












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 19 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by storm drake hatchling at level 6 on the 20th Voratun 122nd year of Ascendancy at 00:22 0 / 6Killed by Islubreth the dire wolf at level 9 on the 2nd Acquisition 122nd year of Ascendancy at 18:54 Killed by Glumina the bandit lord at level 12 on the 17th Profit 122nd year of Ascendancy at 08:00 Killed by Roafinc the halfling at level 18 on the 17th Wealth 122nd year of Ascendancy at 01:43 Killed by Oniad the krog at level 18 on the 20th Wealth 122nd year of Ascendancy at 18:10 Killed by Esoril the krog at level 19 on the 29th Dearth 122nd year of Ascendancy at 03:21 |
Primary Stats
| Strength | 55 (base 39) |
| Dexterity | 23 (base 22) |
| Constitution | 46 (base 35) |
| Magic | 27 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -60/754 |
| Stamina | 73/172 |
| Healing Factor | 1.5767804250994 |
| Regeneration | 14.421474167031 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 32 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| Darkness | +10% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 46.08934837382 (86.151787968034%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 30 |
| Physical Save | 42 |
| Spell Save | 28 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 14%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 10%( 70%) |
| Physical | + 5%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 20% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.63 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Nerulaith the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +3% blight +1% physical +5% arcane +3% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Betidaba the Scorchwilter1.0 T3 lite [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Resists +15% fire Phys.save +13 (+4 eff.) Heal.mod +32% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Furnaceripper (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +2 Dex +1 Cun dps ---------- Melee+ 6 fire Dmg.mod +4% fire Res.pen +5% acid ----- def ----- Armour +1 Fatigue +1% Resists +12% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered iron torque of mindblast [power 145] (19 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 145 mind damage and silencing them for 4 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 48.48 You won the Ring of Blood trial, and this is your reward. |
| On fingers | wizard's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Acc +10 (+5 eff.) Apr +8 ----- def ----- Defense +9 (+4 eff.) Spell.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet of mastery (0.13 Technique / Shield defense)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.13 Technique/Shield defense Amulets make your neck look great! |
| In main hand | Zerohad the dwarven-steel longsword (31-43 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Str +1 Dex ----- def ----- Resists +5% arcane Mind.save +6 (+6 eff.) Silence- +10% Confus- +20% ---------- misc Infravis +1 Sharp, long, and deadly. |
| Around waist | rough leather belt 'Pitchkarma'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +10% darkness ----- def ----- Defense +15 (+7 eff.) Resists +3% acid +12% light Phys.save +6 (+2 eff.) Die.at -60.00 life Blind- +10% A belt that goes around your waist. |
| In off hand | Silissra (0 def, 6 armour, 30-35 power, 118.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +118 Melee+ +11 light +10 darkness While equipped: Stats +1 Cun +7 Mag dps ---------- Dmg.mod +13% light +10% darkness ----- def ----- Armour +6 Fatigue +8% Resists +16% lightning +6% temporal +12% light +20% fire +6% nature +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron plate armour of thunder (0 def, 13 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +11 (+4 eff.) Spell.pwr +11 (+5 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Armour +13 Fatigue +22% Resists +10% lightning A suit of armour made of metal plates. |
Inventory
clarifying copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
acidic steel waraxe of massacre (19-27 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 One-handed war axes. |
dwarven-steel waraxe of projection (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Psionic Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
Dourcast (0 def, 16 armour, 14-17 power, 81 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +81 While equipped: dps ---------- Melee Ret 6 darkness ----- def ----- Armour +16 Fatigue +8% Resists +19% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Emomina2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +10.00% Apr +3 ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 296/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Maahnt the Dwarf Bulwark level 10
3rd Acquisition 122nd year of Ascendancy at 19:32 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Maahnt the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 06:16 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Maahnt the Dwarf Bulwark level 14
20th Profit 122nd year of Ascendancy at 17:53 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Maahnt the Dwarf Bulwark level 19
23rd Dearth 122nd year of Ascendancy at 13:05 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Maahnt the Dwarf Bulwark level 15
24th Profit 122nd year of Ascendancy at 21:12 see stats
Log
Melee retaliation hits Esoril the krog for 2 fire, 2 fire (4 total damage).
Esoril the krog hits Maahnt for 6 mind, 30 fire, 13 nature, 30 fire (80 total damage).
Maahnt wears (replacing gladiator's steel ring): wizard's steel ring of pilfering.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Maahnt for 76 fire damage.
Lathisia the thalore uses Block.
Turtle misses Maahnt.
Maemin the krog performs a melee critical strike against Maahnt!
Maemin the krog hits Maahnt for 48 physical, 0 arcane, 6 fire, 15 physical, 6 fire (76 total damage).
Melee retaliation hits Maemin the krog for 3 fire, 3 fire (6 total damage).
Esoril the krog misses Maahnt.
Melee retaliation hits Esoril the krog for 2 fire damage.
Esoril the krog hits Maahnt for 6 mind, 30 fire (36 total damage).
Maahnt uses Shield Pummel.
Maahnt misses Maemin the krog.
Maemin the krog resists the shield bash!
Maahnt receives 3 healing from Bloodcaller.
Maahnt hits Maemin the krog for 80 physical, 14 light, 12 darkness, 5 fire (110 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Maahnt for 51 fire damage.
Lathisia the thalore uses To The Arms.
Maahnt starts to bleed.
Maahnt is suffering and fails to concentrate on dealing damage.
Melee retaliation hits Lathisia the thalore for (4 blocked), 0 fire (0 total damage).
Lathisia the thalore hits Maahnt for 76 physical damage.
Melee retaliation hits Esoril the krog for 1 fire, 1 fire (2 total damage).
Esoril the krog hits Maahnt for 13 mind, 30 fire, 15 nature, 30 fire (89 total damage).
Maahnt the level 19 dwarf bulwark was combusted to death by Esoril the krog on level 1 of Ambush!.





































































