











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 20 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Nerelevea the cutpurse at level 17 on the 54th Dusk 122nd year of Ascendancy at 08:05 0 / 6Killed by Nerelevea the cutpurse at level 17 on the 54th Dusk 122nd year of Ascendancy at 08:46 Killed by Polevena the gigantic corrosive tunneler at level 18 on the 63rd Dusk 122nd year of Ascendancy at 06:55 Killed by Betisethra the snow giant chieftain at level 20 on the 29th Haze 122nd year of Ascendancy at 08:59 Killed by Betisethra the snow giant chieftain at level 20 on the 29th Haze 122nd year of Ascendancy at 10:08 Killed by Betisethra the snow giant chieftain at level 20 on the 29th Haze 122nd year of Ascendancy at 10:55 |
Primary Stats
| Strength | 61 (base 45) |
| Dexterity | 19 (base 14) |
| Constitution | 52 (base 42) |
| Magic | 23 (base 10) |
| Willpower | 20 (base 11) |
| Cunning | 26 (base 10) |
Resources
| Life | 0/735 |
| Stamina | 141/212 |
| Healing Factor | 1.2893292187651 |
| Regeneration | 20.038308459925 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 46 |
| Crit Chance | 13% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Nature | +3% |
| Fire | +6% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 2 |
| Physical Save | 42 |
| Spell Save | 38 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 23%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
| Bleed Resistance | 10% |
| Confusion Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Jhoira. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Jhoira. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bloated horror heart. * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bilespawn (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +1 Mag +5 Wil +7 Cun +3 Con dps ---------- Res.pen +15% nature ----- def ----- Armour +3 Phys.save +8 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) A pair of boots made of leather. |
| Quiver | Hellsgore (19/19, 20-25 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 20.5 - 24.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +4 mind On Hit.r1 +4 fire On Crit.r2 +20 mind Shots are used with slings to pummel your foes to death. |
| Light source | nightwalker's brass lantern2.0 T1 lite [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kindlewilder the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+4 eff.) Dmg.mod +12% lightning +12% mind Res.pen +10% light Melee Ret 4 lightning ----- def ----- Defense +2 (+2 eff.) Resists +24% lightning +6% temporal +15% light +4% fire +5% nature +5% acid +6% blight +5% cold +7% mind +5% darkness Phys.save +9 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Max.psi +20.00 Light +3 A pointy cloth hat, very wizardly... |
| Tool | elm wand of conjuration 'Furnacerain' [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire Melee Ret 2 fire ----- def ----- Resists +12% blight Max.HP +20.00 HP.reg +4.00 Disease- +10% Fire a magical bolt dealing 110 cold damage Puts all charms on 15 cooldown 100% to heal for 41. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper emerald ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Armour +3 Resists +3% all Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 8.69 You won the Ring of Blood trial, and this is your reward. |
| Around waist | rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +5 (+2 eff.) A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | Breezevortex (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Mag +6 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +2 Resists +6% cold Phys.save +7 (+3 eff.) ---------- misc See.Invis +9 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Strikepall the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% nature +18% lightning Res.pen +10% lightning ----- def ----- Armour +4 Defense +6 (+5 eff.) Fatigue +7% Max.HP +61.00 HP.reg +3.60 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
| Cloak | Isloth the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Melee Ret 4 blight ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Spell.save +6 (+3 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Faloyakhad the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% acid +14% mind +5% arcane Blind- +20% Disease- +20% Cut- +10% Confus- +27% Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 5; phase 13; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 76; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +22% Rings make your fingers look great! |
mule's steel ring of warding0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Fatigue -5% Resists +10% acid +11% fire +12% lightning +14% cold ---------- misc Max.enc +22 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
arcing dwarven-steel greatmaul of phasing (42-64 power, 16 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +1.5% Atk.spd 100% Phasing +17% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage Massive two-handed mauls. |
flaming dwarven-steel longsword of massacre (31-43 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire Sharp, long, and deadly. |
steel longsword (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
Penitence (15-18 power, 4 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+8 eff.) ----- def ----- Resists +30% blight +30% lightning Affinity +20% lightning Spell.save +15 (+6 eff.) ---------- misc Talents +1 Command Staff Cure up to 3 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
void walker's yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% acid ----- def ----- Resists +5% darkness +7% temporal Def/telep +8 Res/telep +8% Dur/telep +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Urtheneg (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal +3% light +3% blight +3% physical Mind.save +3 (+1 eff.) Die.at -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.60 to 103.79 lightning damage (69.19 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+6 eff.) Rng.Def +4 (+4 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+7 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
steel plate armour 'Glacierstrike' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% cold Res.pen +5% lightning ----- def ----- Armour +9 Fatigue +22% Resists +12% lightning +3% cold +6% mind Mind.save +14 (+7 eff.) A suit of armour made of metal plates. |
steel shield (0 def, 4 armour, 40 block)7.0 T2 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Jhoira the Thalore Berserker level 20
28th Haze 122nd year of Ascendancy at 14:34 see stats
Earth Master
Killed Harkor'Zun.By Jhoira the Thalore Berserker level 18
66th Dusk 122nd year of Ascendancy at 19:31 see stats
Exterminator
Killed 1000 creatures.By Jhoira the Thalore Berserker level 18
66th Dusk 122nd year of Ascendancy at 17:05 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jhoira the Thalore Berserker level 19
68th Dusk 122nd year of Ascendancy at 00:20 see stats
Level 10
Got a character to level 10.By Jhoira the Thalore Berserker level 10
4th Mirth 122nd year of Ascendancy at 04:41 see stats
Level 20
Got a character to level 20.By Jhoira the Thalore Berserker level 20
75th Dusk 122nd year of Ascendancy at 16:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Jhoira the Thalore Berserker level 20
75th Dusk 122nd year of Ascendancy at 16:41 see stats
Size matters
Did over 600 damage in one attack.By Jhoira the Thalore Berserker level 14
1st Flare 122nd year of Ascendancy at 15:29 see stats
The Arena
Unlocked Arena mode.By Jhoira the Thalore Berserker level 12
8th Mirth 122nd year of Ascendancy at 03:42 see stats
The secret city
Discovered the truth about mages.By Jhoira the Thalore Berserker level 12
10th Mirth 122nd year of Ascendancy at 03:41 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Jhoira the Thalore Berserker level 20
13rd Haze 122nd year of Ascendancy at 15:40 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Jhoira the Thalore Berserker level 17
58th Dusk 122nd year of Ascendancy at 13:56 see stats
Log
Melee retaliation hits Betisethra the snow giant chieftain for 3 blight, 2 fire, 5 lightning, 3 blight, 2 fire, 5 lightning (20 total damage).
Betisethra the snow giant chieftain hits Jhoira for 82 physical, 10 cold, 51 physical, 6 light, 10 cold, 6 fire (166 total damage).
Talent Dig is ready to use.
Jhoira is confused and fails to use Death Dance.
Snow giant hits Jhoira for 30 physical, 5 cold (34 total damage).
Melee retaliation hits Snow giant for 4 blight, 2 fire, 5 lightning (11 total damage).
Betisethra the snow giant chieftain performs a melee critical strike against Jhoira!
Melee retaliation hits Betisethra the snow giant chieftain for 3 blight, 2 fire, 5 lightning, 3 blight, 2 fire, 5 lightning (20 total damage).
Betisethra the snow giant chieftain hits Jhoira for 85 physical, 10 cold, 44 physical, 6 light, 10 cold, 6 fire (161 total damage).
Jhoira uses Infusion: Regeneration.
Jhoira starts regenerating health quickly.
Snow giant hits Jhoira for 30 physical, 5 cold (34 total damage).
Melee retaliation hits Snow giant for 4 blight, 2 fire, 5 lightning (11 total damage).
Betisethra the snow giant chieftain performs a melee critical strike against Jhoira!
Melee retaliation hits Betisethra the snow giant chieftain for 3 blight, 2 fire, 5 lightning, 3 blight, 2 fire, 5 lightning (20 total damage).
Betisethra the snow giant chieftain hits Jhoira for 91 physical, 10 cold, 51 physical, 6 light, 10 cold, 6 fire (174 total damage).
Jhoira uses Warshout.
Betisethra the snow giant chieftain resists!
Snow giant resists!
Snow giant hits Jhoira for 27 physical, 5 cold (32 total damage).
Melee retaliation hits Snow giant for 4 blight, 2 fire, 5 lightning (11 total damage).
Betisethra the snow giant chieftain uses Dual Strike.
Jhoira is stunned!
Melee retaliation hits Betisethra the snow giant chieftain for 3 blight, 2 fire, 5 lightning, 1 blight, 1 fire, 3 lightning (15 total damage).
Betisethra the snow giant chieftain hits Jhoira for 47 physical, 6 light, 10 cold, 6 fire, 128 physical (197 total damage).
Jhoira the level 20 thalore berserker was swiped to death by Betisethra the snow giant chieftain on level 2 of Daikara.
Jhoira's rage subsides!
















































































