Armentir the level 7 Skeleton Shadowblade by Danne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassShadowblade
Level / Exp7 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity27 (base 13)
Constitution11 (base 10)
Magic17 (base 17)
Willpower10 (base 10)
Cunning30 (base 30)

Resources

Life251/251
Mana86/86
Stamina108/108
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental-1.1102230246252E-14%
Attack-1.1102230246252E-14%
Movement0%
Spell-1.1102230246252E-14%
Global+100%

Vision

Sight10
Lite-995
Infravision4
Stealth34

Offense: Mainhand

Damage28
Accuracy33
Crit Chance19%
APR9
Speed1.00

Offense: Offhand

Damage19
Accuracy33
Crit Chance19%
APR9
Speed1.00

Offense: Spell

Spellpower24
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)4 (35.65183292883%)
Defense37
Ranged Defense37
Fatigue0
Physical Save20
Spell Save10
Mental Save14

Defense: Resistances

Cold+ 17%( 70%)
Lightning+ 3%( 70%)
Light+ 33%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.00
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
4/5
1/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.00
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
2/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
done
active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Space around you starts to dissolve...

Armentir deactivates
Stealth.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Armentir activates
Stealth.
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 6.06 gold from the transmogrification of
Iceumbra (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.25 gold from the transmogrification of
arcing iron greatsword of phasing (14-23 power, 8 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Armentir deactivates
Shadow Combat.
Armentir activates
Shadow Combat.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.