Veco the level 5 Cornac Brawler by quarbonne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp5 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity20 (base 20)
Constitution15 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning21 (base 21)

Resources

Life197/197
Stamina122/122
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Barehand

Damage26
Accuracy33
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense10
Ranged Defense10
Fatigue12
Physical Save21
Spell Save7
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

active
active
active

Equipment

On feet
Main armor
On hands
On head
Light source

Inventory

Achievements

Log

Ran for 32 turns (stop reason: at exit).

Space around you starts to dissolve...


Veco wears:
stabilizing iron helm of strength (+2) (0 def, 3 armour).

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 38 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
quick iron torque of psionic shield [power 19] (19 cooldown).
You gain 0.60 gold from the transmogrification of
acidic pouch of iron shots (23/23, 16-19 power, 1 apr).
You gain 1.71 gold from the transmogrification of
impenetrable iron mail armour of cold resistance (2 def, 9 armour).
You gain 2.45 gold from the transmogrification of
shimmering elm starstaff of might (10-12 power, 2 apr, darkness element).
You gain 2.23 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 0.78 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 3.16 gold from the transmogrification of
mighty elm longbow of acid.
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28 power, 1 apr).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 82; 13 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)