the 1st Haze 122nd year of Ascendancy at 10:03 Killed by Chronolith Twin at level 23 on the 1st Haze 122nd year of Ascendancy at 10:20 Killed by Chronolith Twin at level 23 on the 1st Haze 122nd year of Ascendancy at 10:31 Killed by Glida the Guardian at level 23 on the 7th Haze 122nd year of Ascendancy at 14:42 Killed by Glida the Guardian at level 23 on the 7th Haze 122nd year of Ascendancy at 14:55 Killed by onilug at level 23 on the 7th Haze 122nd year of Ascendancy at 15:05 Killed by orc necromancer at level 23 on the 7th Haze 122nd year of Ascendancy at 21:46 Killed by saw horror at level 23 on the 7th Haze 122nd year of Ascendancy at 21:58 Killed by Xeremina the Guardian at level 23 on the 7th Haze 122nd year of Ascendancy at 22:14 Killed by forest wight at level 23 on the 8th Haze 122nd year of Ascendancy at 01:33 Killed by Xarin the Guardian at level 23 on the 8th Haze 122nd year of Ascendancy at 05:31 Killed by Xarin the Guardian at level 23 on the 8th Haze 122nd year of Ascendancy at 05:42 Killed by bloated horror at level 23 on the 8th Haze 122nd year of Ascendancy at 08:59 Killed by ice wyrm at level 24 on the 8th Haze 122nd year of Ascendancy at 13:16 Killed by Mindworm at level 24 on the 16th Haze 122nd year of Ascendancy at 12:54 Killed by Oreanai the human at level 24 on the 29th Haze 122nd year of Ascendancy at 18:15 Killed by carrion worm mass at level 24 on the 37th Haze 122nd year of Ascendancy at 10:38 Killed by Urkis, the High Tempest at level 25 on the 38th Haze 122nd year of Ascendancy at 03:19 Killed by Urkis, the High Tempest at level 25 on the 38th Haze 122nd year of Ascendancy at 03:33 Killed by Urkis, the High Tempest at level 25 on the 38th Haze 122nd year of Ascendancy at 04:15 Killed by Urkis, the High Tempest at level 25 on the 38th Haze 122nd year of Ascendancy at 04:35 Killed by Neromina the gwelgoroth at level 25 on the 38th Haze 122nd year of Ascendancy at 09:14 Killed by Aduvea the gwelgoroth at level 25 on the 39th Haze 122nd year of Ascendancy at 00:03 Killed by elven blood mage at level 25 on the 48th Haze 122nd year of Ascendancy at 22:15 Killed by elven blood mage at level 26 on the 49th Haze 122nd year of Ascendancy at 08:06 Killed by elven corruptor at level 26 on the 49th Haze 122nd year of Ascendancy at 08:28 Killed by elven corruptor at level 26 on the 49th Haze 122nd year of Ascendancy at 08:37 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 10:59 Killed by elven blood mage at level 26 on the 49th Haze 122nd year of Ascendancy at 11:13 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 11:20 Killed by Ivilaith the elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 11:32 Killed by elven warrior at level 26 on the 49th Haze 122nd year of Ascendancy at 11:48 Killed by elven corruptor at level 26 on the 49th Haze 122nd year of Ascendancy at 16:03 Killed by Cutter at level 26 on the 49th Haze 122nd year of Ascendancy at 16:20 Killed by elven blood mage at level 26 on the 49th Haze 122nd year of Ascendancy at 16:59 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 18:02 Killed by ogre rune-spinner at level 26 on the 49th Haze 122nd year of Ascendancy at 21:18 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 22:59 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 23:13 Killed by elven tempest at level 26 on the 49th Haze 122nd year of Ascendancy at 23:21 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 23:46 Killed by elven cultist at level 26 on the 50th Haze 122nd year of Ascendancy at 00:00 Killed by elven blood mage at level 26 on the 50th Haze 122nd year of Ascendancy at 04:04 |
Primary Stats
| Strength | 53 (base 39) |
| Dexterity | 50 (base 39) |
| Constitution | 19 (base 13) |
| Magic | 11 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 48 (base 39) |
Resources
| Life | 535/535 |
| Stamina | 237/237 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 3.5073100587055 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 60 |
| Crit Chance | 34% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 60 |
| Crit Chance | 29% |
| APR | 66 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +5% |
| Physical | +12% |
| Cold | +3% |
| All | 0% |
| Lightning | +3% |
| Light | +33% |
| Fire | +3% |
| Mind | +14% |
Offense: Damage Penetration
| Mind | +5% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 66.08934837382 (86.151787968034%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 4 |
| Physical Save | 39 |
| Spell Save | 23 |
| Mental Save | 35 |
Defense: Resistances
| Mind | + 14%( 70%) |
| Arcane | + 13%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 59% |
| Stun Resistance | 69% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Parrying melee and ranged attacks: Has a 66% chance to deflect up to 18 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 75 - 106 Accuracy: 75 (knife) APR: 51 Crit Chance: +34% Crit mult: 176% Uses Stats: 70% Dex, 50% Str |
| beneficial effect | Countering melee attacks: Has a 49% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 139. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of elder vampire blood. * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Blindroar' (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +6 Fatigue: +3% Changes damage: +21% light / +12% physical Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 55.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 55.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Skullcracker multiplicator: +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | hardened leather gloves 'Radiancespar' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +3% lightning / +12% light Life regen: +3.00 Stamina each turn: +1.10 Maximum stamina: +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Mental save: +5 (+2 eff.) Confusion immunity: +20% Rings make your fingers look great! |
| On fingers | copper ring 'Issuyon'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Cun / +1 Con Changes resistances: +11% mind Changes damage: +11% mind / +3% acid Physical save: +12 (+4 eff.) Maximum stamina: +30.00 Rings make your fingers look great! |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Emelevena (31-43 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +10 fire When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+5 eff.) Armour: +16 One-handed war axes. |
| Around waist | Brandthorn the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Fatigue: -6% Effects on melee hit: * 20% chance to reduce armor by 19% Damage when hit (Melee): 4 acid Changes stats: +4 Cun / +5 Dex Changes resistances: +6% fire Changes resistances penetration: +15% acid Changes damage: +3% fire Maximum encumbrance: +37 Mental save: +8 (+4 eff.) Spellpower: +5 (+4 eff.) Mental crit. chance: +7% A belt that goes around your waist. |
| In off hand | Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | linen cloak 'Frozenvalor' (26 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +26 (+8 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Con Changes damage: +3% mind / +3% cold Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Cun / +5 Wil Mental save: +11 (+5 eff.) A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 559%; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 214.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.gold amulet of perfection (0.14 Cunning / Survival,0.14 Wild-gift / Harmony) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.14 Cunning / Survival +0.14 Wild-gift / Harmony Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.serendipitous gold amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Lck Blindness immunity: +19% Infravision radius: +4 Sight radius: +2 See invisible: +5 Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
starlit steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +10% light / +13% darkness Blindness immunity: +21% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.psionicist's gold ring of pilfering Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Defense: +7 (+2 eff.) Changes stats: +5 Wil Mental save: +10 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 148% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
hateful iron dagger of erosion (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature / +5 darkness Damage against: +6% Living Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron longsword of massacre (17-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.lifebinding elven-wood vilestaff (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +15 (+9 eff.) Spell crit. chance: +4% Healing mod.: +12% Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level.monstrous hardened leather belt of magery Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +4 Str / +3 Mag / +4 Wil / +5 Con Physical save: +5 (+2 eff.) Spell crit. chance: +4% Size category: +1 A belt that goes around your waist. |
spiritwalker's rough leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +3 Cun / +5 Lck Trap disarming bonus: +6 Stealth bonus: +6 Mana each turn: +0.14 Maximum mana: +22.00 Infravision radius: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cashmere robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +9% blight / +11% all Life regen: +2.70 Maximum life: +43.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven cashmere robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Spell save: +19 (+10 eff.) Spellpower: +3 (+3 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emedhebeth (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Dex / +1 Mag Changes resistances: +6% lightning / +6% temporal Mental save: +12 (+5 eff.) Mental crit. chance: +1% A pair of boots made of leather. |
cinder hardened leather gloves of strength (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +2 Damage (Melee): 5 fire Changes stats: +2 Str Changes resistances: +7% fire Changes damage: +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 6 light Changes stats: +2 Str Changes resistances: +5% light Changes damage: +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+3 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 27.06 fire and 29.42 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+5 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
bladed hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str Skullcracker multiplicator: +1 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 211.0 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.champion's dwarven-steel helm of might (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +5 Str / +1 Wil / +3 Con Mental save: +7 (+3 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Emodatha the SootclamorInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +6% lightning / +3% cold / +9% darkness Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +9% cold Mental save: +7 (+3 eff.) Light radius: +4 See stealth: +13 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Cutter the Higher Marauder level 17
40th Dusk 122nd year of Ascendancy at 07:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cutter the Higher Marauder level 19
55th Dusk 122nd year of Ascendancy at 09:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cutter the Higher Marauder level 25
39th Haze 122nd year of Ascendancy at 06:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cutter the Higher Marauder level 18
42nd Dusk 122nd year of Ascendancy at 10:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cutter the Higher Marauder level 10
3rd Flare 122nd year of Ascendancy at 09:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cutter the Higher Marauder level 20
56th Dusk 122nd year of Ascendancy at 15:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Cutter the Higher Marauder level 19
53rd Dusk 122nd year of Ascendancy at 01:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Cutter the Higher Marauder level 20
77th Dusk 122nd year of Ascendancy at 18:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cutter the Higher Marauder level 18
47th Dusk 122nd year of Ascendancy at 04:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cutter the Higher Marauder level 18
41st Dusk 122nd year of Ascendancy at 06:27 see stats
Log
Cutter performs a melee critical strike against Elven elite warrior!
Cutter hits Elven elite warrior for 109 physical, 10 fire, 106 physical (225 total damage).
Melee retaliation hits Cutter for 3 acid, 3 acid (6 total damage).
Elven elite warrior uses Block.
Elven elite warrior's is vulnerable to attacks and effects!
Cutter performs a melee critical strike against Elven elite warrior!
Cutter hits Elven elite warrior for (78 blocked), 22 physical, (10 blocked), 0 fire, (78 blocked), 28 physical (50 total damage).
Melee retaliation hits Cutter for 3 acid, 3 acid (6 total damage).
Elven elite warrior uses Shield Pummel.
Elven elite warrior misses Cutter.
Elven elite warrior counters the attack!
Melee retaliation hits Elven elite warrior for 4 acid, 7 blight, 5 mind (16 total damage).
Cutter hits Elven elite warrior for 100 physical, 10 fire, 52 physical (162 total damage).
Melee retaliation hits Cutter for 3 acid, 3 acid (6 total damage).
Elven elite warrior hits Cutter for 22 physical, 11 acid, 3 healing (33 total damage) [3 healing].
Cutter performs a melee critical strike against Elven elite warrior!
Elven elite warrior is crippled.
Cutter hits Elven elite warrior for 195 physical, 10 fire, 56 physical (261 total damage).
Melee retaliation hits Cutter for 3 acid, 3 acid (6 total damage).
Cutter killed Elven elite warrior!
Resting starts...
Cutter has finished recovering.
Talent Vitality is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at door).














































































































