Jelut the level 5 Dwarf Stone Warden by trinecity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp5 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic20 (base 22)
Willpower26 (base 19)
Cunning16 (base 10)

Resources

Life198/198
Mana204/204
Equilibrium15
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy24
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage11
Accuracy24
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)15.413408721348 (65.897138898113%)
Defense1
Ranged Defense1
Fatigue24
Physical Save10
Spell Save16
Mental Save14

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 5%( 70%)
Temporal+ 5%( 70%)
Nature+ 10%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
4/5
1/5
0/5
0/5
Wild-gift / Dwarven nature1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Jelut the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 20:12
see stats

Log


Bleeding from Dremling hits
Jelut for 7 physical damage.
Resting starts...

Jelut stops bleeding.

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Elemental Split is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Jelut picks up (i.):
rough leather armour (3 def, 2 armour).
Jelut picks up (j.):
iron plate armour (0 def, 7 armour).
There is a ladder to the next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).