Shivar the level 1 Dwarf Wyrmic by jpwrunyan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp1 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower16 (base 13)
Cunning10 (base 10)

Resources

Life126/126
Stamina115/115
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy12
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0.3
Ranged Defense0.3
Fatigue6
Physical Save12.6
Spell Save8.4
Mental Save9.1

Defense: Resistances

Cold+ 1%( 70%)
Fire+ 1%( 70%)
All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Shivar loses sight!
Norgan has been illuminated.

Shivar has been illuminated.

Orc archer uses Reload.


Shivar uses Infusion: Regeneration.

Shivar starts regenerating health quickly.

Orc warrior hits Shivar for 15 physical, 6 nature, 2 nature, 5 temporal damage (total 25.43).
Orc warrior killed Shivar!
Shivar the level 1 dwarf wyrmic was time dilated to death by an orc warrior on level 1 of Escape from Reknor.
You have no more lives left.
Shivar is no longer poisoned.

Shivar's skin returns to normal.

Shivar feels pain again.

Shivar stops regenerating health quickly.

Shivar is no longer illuminated.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Norgan is no longer illuminated.

Norgan recovers sight.


Talent Ice Claw is ready to use.
Norgan's skin returns to normal.


Saving done.

Saving done.

Saving game...