Naari the level 12 Doomelf Sun Paladin by StruggleChum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDoomelf
ClassSun Paladin
Level / Exp12 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 31)
Dexterity11 (base 10)
Constitution25 (base 21)
Magic48 (base 23)
Willpower20 (base 10)
Cunning10 (base 10)

Resources

Life405/405
Positive53/53
Healing Factor1.4245178243369
Regeneration15.313566611622

Speed

Mental0%
Attack0%
Movement-58.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1

Offense: Mainhand

Damage48
Accuracy32
Crit Chance7%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Temporal+3%
Physical+8%
Arcane+4%
Mind+3%
Nature+8%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)34 (88.568973732692%)
Defense8
Ranged Defense8
Fatigue38
Physical Save27
Spell Save22
Mental Save32

Defense: Resistances

Acid+ 15%( 70%)
Physical+ 24%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)
Darkness+ 22%( 70%)
Light+ 70%( 70%)
Temporal+ 6%( 70%)
Mind+ 3%( 70%)
Lightning+ 7%( 70%)
Fire+ 5%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance22%
Blind Resistance76%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
5/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Doomelf1.00
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Chants1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
5/5
0/5
3/5
1/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
active
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Naari the Doomelf Sun Paladin level 5
77th Pyre 122nd year of Ascendancy at 18:54
see stats
Level 10 Got a character to level 10.
By Naari the Doomelf Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 05:38
see stats
Size is everything Did over 1500 damage in one attack.
By Naari the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:10
see stats
Size matters Did over 600 damage in one attack.
By Naari the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:10
see stats
The Arena Unlocked Arena mode.
By Naari the Doomelf Sun Paladin level 5
4th Mirth 122nd year of Ascendancy at 12:21
see stats

Log

A shield forms around Naari.
Naari receives 21 healing from Naari's healing light area effect.
Elven cultist receives
17 healing from Naari's healing light area effect.

Naari performs a melee critical strike against Elven cultist!
The shield around elven cultist crumbles.

Naari hits Elven cultist for (17 absorbed), 53 physical, 6 light, 5 temporal, 15 light (79 total damage).
Elven cultist casts
Soul Rot.
Elven cultist's spell attains critical power!
Your shield crumbles under the damage!

The shield around Naari crumbles.

Elven cultist's Soul Rot hits
Naari for (21 absorbed), 243 blight (243 total damage).
Naari the level 12 doomelf sun paladin was poxed to death by an elven cultist on level 1 of Rhaloren Camp.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven cultist's Soul Rot killed Naari!
Saving game...

Resting starts...

Talent Weapon of Light is ready to use.
Naari activates
Weapon of Light.
Talent Chant of Fortitude is ready to use.
Naari activates
Chant of Fortitude.
Talent Healing Light is ready to use.
Talent Rune: Shielding is ready to use.
Talent Barrier is ready to use.
Talent Bathe in Light is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Saving done.