











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 24 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by orc blood mage at level 7 on the 1st Profit 122nd year of Ascendancy at 10:11 0 / 7Killed by Ardocirit the giant at level 12 on the 29th Profit 122nd year of Ascendancy at 03:43 Killed by corrupted king cobra at level 16 on the 6th Iron 123rd year of Ascendancy at 21:15 Killed by corrupted king cobra at level 16 on the 6th Iron 123rd year of Ascendancy at 21:25 Killed by Poleba the rogue at level 24 on the 5th Stralite 123rd year of Ascendancy at 10:58 Killed by Poritta the ghoul at level 24 on the 45th Stralite 123rd year of Ascendancy at 16:47 Killed by Poritta the ghoul at level 24 on the 45th Stralite 123rd year of Ascendancy at 18:01 |
Primary Stats
| Strength | 44 (base 36) |
| Dexterity | 8 (base 10) |
| Constitution | 48 (base 35) |
| Magic | 13 (base 10) |
| Willpower | 62 (base 37) |
| Cunning | 18 (base 10) |
Resources
| Life | -86/1085 |
| Equilibrium | 73 |
| Healing Factor | 1.3978383355187 |
| Regeneration | 19.898792684609 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 40 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 12% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +17% |
| Arcane | +10% |
| Cold | +56% |
| All | +5% |
| Darkness | +32% |
| Light | +20% |
| Physical | +17% |
| Lightning | +29% |
| Fire | +17% |
| Nature | +33% |
Offense: Damage Penetration
| Acid | +19% |
| Blight | +19% |
| Arcane | +20% |
| Cold | +19% |
| All | 0% |
| Lightning | +19% |
| Physical | +19% |
| Darkness | +29% |
| Fire | +19% |
| Nature | +19% |
Defense: Base
| Armour (hardiness) | 47.723073231957 (96.438666929426%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 44 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 65%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 29%( 70%) |
| Physical | + 13%( 70%) |
| Lightning | + 14%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
| Stun Resistance | 10% |
| Disarm Resistance | 24% |
| Poison Resistance | 13% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 417.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost defiler from death by Avcoor. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 105, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 317.95 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | dwarven-steel helm 'Eresin' (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil dps ---------- Spell.crit +2% Res.pen +20% arcane ----- def ----- Armour +7 Fatigue +4% Resists +6% blight Spell.save +6 (+3 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 6 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | extending ash wand of shielding [power 182] (7/20 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Quenchire'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +12% lightning +9% cold +5% all ----- def ----- Resists +7% blight +15% cold +7% nature +3% lightning Max.HP +24.00 Poison- +13% Disease- +16% Disarm- +24% Pinning- +27% Knockbk- +27% Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.21 cold and 18.93 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 11/60 This azure ring seems to be always moist to the touch. |
| Around neck | serendipitous steel amulet of constitution (+8)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +4 Con dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+5 eff.) Unseen.red 11% Amulets make your neck look great! |
| In main hand | plaguebringer's dwarven-steel mace of corruption (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Arcane Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Curse of Vulnerability 3 On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 7 While equipped: ----- def ----- Disease- +10% Blunt and deadly. |
| Around waist | noble's rough leather belt of transcendence1.0 T1 belt armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) Against +16% Summoned ----- def ----- D.Red.from +19% Summoned Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | shocking dwarven-steel shield of arcane resistance (+13%) (0 def, 6 armour, 31-37 power, 85.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Disrupt When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 While equipped: dps ---------- Melee+ 19 lightning Melee Ret 6 lightning ----- def ----- Armour +6 Fatigue +8% Resists +13% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | enveloping cashmere cloak of implacability (8 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +8 (+5 eff.) Phys.save +12 (+6 eff.) Mind.save +7 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yarygrim (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +29% fire +8% mind +5% arcane Crit.chn- 15.00% Spell.save +3 (+1 eff.) Mind.save +19 (+7 eff.) Die.at -20.00 life Max.HP +44.00 HP.reg +4.00 Heal.mod +13% A suit of armour made of metal plates. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 10 light Dmg.mod +10% light Rings make your fingers look great! |
rogue's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +6 (+4 eff.) Resists +22% light Rings make your fingers look great! |
Eilinoriabrewen the dwarven-steel greatsword (38-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: Stats +4 Mag +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Crit.chn- 15.00% ---------- misc See.Invis +9 Massive two-handed swords. |
dwarven-steel greatsword 'Xanuwe' (42-67 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 cold While equipped: dps ---------- Res.pen +15% mind +12% all Acc +14 (+5 eff.) Apr +9 ---------- misc Hate/m.crit +1.00 Max.hate +2.00 Max.psi +30.00 Massive two-handed swords. |
magelord's elm starstaff of greater warding (10-12 power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +1% Spell.pwr +9 (+2 eff.) Melee+ 16 arcane Dmg.mod +10% temporal ----- def ----- Armour +7 Defense +7 (+5 eff.) ---------- misc Max.mana +23.00 Wards +3 temporal Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Winterstone'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Resists +3% acid +5% arcane Spell.save +9 (+4 eff.) Max.HP +33.00 A belt that goes around your waist. |
regal linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Spell.pwr +10 (+2 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +12% all ----- def ----- Resists +11% all Mind.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Branisaran' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
dwarven-steel helm 'Vorelle' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +4% Resists +3% darkness +3% temporal Crit.chn- 5.00% Mind.save +9 (+3 eff.) Max.HP +40.00 Blind- +20% Knockbk- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Wil ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Mind.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Mind.save +12 (+4 eff.) A suit of armour made of mail. |
Vorulrada the Burntreason (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +3 Str +4 Cun +3 Con dps ---------- Dmg.mod +3% fire Res.pen +10% mind ----- def ----- Armour +11 Fatigue +22% Max.HP +30.00 ---------- misc Equi/ret +0.16 A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 22-30 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 21.5 - 30.1 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+6 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Olondur the Sunsmasher (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +3% fire Acc +4 (+1 eff.) Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Resists +3% fire ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Avcoor the Dwarf Wyrmic level 14
6th Loss 122nd year of Ascendancy at 15:18 see stats
Exterminator
Killed 1000 creatures.By Avcoor the Dwarf Wyrmic level 20
14th Steel 123rd year of Ascendancy at 09:28 see stats
Level 10
Got a character to level 10.By Avcoor the Dwarf Wyrmic level 10
14th Profit 122nd year of Ascendancy at 18:16 see stats
Level 20
Got a character to level 20.By Avcoor the Dwarf Wyrmic level 20
5th Steel 123rd year of Ascendancy at 16:01 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Avcoor the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 02:10 see stats
The Arena
Unlocked Arena mode.By Avcoor the Dwarf Wyrmic level 10
15th Profit 122nd year of Ascendancy at 19:15 see stats
The secret city
Discovered the truth about mages.By Avcoor the Dwarf Wyrmic level 12
25th Profit 122nd year of Ascendancy at 10:17 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Avcoor the Dwarf Wyrmic level 24
8th Stralite 123rd year of Ascendancy at 11:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Avcoor the Dwarf Wyrmic level 20
16th Steel 123rd year of Ascendancy at 18:26 see stats
Log
Avcoor's devouring flames area effect drains life from Poritta the ghoul!
Poritta the ghoul hits Avcoor for 59 light, 321 light, 6 healing (380 total damage) [6 healing].
Shield of Light hits Avcoor for 59 light damage.
Melee retaliation hits Poritta the ghoul for (3 absorbed), 3 lightning, (3 absorbed), 3 lightning (6 total damage).
Avcoor's devouring flames area effect hits Poritta the ghoul for (6 absorbed), 46 fire (46 total damage).
Shield of Light hits Poritta the ghoul for 11 healing, 11 healing, 12 healing (0 total damage) [34 healing].
Avcoor gains 0% of a turn from Ancestral Life.
Crippling Poison from Avcoor hits Poritta the ghoul for 136 nature damage.
Searing Sight hits Avcoor for 19 light damage.
Rotting Disease from Poritta the ghoul hits Avcoor for 32 blight damage.
Poritta the ghoul receives 12 healing from Shield of Light.
Avcoor uses Infusion: Wild.
Avcoor lessens the pain.
Avcoor uses Waters of Life.
Avcoor's mind surges with critical power!
Avcoor gains 1% of a turn from Ancestral Life.
Avcoor receives 34 healing.
Infusion: Regeneration is still on cooldown for 14 turns.
Avcoor tries to swallow Poritta the ghoul!
Avcoor casts Epidemic.
Poritta the ghoul resists Avcoor's 'Epidemic'!
Poritta the ghoul resists!
Avcoor hits Poritta the ghoul for 186 nature, 9 blight, 20 lightning, 7 arcane, 41 nature, 32 lightning, 10 arcane (305 total damage).
Shield of Light hits Poritta the ghoul for 12 healing, 12 healing, 12 healing, 12 healing, 12 healing, 12 healing, 12 healing (0 total damage) [82 healing].
Poritta the ghoul casts Sun Ray.
Poritta the ghoul hits Avcoor for 127 light damage.
Avcoor's devouring flames area effect hits Poritta the ghoul for 52 fire damage.
Poritta the ghoul receives 12 healing from Shield of Light.
Avcoor the level 24 dwarf wyrmic was tanned to death by Poritta the ghoul on level 2 of Last Hope Graveyard.




































































































